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Soul Star


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#51 PeterG OFFLINE  

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Posted Tue Aug 17, 2010 11:46 AM

There are multiple threads about Soulstar so we might aswell use this one for any news on the game.

#52 ZylonBane OFFLINE  

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Posted Sat Aug 21, 2010 8:27 PM

View PostPeterG, on Tue Aug 17, 2010 11:46 AM, said:

There are multiple threads about Soulstar so we might aswell use this one for any news on the game.
You bumped a four-year-old thread just to say that? :ponder:

#53 GregadetH OFFLINE  

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Posted Sat Aug 21, 2010 9:10 PM

View PostZylonBane, on Sat Aug 21, 2010 8:27 PM, said:

View PostPeterG, on Tue Aug 17, 2010 11:46 AM, said:

There are multiple threads about Soulstar so we might aswell use this one for any news on the game.
You bumped a four-year-old thread just to say that? :ponder:

No, he bumped it because other threads were being hijacked and turned into discussions about Soul Star.

#54 PeterG OFFLINE  

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Posted Sun Aug 22, 2010 10:35 AM

View PostZylonBane, on Sat Aug 21, 2010 8:27 PM, said:

View PostPeterG, on Tue Aug 17, 2010 11:46 AM, said:

There are multiple threads about Soulstar so we might aswell use this one for any news on the game.
You bumped a four-year-old thread just to say that? :ponder:
Was about time that I get a ZB treatment. After all these years without I felt so left out. ;-)

#55 save2600 OFFLINE  

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Posted Sun Aug 22, 2010 10:59 AM

Updates? What updates?

#56 sh3-rg OFFLINE  

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Posted Sun Aug 22, 2010 12:35 PM

View Postsave2600, on Sun Aug 22, 2010 10:59 AM, said:

Updates? What updates?

Nothing to see here... well, not yet :lol:

#57 Gaztee OFFLINE  

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Posted Sun Aug 22, 2010 1:38 PM

Neo-rg bought that 98% complete copy of Soulstar to the very frist jagfest in the UK. I still kick mysel that I was busy with somehting else at the time, so didn't get a good look at it in action, even though it was right behind me!!! :x FAIL

I am surprised that more people don't know about it! I remember the alpine with the CD going on eBay Man that was a LOOOONG time ago!! Would be good to see the footage of this :thumbsup:

#58 Tyrant OFFLINE  

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Posted Sun Aug 22, 2010 1:46 PM

I wonder what happened with Stones copy. I know he had one, and it was one of the better copies, and had errors but in different places to some other peoples copies. Thus it would in theory be possible to piece together a complete one from all of them. At least, if people would co-operate and not be worried about copyright or de-valuing their "unique" items.

#59 Zerosquare ONLINE  

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Posted Sun Aug 22, 2010 1:53 PM

Are all of the Soulstar betas we have identical, except for the location of read errors ? Or are there different versions, like with Black Ice/White Noise ?

#60 sh3-rg OFFLINE  

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Posted Sun Aug 22, 2010 2:03 PM

View PostZerosquare, on Sun Aug 22, 2010 1:53 PM, said:

Are all of the Soulstar betas we have identical, except for the location of read errors ? Or are there different versions, like with Black Ice/White Noise ?

Neo's has differences. Stone's copy seems worth seeking out as it's trivial to swap a few tracks over from otherwise identical discs.

#61 Gaztee OFFLINE  

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Posted Sun Aug 22, 2010 2:20 PM

View Postsh3-rg, on Sun Aug 22, 2010 2:03 PM, said:

View PostZerosquare, on Sun Aug 22, 2010 1:53 PM, said:

Are all of the Soulstar betas we have identical, except for the location of read errors ? Or are there different versions, like with Black Ice/White Noise ?

