In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation.
Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around FRANKENSTEIN'S MONSTER before he has accumulated enough energy to come alive. To succeed you will have to move fast, avoiding poisonous spiders, vampire bats and terrifying ghosts. Complete the job and the village will be safe forever.
Game Information
- Game Name: Frankenstein's Monster
- Released By: Data Age, 1983
- Left Difficulty: B / Novice
- Right Difficulty: Not Applicable?
- Game Mode: Game 1 - 1 player
- Chosen By: Ze_ro
As before, next week's game will be chosen by the next person in the member list, which happens to be cvga! Please send me a private message with your choice of game for next week!
If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!
Current High Scores
- 4920 (the 5th ghost) [+11]
- 2750 (shadow460) [+10]
- 2200 (khryssun) [+9]
- 2060 (Keir) [+8]
- 1970 (mitsubachi) [+7]
- 1690 (SpiceWare) [+6]
- 1670 (durden26) [+5]
- 1410 (keilbaca) [+4]
- 1130 (sku_u) [+3]
- 1120 (arlo) [+2]
- 1100 (Mad Scientist) [+1]
- 950 (supercat) [+1]
- 920 (scogey) [+1]
- 900 (vdub_bobby) [+1]
- 750 (Omegamatrix) [+1]
750 (panda_racer) [+1] - 580 (LarcenTyler) [+1]
- 450 (Goochman) [+1]
- the 5th ghost [+2]
- Do the Monster Mash - Score 5000 points and get 5 bonus points.
- 4480 (Robert T Mruczek)
- 4240 (Mike K Morrow)
- 2320 (John Marks)
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Member List
- cvga, LarcenTyler, 128bytes, Goochman, mikeftrevino, StanJr, Osbo, Numan, vdub_bobby, Dones, Gamemaster_ca_2003, awsomo3000, Voch, Stingray, scogey, Bubbledragon, video game addict, pitfallaimee, Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi
- In this game you will start with 500 points. Each time you run into a ghost or a spider you will lose 20 points. Each time you contact a bat you will lose 10 points. Falling through a trapdoor will cost you 100 points. If you are unfortunate enought to fall into the pool of acid, you will lose 200 points and one of your three lives.
For each stone you place around the Monster, you will gain a bonus of 500 points. Finally, if you finish the job before your time runs out, you will gain a bonus of 100 points for each unit of time saved. NOTE: It takes 30 units of time to energize the Monster.
The Manual said:
What's that? You don't have the manual? Well, AtariAge happens to have a typed version of it online for your reading pleasure. Here are the tips the manual provides:
- The primary objective in this game is to beat the timer and enclose the Monster. A secondary objective is to complete the primary objective with the highest possible score. (ed - Well, not in this case
- If you are beginning to run out of time, you can take short cuts by jumping throught the trap doors to the platform floating in the acid. This will cost you 100 points, but it will save time.
- When jumping over the pool of acid, watch closely for the spiders. They will give you about a one-second warning before they drop into your path. It is best to make your jump immediately after the spider has completed its descent.
- Remember! This game gets more difficult with each stone you collect. Move as quickly as possible to save the time you will need later when you face additional trapdoors, even larger tarantulae, and movable platforms floating on the pool of acid. Be prepared for even more surprises as you get closer to completing the barrier.
the 5th ghost said:
Learn the jump distance and always play it safe. When on the moving bridge that's in three pieces, you want to position yourself at the edge of the bridge piece in order to jump to the next bridge piece. In other words, if you are moving right, position yourself at the right edge of the bridge piece to jump onto the next. Vice versa when moving left.
On the stationary 3 piece bridge, you have to position yourself at the back edge of each piece to jump onto the next piece.
Don't worry about the falling spiders on the 3 board on. They only fall far enough to hit you if you jump into them.
shadow460 said:
Now if you're trying to just beat the game, try this:
On stage 1, jump right to left over the hole near the middle of the middle level. Drop through that hole onto the platform. Finish the stage as normal.
Ditto this for stage 2, and it saves you two dangerous jumps. To cross the triple platforms, move to the back side of each platform and leap from there to the front side of the next one. Jump from the front end of the final platform onto terra firma.
Repeat the strategy for stage on on every stage to the end to reach the acid pool initially.
On stage 4, the jumping strategy for Stage 2 works very well when the platforms are moving the same direction you wish to go. If they are moving the opposite direction, move to the end of the platform that's facing the direction you want to go, then jump straight up. The space between platforms will move underneath you.
This works in stage 6, too.
Keir said:
supercat said:
Note that you'll see the "left most" spider for a fraction of a second before the others. If there's no way that any of the three "other" spiders (16, 32, or 64 pixels away) could be in your path, feel free to make the jump. But if the leftmost spider is to the left of where you want to go, it's better to wait until after it starts to descend so you can see who it 'brings along'.
Good luck everyone!
--Ze_ro














