supercat, on Sat Jul 23, 2005 1:04 AM, said:
Very nice. It would be useful, though, if you could add some sort of 'undo' feature. I know multi-level undo isn't likely on a stock 2600, but even a single-level undo would be very handy.

No problem.
For now reset works like you'd expect.
Thomas Jentzsch, on Sat Jul 23, 2005 1:46 AM, said:
Then cheat and write small program which finds the optimal solutions for you. Then you have the numbers.

Any good ideas for an algorithm for that?

I don't think brute force would work when dealing with 8^40-something possible moves. Maybe something with flood-fill...
Zach, on Sat Jul 23, 2005 1:54 AM, said:
Coincidentally, there is a common search technique you could use called A* (A star).

I thought someone might notice that.

I don't think it's really (directly) applicable here though, or maybe I'm just being stupid...
Cybergoth, on Sat Jul 23, 2005 6:17 AM, said:
Personally, I think *not* knowing the "best" solution is probably more fun for the players.

See, I can understand that. It's kind of a downer when you're told up front "this is the best you can ever do".
So I was thinking of instead including par scores that you could potentially beat, but then they would probably be a lot of work to figure out...