Another great Activision game by Steve Cartwright, who also wrote Barnstorming, Megamania, Seaquest, and Plaque Attack. In this one, the player controls "Frostbite Bailey" who hops back and forth across across an Arctic river, changing the color of the ice blocks from white to blue. Each time he does so, a block is added to his igloo. While the gameplay borrows somewhat from both Frogger and Q*bert, it still has it's own flavor and is a tremendous amount of fun. Players who scored above 40,000 could send away for the "Arctic Architects" patch.
Ghostbusters:
While numerous Activision games were ported from the 2600 to computers, this game is actually a port of the Commodore 64 game by David Crane. Like in the 1984 hit movie, the game stars the Ghostbusters who patrol the city trapping rampaging ghosts, taking them back to their headquarters, and finally facing the Stay-Puft marshmallow man. Dan Kitchen's port incorportates nearly all of the computer game's complex gameplay, although the graphics had to be stripped down a great deal.
Private Eye:
This very unique title by Bob Whitehead is a challenging multi-screen adventure game. To succeed, you must learn the fastest way to negotiate the city to collect all the necessary items and return them to specific locations. You cruise around a city in a Model A auto, which can jump over obstacles. There are five different scenarios available in which the map and items are changed to make the game increasingly complex. The graphics are up to Activision's high standard, and for gamers with the patience to learn the maps, it can be a great deal of fun. Players who could beat the third scenario were able to send away for the "Super Sleuth" patch.
Edited by sdamon, Wed Jul 27, 2005 3:04 PM.














