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No NES progamers?


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#26 vdub_bobby OFFLINE  

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Posted Mon May 5, 2008 9:50 AM

According to some info I found in various places, it looks like he wrote a custom mapper. So I doubt the screenshots are faked, though who knows? And really, who cares - he's never going to finish it. :roll:

#27 BillyTR OFFLINE  

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Posted Tue May 6, 2008 11:34 AM

if someone could make good nes ports of these Id buy them

Charlie Chucks Food Fight
Centipede / Millipede multicart
asteroids arcade port
Super Pacman / pacjr multicart
Digger

Yes I know between the atari 2600 - 7800 and coleco and flashback consoles I could play these but I think these games would really shine high on the Nes 8 bit anyways just giving ideas to the guys and gals wanting to develop something for the nes.

#28 MausGames OFFLINE  

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Posted Tue May 6, 2008 3:24 PM

View Postdwhyte, on Sun May 4, 2008 7:28 AM, said:

Well... reviving an old thread here, but a lot of dev'ing is going on with BatariBasic... I haven't seen anybody mention the NES Basic compiler... I've just got neshla, nesasm, and nbasic installed on my linux box... I'm thinking of tackling the 2A03 and PPU once my A8 project is done... though by the looks of things I'll need to make some tools before any nes coding begins...

Games made with the NES BASIC compiler do not run on real hardware, and the project is dead. Hopefully someday there will be a proper BASIC compiler for the NES,

#29 mookieghana OFFLINE  

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Posted Mon Jun 23, 2008 3:43 PM

View PostVigo, on Sun May 4, 2008 11:06 AM, said:

View Postyuppicide, on Sat Sep 15, 2007 9:24 PM, said:

:x :xWhat about Grand Theftendo? That game looks great.

http://www.grandtheftendo.com/

.. damn nothing on the page anymore. Here's some links to pictures of it:

http://www.gebh.net/...mo/20041028.gif
http://www.nilsth.com/pics/gta8bit.gif
http://www.emunova.n...ad449ea843d.gif

Unless he used the MMC5 Mapper (which I very much doubt), I am 99% sure these Screenshots are fake. Why? Look at the score bar. You have a grey time indicator, next line is an green cash indicator and next line is the orange health status. The NES is not capable of doing that, because colour attributes can only affect 16x16 pixel areas, not 8x8 like in this screenshot. Unless you use MMC5 Mapper. Another example are the blue windows in the right house. the 2 shades of blue collide with the 2 shades of grey. Or the orange parts on the left building colliding with the blueish colours of the rest. In the next pictures, exactly the same, he has drawn the graphics using 4 colours distinct colours per 8x8 tile, which is impossible on a standard NES.

I think it was the real deal - have you seen his work on "devtendo"? http://www.bripro.co...page=schematics

I think his stuff was legit; it's just too big of a project and he was probably be swamped with "when will it be done?" requests along with the C&D letter.

#30 GreenDayRlz OFFLINE  

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Posted Wed Jul 7, 2010 10:30 AM

I think that this thread is good to look back on now and kinda funny....


Grandtheftendo turned into a WiiWare game:

http://www.retrocityrampage.com/


A good NES assembler that I use is NESASM3, You write in assembly in banks you select with any mapper, compile a .NES file and run in a emulator and thats how you test it. You then use a .NES CHR and PRG file "extractor" to make BIN files of the PRG and CHR ROM's.

Retro USB now has TONS off goodies to develop with, check it out:

http://www.retrousb.com/

They have lots of cool stuff in every single section, check the whole site. Lots of amazing stuff there.


I don't know how I stumbled across this but I think it's fun to reflect how short of a time has brought so much life to NES Dev and gaming.

#31 diogoandrei OFFLINE  

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Posted Sun Jan 30, 2011 11:53 AM

I kinda started looking for a system to program to and I looked first at the NES. Since I was unable to find at least one complete functional homebrew, that really turned me off. Of course, maybe I looked at the wrong places. Does someone know a playable/complete NES homebrew?

Cheers

#32 GroovyBee OFFLINE  

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Posted Sun Jan 30, 2011 12:00 PM

There's a forum of NES homebrew projects here :-

http://nesdev.parodi...wforum.php?f=22

#33 godslabrat OFFLINE  

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Posted Sun Jan 30, 2011 3:27 PM

NES Rom Maker. :P

#34 Jibbajaba OFFLINE  

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Posted Sun Jan 30, 2011 5:11 PM

View Postgodslabrat, on Sun Jan 30, 2011 3:27 PM, said:

NES Rom Maker. :P

I was thinking the EXACT same thing when I saw this thread.

Chris

#35 thegoldenband OFFLINE  

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Posted Sun Jan 30, 2011 5:45 PM

View Postdiogoandrei, on Sun Jan 30, 2011 11:53 AM, said:

Does someone know a playable/complete NES homebrew?
I can think of two off the top of my head -- Sack of Flour, Heart of Gold, and Battle Kid: Fortress of Peril. SoFHoG has that "Color Dreams" look to the gameplay and graphics, and I wasn't too smitten with it, but the demo level of Battle Kid was pretty impressive and polished.

#36 GreenDayRlz OFFLINE  

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Posted Thu Mar 17, 2011 9:09 PM

Here's some:

http://www.virtualne...r/homebrew.html

And more:

http://www.retrousb....cd7d68e10463ae7

And some old homebrews:

http://www.retrousb....ex.php?cPath=31

#37 djmips OFFLINE  

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Posted Mon May 23, 2011 8:35 PM

View Postdiogoandrei, on Sun Jan 30, 2011 11:53 AM, said:

I kinda started looking for a system to program to and I looked first at the NES. Since I was unable to find at least one complete functional homebrew, that really turned me off. Of course, maybe I looked at the wrong places. Does someone know a playable/complete NES homebrew?

Cheers

If you want to try your hand at NES programming the easiest package that I've seen is the KNES library for CC65.
http://kkfos.aspekt....brary-for-cc65/

Very easy to setup. Good sample code in C. Works. And you can drop into 6502 when you want. I tried it and had it up and running within an hour. If someone needs help getting it working just let me know.




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