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What classic games do you want on the A8


63 replies to this topic

#51 miker OFFLINE  

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Posted Fri Dec 9, 2005 3:54 PM

Hmmm... dreams :P

:arrow: Maybe find someone to CODE something of above (excluding some V-I-Ps)...

#52 Artlover OFFLINE  

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Posted Fri Dec 9, 2005 4:22 PM

Sinistar! Posted Image :P

#53 TMR ONLINE  

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Posted Wed Dec 14, 2005 10:06 AM

miker, on Fri Dec 9, 2005 9:54 PM, said:

Hmmm... dreams  :P

:arrow:  Maybe find someone to CODE something of above (excluding some V-I-Ps)...

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Or some of those suggesting who can't code could always find an assembler and do a little reading up...? =-)

#54 kevin242 OFFLINE  

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Posted Wed Dec 14, 2005 10:14 AM

Artlover, on Fri Dec 9, 2005 5:22 PM, said:

Sinistar! Posted Image :P

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That would be great. I think we are gonna wait a long time for that
one!!

#55 birdie3 OFFLINE  

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Posted Wed Dec 14, 2005 10:37 AM

TMR, on Wed Dec 14, 2005 11:06 AM, said:

Or some of those suggesting who can't code could always find an assembler and do a little reading up...? =-)

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Working on it!! It's not always easy to find anyone who can code that is willing to offer any guidance.

Edited by birdie3, Wed Dec 14, 2005 10:38 AM.


#56 pseudografx OFFLINE  

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Posted Wed Dec 28, 2005 8:11 AM

Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-)

KulorXL, on Sat Dec 3, 2005 8:42 AM, said:

Agreed, I'd moreso like to see direct ports of Super Mario Bros. 1, 2 and 3, and perhaps the SMS Sonic games (would the A8 be capable...?).
Some other games that would be cool would be some of the Final Fantasy titles. Not the 8-bit ones, I mean like the stuff that's out for SNES. I hear the A8 is capable of 256 colors on-screen, but I imagine that takes a ton of power, so an RPG would be perfect (they were the SNES's claim to fame, since it couldn't match the Genesis' faster hardware). No mode-7, though...too bad...but imagine the once sample-based music revised for POKEY, that'd be awesome...
rpg.gif

#57 Wrathchild OFFLINE  

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Posted Thu Dec 29, 2005 4:58 PM

pseudografx, on Wed Dec 28, 2005 3:11 PM, said:

Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-)
Here's some graphic conversions I did from the NES (Jap) game FF3.
(Where did you think my avatar came from eh? ;))
These can be run under an emulator using Run Executable.
Use the stick directions to see different screens, on the
monsters program the fire button gives a fifth page.
There's good potential for the A8 to do a reasonable FF game.
Enjoy,
Mark

Attached Files

  • Attached File  ff3.zip   35.52K   79 downloads

Edited by Wrathchild, Thu Dec 29, 2005 5:00 PM.


#58 www.atarimania.com OFFLINE  

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Posted Thu Dec 29, 2005 5:07 PM

Fantastic!

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http://www.atarimania.com

#59 Stephen OFFLINE  

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Posted Thu Dec 29, 2005 9:57 PM

Very nice. Looks awesome on the real machine too!

Stephen Anderson

#60 davidcalgary29 OFFLINE  

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Posted Fri Dec 30, 2005 2:02 PM

My vote is for Pepper II, which just keeps getting better with age.

Goochman, on Wed Nov 30, 2005 4:02 PM, said:

Ah, Venture - agreed :)

What about "Ghost Encounter" and its sequel? I admit they sort of suck, but the gameplay's (almost) there.

#61 MrFish OFFLINE  

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Posted Fri Dec 30, 2005 10:18 PM

Wrathchild, on Thu Dec 29, 2005 5:58 PM, said:

pseudografx, on Wed Dec 28, 2005 3:11 PM, said:

Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-)
Here's some graphic conversions I did from the NES (Jap) game FF3.
(Where did you think my avatar came from eh? ;))
These can be run under an emulator using Run Executable.
Use the stick directions to see different screens, on the
monsters program the fire button gives a fifth page.
There's good potential for the A8 to do a reasonable FF game.
Enjoy,
Mark

View Post


Nice job! Must have taken quite a while to do. Any other plans?

#62 Wrathchild OFFLINE  

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Posted Sat Dec 31, 2005 12:11 PM

MrFish, on Sat Dec 31, 2005 5:18 AM, said:

Nice job! Must have taken quite a while to do. Any other plans?
Not too long really, the remapping algorithm isn't complex (see attached source).
A tool like 'Tile Layer Pro' is good for finding the location of sprites etc.
(something like this for A8 memory dumps/ROM images would be good)
Also, this technique can be used on a lot of NES / GameBoy ROMs in order
to get the data out. Going back to FF, the NES screen resolution puts me off
a bit (256*240), as we can't go that wide or deep and so some squashing
or re-laying-out would need to be done when using the graphics as-is.
That's for the battle/stats screens, the map scrolling should hold out -
though maybe limited to 5 colours. Personally I'd go for some of the GB
titles as the 160 pixels wide in 4 colours resolution fits us perfectly.
The problem here is the code is Z80 based and so, unless you understand
that, can't be so easily ported. The emulators can help by giving debug
traces. example game for me would be Pokemon Yellow.

Happy New Year everyone!

Mark

Attached Thumbnails

  • tlp.gif

Attached Files


Edited by Wrathchild, Sat Dec 31, 2005 12:17 PM.


#63 MrFish OFFLINE  

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Posted Sat Dec 31, 2005 1:31 PM

Wrathchild, on Sat Dec 31, 2005 1:11 PM, said:

MrFish, on Sat Dec 31, 2005 5:18 AM, said:

Nice job! Must have taken quite a while to do. Any other plans?
Not too long really, the remapping algorithm isn't complex (see attached source).
A tool like 'Tile Layer Pro' is good for finding the location of sprites etc.
(something like this for A8 memory dumps/ROM images would be good)
Also, this technique can be used on a lot of NES / GameBoy ROMs in order
to get the data out. Going back to FF, the NES screen resolution puts me off
a bit (256*240), as we can't go that wide or deep and so some squashing
or re-laying-out would need to be done when using the graphics as-is.
That's for the battle/stats screens, the map scrolling should hold out -
though maybe limited to 5 colours. Personally I'd go for some of the GB
titles as the 160 pixels wide in 4 colours resolution fits us perfectly.
The problem here is the code is Z80 based and so, unless you understand
that, can't be so easily ported. The emulators can help by giving debug
traces. example game for me would be Pokemon Yellow.

Happy New Year everyone!

Mark

View Post


I also use Tile Layer Pro for looking into NES carts. Always thought about porting a few NES games to the A8. Thanks for the code, I'll take a closer look at it some time.

As far as the squashing of characters goes, I don't think it looks bad at all. We're mostly talking about "cartoony" looking characters here anyway. It certainly saves the time it would take to rework all the characters. It also preserves the original "sprites".

#64 Foxsolo2000 OFFLINE  

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Posted Sat Dec 31, 2005 1:58 PM

Personally I would have to go for Sinistar too ;)




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