Parker Brothers Descriptions
Started by Albert, Jul 23 2005 2:24 PM
33 replies to this topic
#26
Posted Sun Dec 28, 2008 1:51 PM
Frogger II: Threeedeep!
The sequel to one of the best game on the atari 2600 game system being released in 1984. The goal of the game is to maneuver each frog to a platform at the top of the stage. Once all of the platforms are filled the player progresses to the next level. Not like the original frogger game this game features three different "Stages" for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled. it truthfully is a good game but can be a lot harder than the original.
The three stages per level are:
An underwater level
The underwater level has the player underwater (duh) Trying to pass piranhas,crocodiles,little fish, and other sea animals unlike its predecessor it has no cars in any of the levels. There are also bonus Bubbles which give the player more points.
A "Surface" Level
The surface level is very similar to the underwater level except it above the water rather than under it.
In the Surface level the player must guide his frog across turtles,lily pads, hippos,and ducks. When you fall into the water you do not die instead you are transported to the beginning of the level
And a "Sky" level
The Sky level has birds and flying creatures blocking froggers way this time. this time the platforms are takken shape as clouds. (I haven't played this game for along time i cant remember).
The sequel to one of the best game on the atari 2600 game system being released in 1984. The goal of the game is to maneuver each frog to a platform at the top of the stage. Once all of the platforms are filled the player progresses to the next level. Not like the original frogger game this game features three different "Stages" for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled. it truthfully is a good game but can be a lot harder than the original.
The three stages per level are:
An underwater level
The underwater level has the player underwater (duh) Trying to pass piranhas,crocodiles,little fish, and other sea animals unlike its predecessor it has no cars in any of the levels. There are also bonus Bubbles which give the player more points.
A "Surface" Level
The surface level is very similar to the underwater level except it above the water rather than under it.
In the Surface level the player must guide his frog across turtles,lily pads, hippos,and ducks. When you fall into the water you do not die instead you are transported to the beginning of the level
And a "Sky" level
The Sky level has birds and flying creatures blocking froggers way this time. this time the platforms are takken shape as clouds. (I haven't played this game for along time i cant remember).
#27
Posted Fri May 29, 2009 5:54 PM
Lord of the Rings: Journy to Rivendell
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
Edited by 4Ks, Fri May 29, 2009 5:56 PM.
#28
Posted Thu Jun 4, 2009 5:47 PM
4Ks, on Fri May 29, 2009 6:54 PM, said:
Lord of the Rings: Journy to Rivendell
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
http://www.atariprot...e/lotr/lotr.htm
Tempest
#29
Posted Thu Jun 4, 2009 5:56 PM
Tempest, on Thu Jun 4, 2009 6:47 PM, said:
4Ks, on Fri May 29, 2009 6:54 PM, said:
Lord of the Rings: Journy to Rivendell
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
http://www.atariprot...e/lotr/lotr.htm
Tempest
Yeah, I did take some of that from atariprotos.com. Of course, you of all people would know.
#30
Posted Mon Jun 29, 2009 11:57 AM
Albert, on Sat Jul 23, 2005 2:24 PM, said:
The third company in the quest to describe all the NTSC 2600 games in our database is Parker Brothers. They produced a fair number of games for a third-party, but the list isn't too bad. You can view all of Parker Brothers titles in our database here:
Atari 2600 Games by Parker Brothers
The following is a list of Parker Brothers's 2600 games, and I will update this list as I accept contributions:
Descriptions Needed:
Action Force
Amidar
Frogger
Frogger II: Threeedeep!
G.I. Joe - Cobra Strike
Gyruss
James Bond 007
Lord of the Rings: Journey to Rivendell (needs gameplay description)
Montezuma's Revenge
Mr. Do!'s Castle
Popeye
Q*bert
Q*bert's Qubes
Reactor
Sky Skipper
Spider-Man
Star Wars: Death Star Battle
Star Wars: Ewok Adventure (needs gameplay description)
Star Wars: Jedi Arena
Star Wars: The Arcade Game
Star Wars: The Empire Strikes Back
Strawberry Shortcake Musical Matchups
Super Cobra
Tutankham
Completed:
None yet!
Some of these games may already have descriptions, but if you can improve upon them, by all means please do. Please read this post before writing up any descriptions, and please post them to this thread so I and others can comment on them and people can see which descriptions have already been written. When you post a description, please let me know how you would like your entry to be attributed in the database.
..Al
Atari 2600 Games by Parker Brothers
The following is a list of Parker Brothers's 2600 games, and I will update this list as I accept contributions:
Descriptions Needed:
Action Force
Amidar
Frogger
Frogger II: Threeedeep!
G.I. Joe - Cobra Strike
Gyruss
James Bond 007
Lord of the Rings: Journey to Rivendell (needs gameplay description)
Montezuma's Revenge
Mr. Do!'s Castle
Popeye
Q*bert
Q*bert's Qubes
Reactor
Sky Skipper
Spider-Man
Star Wars: Death Star Battle
Star Wars: Ewok Adventure (needs gameplay description)
Star Wars: Jedi Arena
Star Wars: The Arcade Game
Star Wars: The Empire Strikes Back
Strawberry Shortcake Musical Matchups
Super Cobra
Tutankham
Completed:
None yet!
