(Just so you know, I've had a lot of difficulty trying to play the game, so I'm writing this based on the instruction 'manual' posted, as well as what I've seen.)
Cubicolor
Cubicolor was written by Rob Fulop while he was working Imagic, but the company refused to publish it. Nevertheless, he proceeded to sell it himself in a very limited amount of cartridges. It's a truly interesting game that mixes the classic 'Rubik's Cube' with sliding puzzles. You have a grid made of up different colors, and on either side of the screen you will see a 3x3 pattern of different colors. The goal is to get the 9 squares in the center of the grid (which form a 3x3 pattern) to match the same pattern. To do so, the player uses the joystick to slide the different colors around the grid by maneuvering a black space (supposed to be the empty part of the puzzle.) The game is complete when the player successfuly gets that pattern replicated. There is no real method of scoring, nor is there a timer, so the only goal seems to be to get the pattern replicated in the fewest number of moves. One or two players can play simultaneously. Unless you were lucky enough to acquire a copy of the game from Rob Fulop (he's sold out now, and it's highly unlikely you can find a copy on eBay) the only way to play this game is on an emulator.
(With this one, I'm really hazarding a guess, since I've had little luck playing on emulator, so I'm combining what I did manage to get out of the emulated version with what I read in the manual and on the box.)
Wing War
Wing War was a rather unique game that was only available in Europe. The gameplay is a little like the classic arcade game Joust, except it's a bit more complex and involves a lot of exploration. A mystical dragon sets out to find crystals of fire, air, and water, in order to gain special powers, and eggs which will hatch into new dragons. The dragon must defeat enemies by shooting fireballs, which is accomplished by pushing the joystick upwards and in the direction the player wishes to shoot in. Some enemies can be killed with one shot, others with two, and some take more and more fireballs to be killed as the game progresses. What is truly unique about this game is that the fire and water crystals must never be dropped off consecutively, or else they will destroy one another. An air crystal must separate the two. Also, players must learn to conserve fireballs, otherwise they will find they have no way of defending themselves against their enemies. It's a very unique game, and a shame it was never released in the United States.
Edited by LarcenTyler, Thu Jul 28, 2005 10:30 AM.