Jump to content



0

HSC Season 3 Week 20: Spacemaster X-7


36 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Mon Nov 28, 2005 11:12 PM

Important note: This weeks competition is over. If you still wish to discuss this game, then feel free to do so, but no further scores will be accepted. Thanks to everyone for all their contributions! Please join in on the latest High Score Club competition!

Your mission is to destroy as many Hyperion Military Bases as possible. You can fire missiles through the gaps in the Force Field or from inside the Force Field. If you are able to sneak inside, you must quickly destroy the Base before the Force Field closes in on your Assault Ship. This is no easy task! The Base can construct electrifying Shields during battle and is protected by a variety of deadly defenders. If you are able to avoid all of them, you will be truly deserving of the title Spacemaster X-7.

Game Information

  • Game Name: Spacemaster X-7
  • Released By: 20th Century Fox, 1982
  • Programmed By: David Lubar
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Normal Game Mode
  • Chosen By: video game addict
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, Dec 6th at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games!

As before, next week's game will be chosen by the next person in the member list, which happens to be Blackjack! Please send me a private message with your choice of game for next week! (Already done)

If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!

Current High Scores

  • 1,000,000 (SpiceWare) [+11]
  • 181,625 (keilbaca) [+10]
  • 144,000 (LarcenTyler) [+9]
  • 124,700 (Christophero Sly) [+8]
  • 96,700 (video game addict) [+7]
  • 87,200 (Omegamatrix) [+6]
  • 56,750 (scogey) [+5]
  • 49,725 (Cybergoth) [+4]
  • 33,375 (graywest) [+3]
Best Tips

  • SpiceWare [+2]
Bounties and Challenges

  • None yet
TwinGalaxies Top 3

    (Easy Mode)
  • 3,156,900 (Jonathan A Ewing)
  • 146,525 (Alan W Hewston)
  • 109,700 (Robert T Mruczek)
Current Standings

    Coming Soon


Member List
    Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan, Mordax, vdub_bobby, Dones, Gamemaster_ca_2003, scogey, graywest, RJ, Voch, video game addict
Scoring Points in Spacemaster X-7
    Coming soon
Hints and Tips

The Manual said:

As always, you really should read the manual.

What's that? You don't have the manual? AtariAge has a typed copy online. In case you're too lazy to read the manual, here's the hints it provides:

- Watch to see which type of defense weapon is forming within the Base. Each acts differently and requires a different strategy.
- On the higher levels, avoid the area where the Shields will appear first. Otherwise, you could get hit with no warning.
- When moving through the Force Field, try to fly directly toward the base, then fire when you are almost touching it. As soon as you hit the button, you will stop moving.
- At very high levels take your time and hit the Base from outside the Field until the energy level drops and the outer Shields are absorbed.

LarcenTyler said:

These are my personal tips:

-If you have an opening and you think you can make it without being hit by an enemy, dart in and then unload on the base.

-If you need to take shots at the base from outside the shield, try to time your shots carefully, since hitting the shield restores power to the base.

SpiceWare said:

My tips - for when the levels get harder

Start of round
A) stay on the extreme left/right edge of the screen
B) at the start of the round, line up horizontally with the closest shield so your shots will rapid fire
C) If the enemy in the middle is the Fireball, Heat Seaker or Homer then stay put and rapid firing against the shield. The Heat Seaker and Homer will come at you and end up in your line of fire. Ignore the Fireball.
D) Once a Bouncer or Wander appear your set to start attacking the Hyperion Base.

Take out the Base
1) To attack the Base wait for the pulsing Force Field to begin to collapses inward.
2) As it collapses inward move your ship up/down to where the point of the force field would touch the left/right edge of the screen if it where fully expanded.
3) Take a shot or two when the force field is closest to the Base.
4) Move up/down out of the way as the force field expands.
5) go back to step 1

While attacking the base avoid hitting the Bouncer or Wander. If you do you'll need to go back to A in case a Fireball, Heat Seaker or Homer show up to replace it.


--Ze_ro

#2 Omegamatrix OFFLINE  

Omegamatrix

    River Patroller

  • 4,797 posts
  • Location:Oh, Canada

Posted Tue Nov 29, 2005 1:57 AM

Never played this game before, thank God for emulation and Stelladaptors!

Edit: 44,225 on my second game. Good choice for a game also. I thought my joystick broke until I figured out holding down the fire button keeps you in one place and engages autofire. You can then toggle the direction you want to shoot. I hate reading instructions, but it's probably in there somewhere.

Spacemaster_X_7_post_1.jpg

Edited by Omegamatrix, Tue Nov 29, 2005 2:38 AM.


#3 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Tue Nov 29, 2005 10:29 AM

Now this looks to be an interesting game. Had I known about it sooner, I would've picked up the cartridge. At any rate, here's my first score.

Attached Thumbnails

  • Spacemaster.JPG


#4 Omegamatrix OFFLINE  

Omegamatrix

    River Patroller

  • 4,797 posts
  • Location:Oh, Canada

Posted Tue Nov 29, 2005 1:33 PM

It's too bad this game is a little bit on the rare side. It really is a good game, and it's shame it's not more available to everyone. I don't think it's as hard to get as Subterranea though. New score 66,425.

