Hi,
In playing AR: The Dungeon's intro under emulation, my ears
don't like the tune played at 50Hz and find it much better at 60Hz.
Whether or not patching it to auto-detect the machine's rate and
playback accordingly would actually fix this is possible, it got me
thinking that a list could be compiled of those titles that people
know have issues and maybe during 2006 the programmers
amongst us can hack some of them to work correctly.
I guess games with timers, e.g. counting down, could suffer
this problem and playing it in one country either puts one
user at an advantage, e.g. more time than was originally
intended, or at a dis-advantage, e.g. the game runs out
sooner than it normally would.
I would be good to also confirm the games that check this
correctly and adapt accordingly.
Regards,
Mark













