The Resistance is about to launch a major offensive against the Intergalactic Empire. In preparation for this, we have captured several battle-grade starships, all we lack are the essential power sources for these formidable craft, Klystron Pods. The Resistance would like to commision you, Captain, to retrieve these pods from the Empire's stockade planets, but danger awaits, because this weeks game is Thrust!
Note: Since all released versions of Thrust apparently feature the same scoring system, scores from all versions will be accepted.
Game Information
- Game Name: Thrust, Thrust+ DC Edition, Thrust+ Platinum
- Released By: XYPE (Thomas Jentzsch), 2000-2003
- Left Difficulty: Your Choice
- Right Difficulty: N/A
- Game Mode: Game 1 - Normal Difficulty
- Control Method: Your choice.
- Chosen By: supercat
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, Oct 11th at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games!
As before, next week's game will be chosen by the next person in the member list, which happens to be Osbo! Please send me a private message with your choice of game for next week!
If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!
Current High Scores
- 192,350 (bjk7382) [+11]
- 64,350 (Robert M) [+10]
- 60,750 (SpiceWare) [+9]
- 36,500 (vdub_bobby) [+8]
36,500 (supercat) [+8] - 43,850 (Malc74) [+7]
- 27,350 (keilbaca) [+6]
- 26,500 (silverpoodleman) [+5]
- 20,550 (LarcenTyler) [+4]
- 12,150 (D.Yancey) [+3]
- 11,050 (Omegamatrix) [+2]
- 6550 (durden26) [+1]
- 4450 (khryssun) [+1]
- 900 (mitsubachi) [+1]
- vdub_bobby [+2]
- None yet
- 10,700 (David B Yancey)
(Default Settings)
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Member List
- Osbo, Numan, vdub_bobby, Dones, Gamemaster_ca_2003, awsomo3000, Voch, Stingray, scogey, Bubbledragon, video game addict, pitfallaimee, Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman
- Destroying a Limpet Gun - 750 points
- Destroying a Fuel Cell - 150 points
- Refuelling from Cell - 300 points
- Bonus for Mission Complete - Varies
- Bonus for Destroying Planet - 2000 points
- Mission Failure - 0 points
- An extra ship is awarded every 10,000 points
The Manual said:
What's that? You don't have the manual? AtariAge has a typed copy of the (original) Thrust manual, and a scanned copy of the Thrust+ DC Edition manual. The manual itself doesn't provide any specific hints, but as this is a somewhat complicated game, it pays to learn the intricacies of it.
vdub_bobby said:
Go slow. Wild, uncontrolled, careening all over the place is deadly.
Take out all the guns on the way down. Trying to coax the swinging pod off the planet is hard enough without dodging enemy fire.
On a related note, hit the reactor a bunch of times (but not too many!) before heading underground. Then, on your way out, hit it the final few times to destroy the planet and blast off to safety. It can be difficult to hit the reactor the 10+ times to destroy it while the pod is hanging off your backside. If you only have to hit it 2 or 3 times with the pod, you'll be better off. And don't shoot the pod!
Learn the controls! Especially learn to thrust with the fire button while using your tractor beam.
Good luck everyone!
bjk7382 said:
-Let the gravity move you most of the time, don't try to hurry or you will find yourself dying alot. Only thrust enough to get you moving in the direction you want to be going and then move your ship the opposite way in preparation for the slowdown when you get over where you want to be.
-Maybe download and watch parts of my video in my signature. (If you have a high speed connection)
-And if you are fast enough with the pause switch you can pause it right after you last guy and get a picture of the ending level number also (including the game number played before the score)
supercat said:
(1) Don't try to dodge enemy shots. That's what your shield is for. Always be ready to use it.
(2) If you have a booster grip, you can use that for thrust and still be able to pull back for shield.
(3) Learn to engage the shield and then use the fire button to control your thrust (unless you have a booster grip or, better yet, the foot pedal controller).
(4) The klystron pod will not register a collision with the nuclear reactor or other sprite objects other than missiles, so don't panic if it seems to be swinging wildly toward one of those things--just keep it clear of the ground.
--Ze_ro