Some of these games may already have descriptions, but if you can improve upon them, by all means please do. Please read this post before writing up any descriptions, and please post them to this thread so I and others can comment on them and people can see which descriptions have already been written. When you post a description, please let me know how you would like your entry to be attributed in the database.
..Al
I would love to write a review of TUTANKHAM, my favorite game! Get back with me and help me the proper posting procedure, and I'll be glad to help you out.
Later,
#31
Posted Sat Apr 17, 2010 10:25 AM
Strawberry Shortcake
Help matchup clothes for Strawberry Shortcake and all her friends. One of the first games specifically made for girls, this cartridge offers various levels for ages 3-8, the first untimed for younger players with timed levels for older ones. There is also music when you correctly or incorrectly matchup the outfits for the characters, letting your child know when they have correctly put everything together. It also keeps them interested and entertained.
Help matchup clothes for Strawberry Shortcake and all her friends. One of the first games specifically made for girls, this cartridge offers various levels for ages 3-8, the first untimed for younger players with timed levels for older ones. There is also music when you correctly or incorrectly matchup the outfits for the characters, letting your child know when they have correctly put everything together. It also keeps them interested and entertained.
#32
Posted Thu Apr 29, 2010 7:27 AM
LarcenTyler, on Mon Jul 25, 2005 3:07 PM, said:
Star Wars: The Arcade Game
The title pretty much says what this game is: A port of the famous vector graphics arcade game by Atari to the Atari 2600. The vector graphics, obviously, couldn't be used on the Atari 2600, so they had to make do with sprites instead. You are piloting an X-Wing in an effort to destroy the Death Starbefore it can be fully completed by the evil Empire. First, you take on TIE fighters as you approach the death star, then go on to shoot at tower turrets, before finally going into the trench and shooting enemy TIEs as you go for the exhaust port in an effort to launch the photon torpedo and blow up the Death Star. The joystick controls feel a little awkward at first, since you are not only moving your cursor, but at times steering your ship as well. In addition, the up and down are reversed to give it more of a flight simulation feel, which can also feel weird with the cursor. Still, aside from that, it's still a great port of the arcade game.
The title pretty much says what this game is: A port of the famous vector graphics arcade game by Atari to the Atari 2600. The vector graphics, obviously, couldn't be used on the Atari 2600, so they had to make do with sprites instead. You are piloting an X-Wing in an effort to destroy the Death Star
You are piloting an X-Wing in an effort to destroy the Death Star before it destroys the hidden Rebel Base on the Yavin Moon.
#33
Posted Thu Apr 29, 2010 8:46 AM
Lord of the Rings: Journey to Rivendell
Based on the first book The Fellowship of the Ring of J.R.R Tolkien's Masterpiece The Lord of the Rings. Frodo Baggins the nephew of Bilbo Baggins has become the unwilling heir of The One Ring, a magic ring created by the dark lord Sauron, the Enemy of Middle-Earth. At the request of the grey wizard Gandalf, Frodo sets out to deliver The One Ring safely to Elrond in the Elven Haven of Rivendell. Unknown to Frodo, Sauron is aware his ring has been found and has dispatched his deadliest servants the Black Riders, shadow wraiths enslaved by the nine rings gifted to Men to reclaim his One Ring.
Gameplay revolves around Frodo's travel from his home in The Shire to Rivendell avoiding the Ring Wraiths and the Ravens, the spies of Sauron. Equipped with the One Ring Frodo can turn invisible ( to avoid the Ravens ), but the longer the ring is used the more aware the Black Riders become of Frodo. Frodo must find help if he is to succeed by seeking out his companions for protection.
Based on the first book The Fellowship of the Ring of J.R.R Tolkien's Masterpiece The Lord of the Rings. Frodo Baggins the nephew of Bilbo Baggins has become the unwilling heir of The One Ring, a magic ring created by the dark lord Sauron, the Enemy of Middle-Earth. At the request of the grey wizard Gandalf, Frodo sets out to deliver The One Ring safely to Elrond in the Elven Haven of Rivendell. Unknown to Frodo, Sauron is aware his ring has been found and has dispatched his deadliest servants the Black Riders, shadow wraiths enslaved by the nine rings gifted to Men to reclaim his One Ring.
Gameplay revolves around Frodo's travel from his home in The Shire to Rivendell avoiding the Ring Wraiths and the Ravens, the spies of Sauron. Equipped with the One Ring Frodo can turn invisible ( to avoid the Ravens ), but the longer the ring is used the more aware the Black Riders become of Frodo. Frodo must find help if he is to succeed by seeking out his companions for protection.
#34
Posted Thu Jul 29, 2010 11:31 PM
Frogger II: Threedeep! is a sequel to the popular arcade game Frogger.In the game instead of hopping to the caves over logs you hop over parts of the river. and of course the caves are scattered in the sequel. the game was programmed by Mark Lesser
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