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Best Revision Control?


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#1 Cybernoid OFFLINE  

Cybernoid

    Dragonstomper

  • 889 posts
  • Luck can't last a lifetime unless you die young.
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Posted Wed Oct 12, 2005 8:39 AM

What is the best revision control option to allow multiple persons create and modify code for an 8bit Game?

Is SourceForge still the best, or is there a better option?

Thanks,
-C-

#2 gauntman OFFLINE  

gauntman

    Star Raider

  • 91 posts

Posted Wed Oct 12, 2005 10:43 AM

Asking what source control system to use is a bit like asking which text editor is best :)

So, here are some personal opinions:
SourceForge is okay, but has problems. The biggest problem is that SourceForge servers can be very slow -- and check-ins take time to propagate, sometimes over 24 hours. A second (much lesser) problem is that SourceForge uses CVS as a back-end. CVS is starting to show its age a little, but for small projects (like for 8-bit code) is probably adequate. SourceForge does have the benefit of being public, making it easily shared across lots of people (once a project is approved).

As a backend, I prefer subversion to CVS. Subversion handles binary data natively, which is good for storing all the bitmaps, character fonts, etc. I use a subversion server set up in my basement for personal projects... It is not too difficult to set up a personal server, but sharing with multiple people in the outside world involves more effort...




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