hi guys... how would you implement small parallaxing like i have done it with boinxx (the water). Retrofan (the guy who made the tile gfx) comes from c64 and he thought that i could implement it like in some games. at the moment i rotate 2 chars (the water tiles) which is no big deal... but when i have special tiles with round edges (see the bubble level f.e.) then you see the sharp edges of the char size...
so i was playing around with some ideas but i can not fill the charset every frame with the water tiles and then copy on top all the rest?
or should i just deal with the special tile chars? but this gets little bit tricky as i made some design flaws at the moment... i have 1 game font, not for each level so the parallax routine would need to be adapted for each level...
any ideas welcome...













