That nasty squirrel is at it again! He's hopping around on all the trampolines and painting them blue! This is completely unacceptable! You must paint as many of them green as you can, because this week's game is Quick Step!
Game Information
- Game Name: Quick Step
- Released By: Imagic, 1983
- Left Difficulty: No Effect
- Right Difficulty: No Effect
- Game Mode: Game 1 - 1 Player
- Chosen By: Ze_ro
As before, next week's game will be chosen by the next person in the member list, which happens to be Keir! Please send me a private message with your choice of game for next week!
If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!
Current High Scores
5091 (khryssun) [+11]
4542 (the 5th ghost) [+10]
4215 (xeex) [+9]- 4015 (SpiceWare) [+8]
- 3813 (Keir) [+7]
- 3306 (shadow460) [+6]
- 3094 (Albert) [+5]
- 2654 (keilbaca) [+4]
- 2611 (vdub_bobby) [+3]
- 2556 (panda_racer) [+2]
- 2502 (LarcenTyler) [+1]
- 2407 (Atarifever) [+1]
- 1718 (Christophero Sly) [+1]
- 1639 (Malc74) [+1]
- 1496 (scogey) [+1]
1496 (vgcollector666) [+1] - 1086 (Goochman) [+1]
- 722 (gospeedde) [+1]
- 677 (Gamemaster_ca_2003) [+1]
Keir [+2]
- Stepmaster! - Score 4000 points or higher and get 1 bonus point!
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Member List
- Keir, Philflound, candiru, kemsted, keilbaca, Cybergoth, sku_u, Chris++, cvga, LarcenTyler, 128bytes, Goochman, mikeftrevino, StanJr, Osbo, Numan, vdub_bobby, Dones, Gamemaster_ca_2003, awsomo3000, Voch, Stingray, scogey, Bubbledragon, video game addict, pitfallaimee, Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460
- Claim Pink Trampoline: score 3 points.
- Trampoline is your colour as it moves off to the bottom of the screen: score 6 points.
- Freeze other player while you are glowing: score 10 points.
- Land on a Gold Mat: score 7 points.
- The surviving player earns 200 additional points for each Life they have left. If your bonus causes you to gain an extra life (see below), then you also get an additional 200 points for that life as well.
- You earn a BONUS LIFE when your score reaches 2,000 points. The squirrel also gains an extra life if his score reaches 2,000 points! (Note: There seems to be a bug in the game that sometimes prevents this bonus life from being awarded. See the 5th ghost's tips below for some more info.)
The Manual said:
What's that? You don't have the manual? Well, luckily for you, AtariAge has a typed copy of it online for your reading pleasure. There aren't really any hints in the manual anyways, but it's worth a read so that you're familiar with the rules of the game.
LarcenTyler said:
Keir said:
the 5th ghost said:
Tip 1: Try to avoid freezing the Squirrel after the first level. Keep him alive as long as possible. One way to attempt to control his movement is to use your Tricky Trap. I tend to favor knocking out either of the middle trampolines. Sometimes, this causes the Squirrel to stay to the side for a moment, giving you time to capture the trampolines on the other side.
Tip 2: Try to be the first to hit each pink trampoline, you get points for being first. Don't get too caught up in keeping your trampolines green as they move off the screen. If you get them, great, but don't make it your objective. Staying alive as long as possible is the objective, don't waste a life going to the bottom to beat the Squirrel to the trampolines. Also try to jump on the orange ones first too, for extra points.
Tip 3: When you hear the sound signaling the next wave, move to the left so that you can clear the top row, left to right, the head for the ladder. Once off the ladder, hit the right trampoline and then move left to clear as many pinks as possible
It seems that after the first game ends, if you simply start over by pressing the fire button, the free life at 2,000 won't happen. So far, while experimenting, I found that turning the Atari OFF, then back ON after each round, seems to insure that you'll get the extra life at 2,000.
khryssun said:
- Never freeze the squirrel to kill it. Try to preserve it as longer as possible.
As the I.A. of the squirrel is "limited" it will always make a fatal error alone... so as long as it lives you scores points jumping onto the red / orange platforms.
Avoid to be frozen by it and you'll finish the game with your 5 lives which will make you won you a maximum of points.
- At the end of each level, stay always lower than the squirrel on the ladder to score the green platform points : jump to the above platform always when the one you are standing on is about to disappear so you'll always increase your score easely.
- As for all luck games, if you want to have a chance to increase your score, play again, again and again... with some luck you'll finish to have a game with a less suicidal squirrel and good patterns sequences (not ones without any exit on both sides of the screen as it comes sometimes and where you can't do anything else than loosing a life !)
Good luck everyone!
--Ze_ro