Neo's has differences. Stone's copy seems worth seeking out as it's trivial to swap a few tracks over from otherwise identical discs.
Neo's is the most complete, as it is not corrupted, it just starts a little late for some reason!! :thumbsup: WOuld be great if there was a way to combine Neo's version & add the uncorrupted start from another copy! FINALLY a full working Soul Star would be sweet :lust: I'll stick to the Mega-cd version for now!! :P

#62 Tyrant OFFLINE  

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Posted Sun Aug 22, 2010 2:35 PM

I believe there are at least two different versions, one starting at level one, and another starting somewhere later. All the levels are visible in the attract mode on both I think, but again I'm no expert on this, I've not seen a copy running in years.

#63 neo_rg OFFLINE  

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Posted Mon Aug 23, 2010 11:34 AM

I have started to upload attract mode video clips onto youtube. Hopefully
the videos will be clear, i did have some audio problems though, remind me
never to buy cheapo made in china video grabbers again!

http://www.youtube.c...ijaguarsoulstar

enjoy!!

#64 CD-i OFFLINE  

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Posted Mon Aug 23, 2010 11:43 AM

amazing! Thanks for the cool vids! Hope the Jag community is seeing a release of the full Soulstar in the near future! :lust:

#65 Tweety OFFLINE  

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Posted Mon Aug 23, 2010 11:55 AM

Looks way better than the copy I own!
Even I hope to see the full version (or even almost full version) released in the future.

#66 CyranoJ OFFLINE  

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Posted Mon Aug 23, 2010 3:35 PM

I don't have a lot of free time at the moment, but I am working on this and will do my best to get a working version out of all the fragmented versions for everyone - hopefully complete with a megatrainer so people can play it through :)

#67 Tyrant OFFLINE  

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Posted Mon Aug 23, 2010 4:18 PM

View PostCyranoJ, on Mon Aug 23, 2010 3:35 PM, said:

I don't have a lot of free time at the moment, but I am working on this and will do my best to get a working version out of all the fragmented versions for everyone - hopefully complete with a megatrainer so people can play it through :)
That would be amazing if you could do it. I can't wait!

#68 PeterG OFFLINE  

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Posted Mon Aug 23, 2010 4:47 PM

View PostCyranoJ, on Mon Aug 23, 2010 3:35 PM, said:

I don't have a lot of free time at the moment, but I am working on this and will do my best to get a working version out of all the fragmented versions for everyone - hopefully complete with a megatrainer so people can play it through :)
Completly forgot that there is also a background in the Cpu level.
Looking forward to the fix for that game.

#69 Albert OFFLINE  

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Posted Tue Aug 24, 2010 4:26 PM

I have to ask not to discuss development and release of Soulstar here on AtariAge. I have been informed that Eidos has made it clear elsewhere that they do not want Soulstar released in its current form, nor do they want to see an unlicensed version of the game being sold in physical form.

Thanks,

..Al

#70 Gaztee OFFLINE  

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Posted Tue Aug 24, 2010 4:41 PM

View PostAlbert, on Tue Aug 24, 2010 4:26 PM, said:

I have to ask not to discuss development and release of Soulstar here on AtariAge. I have been informed that Eidos has made it clear elsewhere that they do not want Soulstar released in its current form, nor do they want to see an unlicensed version of the game being sold in physical form.

Thanks,

..Al
You'd have thought they would have had a field day on eBay then!! They were flying around on there for years! Oh well :?

#71 Tyrant OFFLINE  

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Posted Tue Aug 24, 2010 4:47 PM

View PostAlbert, on Tue Aug 24, 2010 4:26 PM, said:

I have to ask not to discuss development and release of Soulstar here on AtariAge. I have been informed that Eidos has made it clear elsewhere that they do not want Soulstar released in its current form, nor do they want to see an unlicensed version of the game being sold in physical form.

Thanks,

..Al
Wow!

I expected someone would raise objections, but I figured it would be the collectors out to protect their uber-rare copies, not Eidos.

