Ringman, on Mon Nov 19, 2007 8:13 PM, said:
Actually I have one that says Doom on it in the doom logo somewhere lying around. Maybe I'll dig it up and upload it. As for a full blown hack I always wanted too but I never figured out how to change the speed of the main characters. I wanted to make a manual and everything.
Show us all of your ideas. It's not hard to mock up screenshots. How can programmers judge the value of working on the project if all you have is a list of what you can't do?
How is your game balanced? What are the level designs? Do enemies stalk the player or only fire if X is at Y? How many objects on the screen simultaneously does your design call for? Are you willing to sacrifice high resolution/multicolor sprites for speed and better enemy variety?
Other people here can probably come up with better questions for you to consider; I'm not a programmer either...
But you've got a good start.
Don't stop now.
Edited by A Sprite, Sun Dec 9, 2007 5:23 AM.