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HSC Season 3 Week 14: Journey Escape


73 replies to this topic

#51 Mordax OFFLINE  

Mordax

    Space Invader

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Posted Fri Oct 21, 2005 8:10 PM

644400

I guess I finally figured out how to play it correctly. Finally :)

Posted Image

#52 Ze_ro OFFLINE  

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    Quadrunner

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Posted Fri Oct 21, 2005 8:18 PM

Christophero Sly, on Thu Oct 20, 2005 9:53 PM, said:

So is it capped or not?
I still haven't come to a final decision yet. I am leaning towards the set up that I mentioned earlier, but if anyone has any better suggestions, I'll certainly consider them.

homerwannabee, on Fri Oct 21, 2005 5:24 PM, said:

One argument in favor of not capping it is.  That it is unprecedented to cap a game that actually keeps tract of the score.  It has always been tradition to allow the player to go up to as far as the game keeps track of it.
Well, the original decision to cap games at their roll-over point was generally to avoid marathon matches that didn't really prove anything. Generally, by the time you're capable of rolling the score, it's safe to say that you've thoroughly mastered the game. Even though your score is more than double that of the 5th ghost, there's really no basis to say that you're more skilled than him at the game, or that Todd Rogers is any better than either of you. All three of you could almost certainly play forever.

In fact, the difficulty of most 2600 games max out long before the score rolls over, but the score rolling over is usually a convenient place to stop... that doesn't seem to be the case here.

--Zero

#53 D.Yancey OFFLINE  

D.Yancey

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Posted Fri Oct 21, 2005 9:41 PM

If this was the best game out for the Atari, I probably would have taken mom's advice, but where would I be today???





Attached File  MOM__S_ADVICE.WAV   48.04K   65 downloads

Edited by D.Yancey, Sun Oct 23, 2005 3:47 AM.


#54 SpiceWare OFFLINE  

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Posted Sat Oct 22, 2005 5:38 PM

keilbaca, on Thu Oct 20, 2005 4:01 PM, said:

What a great time to catch up to Spiceware  :cool:

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:P

#55 SpiceWare OFFLINE  

SpiceWare

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Posted Sat Oct 22, 2005 5:40 PM

supercat, on Tue Oct 18, 2005 4:37 PM, said:

What happens if you've just wrapped the score and you get hit by the evil promoters?

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I just tried that - my score dropped back to just 1 but didn't go any lower. Next $ I got was added like normal.

#56 Ze_ro OFFLINE  

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Posted Sun Oct 23, 2005 8:28 AM

Alright, I've added in a cap at 1,000,000. The list will still display whatever enormous score you might have, although you will be ranked according to the cap. Bonuses are available at 2m, 5m and 10m for anyone that still has time to manage them.

--Zero

#57 SpiceWare OFFLINE  

SpiceWare

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Posted Sun Oct 23, 2005 11:19 AM

Think I'll stop then. I've left my Atari on for the past few days and just played a couple rounds each time.

54903 -> $3,054,900

Attached Thumbnails

  • je.JPG


#58 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

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Posted Sun Oct 23, 2005 6:48 PM

EDIT: Nevermind.

Edited by Christophero Sly, Sun Oct 23, 2005 6:48 PM.


#59 Goochman OFFLINE  

Goochman

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Posted Mon Oct 24, 2005 8:59 AM

41400 - barf ;)

#60 silverpoodleman OFFLINE  

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    Moonsweeper

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Posted Mon Oct 24, 2005 11:34 AM

120,200

I do not like this game. It's going in the "To Sell' bin.

I hope next weeks game is more enjoyable/challenging and less repititious and less "meh"

Edited by silverpoodleman, Mon Oct 24, 2005 11:35 AM.


#61 pacmanfevr76 OFFLINE  

pacmanfevr76

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Posted Mon Oct 24, 2005 12:39 PM

I think this was the first game that I ever realized I could play forever on. I believe I was about ten when I cranked it over a million. It stayed the only game I could play forever on until, after about ten years without one, I got another Atari 2600.