Spacemaster_X_7_post_2.jpg

#5 video game addict OFFLINE  

video game addict

    Quadrunner

  • 7,020 posts
  • Blessed
  • Location:Florida

Posted Tue Nov 29, 2005 4:59 PM

It is one of the more harder to find titles, but it's not very expensive, usually under $10 loose. Boxed it can go $50+


I only just started playing this in the last couple weeks. I've been trying to play more of my games. So many I still haven't ever really learned to play.


Here's my first score for this week: 96,700

Attached Thumbnails

  • ebay_028.jpg


#6 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Tue Nov 29, 2005 5:06 PM

I played a quick game this morning before coming to work, didn't have time for a screen shot. I got 74k and some odd points, I'll play again tonight.

#7 the 5th ghost OFFLINE  

the 5th ghost

    River Patroller

  • 2,101 posts
  • Location:Pittsburgh, PA

Posted Tue Nov 29, 2005 9:17 PM

Darn! My Spacemaster X-7 is sealed. Should I break the seal? :ponder:

Too bad I didn't get a Dig Dug score in, I would have made 1st place :twisted: ;)

#8 video game addict OFFLINE  

video game addict

    Quadrunner

  • 7,020 posts
  • Blessed
  • Location:Florida

Posted Tue Nov 29, 2005 9:27 PM

the 5th ghost, on Tue Nov 29, 2005 10:17 PM, said:

Darn! My Spacemaster X-7 is sealed. Should I break the seal? :ponder:

Too bad I didn't get a Dig Dug score in, I would have made 1st place :twisted:  ;)

View Post



LOL Do ya'll own a hot glue gun? |style_emoticons/atariage/icon_innocent.gif

I think I could open & resell one of those & you'd never know. Removing shrinkwrap is one thing, and sometimes I have to think about it, but breaking the seal on a fox game really isn't that big a deal IMO.

#9 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Tue Nov 29, 2005 9:36 PM

Just play it using a modded supercharger

#10 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Tue Nov 29, 2005 11:46 PM

Getting a bit better. I must spend more time with this game.

Attached Thumbnails

  • Spacemaster2.JPG


#11 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

  • 4,627 posts

Posted Wed Nov 30, 2005 12:46 AM

Spacemaster X-7 is one of my favorites. :)

87,225

#12 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Wed Nov 30, 2005 1:24 AM

1st game for tonight:

111575

Attached Thumbnails

  • Spacemaster_111575.jpg


#13 Cybergoth OFFLINE  

Cybergoth

    Quadrunner

  • 8,207 posts
  • This is Sparta!
  • Location:Bavaria

Posted Wed Nov 30, 2005 3:01 PM

Hi there!

My best try so far: 49.725

But I probably won't play it again.

Greetings,
Manuel

#14 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Wed Nov 30, 2005 5:33 PM

Just goes to show what a little practice can do for you. These are my personal tips:

-If you have an opening and you think you can make it without being hit by an enemy, dart in and then unload on the base.

-If you need to take shots at the base from outside the shield, try to time your shots carefully, since hitting the shield restores power to the base.

Attached Thumbnails

  • Spacemaster3.JPG


#15 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 5,993 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Wed Nov 30, 2005 6:59 PM

106,250 - starts out easy but ramps up pretty good.

Attached Thumbnails

  • sm106250.JPG


#16 davepesc OFFLINE  

davepesc

    Stargunner

  • 1,243 posts
  • Location:South Jersey

Posted Wed Nov 30, 2005 7:08 PM

Hey code junkies, are there any known differences between X-7 and the Taiwan Cooper SPIDER? I have both and they seem identical. Anyone ever compare the code?


http://www.atariage....areLabelID=1717

#17 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Wed Nov 30, 2005 11:27 PM

125,300

Attached Thumbnails

  • spacemaster_125300.jpg


#18 graywest OFFLINE  

graywest

    Chopper Commander

  • 152 posts
  • Location:Indianapolis, IN

Posted Thu Dec 1, 2005 1:57 PM

I suck. Fun game, though.

33,375

Attached Thumbnails

  • graywestSpaceMaster.jpg


#19 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Thu Dec 1, 2005 2:40 PM

Nice update,

171925

Attached Thumbnails

  • Spacemaster_171925.jpg


#20 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Thu Dec 1, 2005 3:59 PM

This is going to be pretty intense.

Attached Thumbnails

  • SpaceMaster4.JPG


#21 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Thu Dec 1, 2005 11:28 PM

181625

Indeed, it is :)

Attached Thumbnails

  • Spacemaster_181625.jpg

Edited by keilbaca, Thu Dec 1, 2005 11:28 PM.


#22 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

  • 4,627 posts

Posted Fri Dec 2, 2005 10:31 PM

104,025

#23 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 5,993 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sat Dec 3, 2005 3:49 PM

135,975

Attached Thumbnails

  • sm135975.JPG


#24 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

  • 4,627 posts

Posted Sun Dec 4, 2005 12:17 AM

124,700

#25 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 5,993 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sun Dec 4, 2005 2:07 PM

164,975

update

224,825

Attached Thumbnails

  • sm224825.JPG
  • sm164975.JPG

Edited by SpiceWare, Sun Dec 4, 2005 9:40 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users