Cafeman, on Mon Sep 5, 2005 2:21 PM, said:
Thanks everybody... I really didn't think my knight would get that much attention... he was the last thing I submitted, on the last day of the competition, and I finished him in less than an hour... I wasn't even going to submit it. I'm glad I did now. I also sent along a picture of a few variations for his shield and pretty much gave Ron carte blanche to do what he wanted with it (I've included a pic here so you guys can see some of the options). My earlier submissions were the ones I took way too much time on... like the square-headed guy and the shiny shield (I've included a variation on that as well).
mojofltr, on Tue Sep 6, 2005 10:05 AM, said:
That knight animation rules!
It would be cool to see it get used in a VCS game.

Hmmmm, how cryptic of you, have you got some particular game in mind? Anyway, if none of my submissions find their way into Adventure II I'll try and find a happy home for them somewhere. BTW, did you submit anything mojofltr? Since the contest page uses our real names I couldn't tell. I really liked the animation you did on the Wumpus Hunt 2600 thread, so I'm sure if one of your submissions is on the contest page it's among the very best.
I was surprised by the number of people who entered "3-D squares"... I'm even more surprised I didn't think of it myself. After the fact it seems so obvious, like most great ideas. But, of the 3-D square submissions I liked Jeff Koone's the best for the way he worked out how it should look depending on what quadrant of the screen it's in.
I really thought more people would have gone with the idea of making the square an integral part of a larger player... like my first submission, David Boeser's icon, Joe Kollar's knight, Mechanized's block-head, and Jacob's knight (which I love by the way... particularly the transformation).
Some other icons I liked, that don't fit into any category, are Ben Langberg's first helmet design, Daryl Litts' little guys (especially the ones brandishing swords), Randy Ball's submissions (all of them cool, but some of them downright weird), and Sean Ohlson's knight. I tried to make a forward facing character with a shield as well and it was a total nightmare to get it looking passable... so Sean gets props for making it work so well.
Edited by jussts, Wed Sep 7, 2005 6:35 AM.