Edited by pacmanfevr76, Mon Oct 24, 2005 12:41 PM.


#62 vdub_bobby OFFLINE  

vdub_bobby

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Posted Mon Oct 24, 2005 12:50 PM

silverpoodleman, on Mon Oct 24, 2005 10:34 AM, said:

120,200

I do not like this game. It's going in the "To Sell' bin.

I hope next weeks game is more enjoyable/challenging and less repititious and less "meh"

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It should be...:D

#63 davepesc OFFLINE  

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Posted Mon Oct 24, 2005 5:24 PM

SpiceWare, on Sun Oct 23, 2005 12:19 PM, said:

Think I'll stop then.  I've left my Atari on for the past few days and just played a couple rounds each time.

54903 -> $3,054,900

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I thought about doing that, too. But I kept turning off the Atari before bed. I hate to think I could damage something and have Journey Escape to thank for it.

#64 keilbaca OFFLINE  

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Posted Mon Oct 24, 2005 5:36 PM

SpiceWare, on Sun Oct 23, 2005 12:19 PM, said:

Think I'll stop then.  I've left my Atari on for the past few days and just played a couple rounds each time.

54903 -> $3,054,900

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I did the same thing, except when the game rolled and kept the end counter at 00, I just quit.

#65 scogey OFFLINE  

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Posted Mon Oct 24, 2005 9:09 PM

259,400

This game really grew on me this week. Better than I remembered when I played it a few times as a kid.

#66 Numan OFFLINE  

Numan

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Posted Mon Oct 24, 2005 10:26 PM

2,026,202 :cool:

I could play this all nite...

#67 keilbaca OFFLINE  

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Posted Mon Oct 24, 2005 10:30 PM

Numan, on Mon Oct 24, 2005 11:26 PM, said:

2,026,202  :cool:

I could play this all nite...

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Why do you think we capped it? ;)

#68 Ze_ro OFFLINE  

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Posted Tue Oct 25, 2005 6:47 AM

Well, that's the end of this week's edition of the High Score Club. Congratulations to everyone on their scores, and I hope you had fun with Journey Escape! Join us again next time for Stargate / Defender II!

--Zero

#69 Keir OFFLINE  

Keir

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Posted Tue Oct 25, 2005 10:03 AM

Oops! Looks like SpiceWare got on the high score list twice.

#70 keilbaca OFFLINE  

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Posted Tue Oct 25, 2005 11:30 AM

And he forgot mine...

#71 homerwannabee OFFLINE  

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Posted Tue Oct 25, 2005 11:35 AM

Thats if you look over your posts you never once mention your exact score. All I know is you rolled it once.

#72 keilbaca OFFLINE  

keilbaca

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Posted Tue Oct 25, 2005 11:38 AM

keilbaca, on Wed Oct 19, 2005 7:50 PM, said:

homerwannabee, on Wed Oct 19, 2005 7:46 PM, said:

I hope this is not capped.  I figured it was not since third ghost score was posted.  If I knew it was going to be capped I would of only gone to a million.

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It should not be capped, as it does keep score after you hit 1 mil. We didn't cap it for thrust, so don't cap it for this.

EDIT: That's strange... I just rolled Journey Escape, and it didn't put a 1 on the end of the counter. It just rolled and said 300, then after it did the sequence, it said 50,300. So, all I can prove except with a handy camera ready (now that I know) is that I got 1,050,300.

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Its pretty obvious...

#73 homerwannabee OFFLINE  

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Posted Tue Oct 25, 2005 11:43 AM

I can't believe I missed that

#74 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

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Posted Fri Oct 28, 2005 7:08 PM

I've decided that I actually like this game. I played it for a while on difficulty 'A' and it was a bit more challenging. It's repetitive, but I enjoy the fast paced gameplay. Just a few tweaks and this game would have been a classic.




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