Ah well, I guess it'll just have to be an underground release when someone fixes it up, distributed quietly with nobody really talking about it.

#72 PeterG OFFLINE  

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Posted Tue Aug 24, 2010 4:49 PM

Thinking about this thread, I gave the game another go today, passed the Warship boss without losing a life, thought I could try the easy gate, went through it, saw the mission briefing and...crash...freeze.
After that I was too frustrated to try again and a bit angry that I didn't take the hard gate which is more reliable.

BTW does anyone know how the difference in difficulty is achieved in Soulstar? From what I remember the level I played in hard mode would be a different one after the Warship than what I saw on mission briefing for easy. Is it just longer in hard mode?


Edit: I just took a look at Wikipedia, so I answered my own question if the info is valid:

"Selectable game routes
At the player enters the space station at the end of the first level, there are three warp gates to chose from. Each warp gate determines the difficulty of the game (from easy to hard), of which each have a set of levels. At the end of each level set, the player returns to the space station to choose a remaining warp gate."

Edited by PeterG, Tue Aug 24, 2010 4:56 PM.


#73 sh3-rg OFFLINE  

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Posted Tue Aug 24, 2010 5:01 PM

View PostAlbert, on Tue Aug 24, 2010 4:26 PM, said:

I have to ask not to discuss development and release of Soulstar here on AtariAge. I have been informed that Eidos has made it clear elsewhere that they do not want Soulstar released in its current form

Could I ask who gave you this information? Can you cite the source and also a link to Eidos' official information regarding this matter, or are you going off what someone told you in a PM as being 100% correct?

I believe a Jaguar publisher attempted to get permissions to release a version of the game in the past. The version they had was incomplete & corrupt. This was the same version that was distributed via eBay mostly & discussed here at length at the time.

The version that is being looked now is not the same one, it's a much later build and seems complete so far.

I don't see why any of what was told to a Jaguar publisher regarding his corrupt/incomplete copy would have any baring on a decision for this version. Someone attempted to purchase the version Neo has in order to make a release of it, but no deal was made - I doubt he would have gone to the trouble if he truly believed no release would be possible, that's why it's important to see where this information comes from.


View PostAlbert, on Tue Aug 24, 2010 4:26 PM, said:

nor do they want to see an unlicensed version of the game being sold in physical form.

Such as this one on sale at Good Deal games?
Posted Image

Not sure how long that's been there, but Eidos or whoever clearly don't care as much as you've been led to believe or that would have been zapped long ago.


What's AA's policy regarding reproduction/amendment/discussion/the site being used as a marketplace for unreleased/prototype games? Is the Jaguar yet again a special case compared to the VCS/7800/etc? Seems other similar recent releases of other IPs on Jaguar have not been subject to the same AA rules. Or is this one game a special case on it's own? Are you sure the objection is not more to do with who is working on it, rather than what is being worked on?

Clarification would be welcome, in PM in necessary.

cheers.

#74 Atari_Owl OFFLINE  

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Posted Wed Aug 25, 2010 2:52 AM

Somewhere in an old thread it was stated there was an objection to an 'incomplete' version being released

I don't remember who stated that - and if it then precluded release of a fully working version - one would hope that it did not.

Ah here we go, found it, same post as in the other thread

View Postneo_rg, on Thu Jun 10, 2004 1:59 PM, said:

so there might be dozens of people with a pirated copy that he
is selling, but me and others are working for a legal release.
but they (core) won't allow a release unless there is a fully
working version.



Given that Core was already owned by Eidos by '96 one would hope the attitude had not changed.

Edited by Atari_Owl, Wed Aug 25, 2010 2:52 AM.


#75 108 Stars OFFLINE  

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Posted Wed Aug 25, 2010 3:48 AM

Eidos is now part of Square-Enix, and seeing how SE loves to stop fan-projects on their franchises it is possible that Eidos is now even less willing to see any version of their old games released.




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