You find yourself in the internals of a hard drive, a world of ones and zeros. You have been chosen to control the hard drive read head. As different colored data bits scroll by on the hard drive platter, you need to quickly read them in the correct order before you suffer a buffer underflow and cause a hard drive crash. You have to keep up as the drive spins faster and faster, because this week's game is Ultra SCSIcide!
NOTE - As far as I know, "Regular" SCSIcide plays a bit differently than Ultra SCSIcide, so I'm afraid only scores from Ultra SCSIcide can be accepted. If you don't have this game, you can always buy a copy of it from the AtariAge Store. Or if you can't spare the money for this great game, you can always download the ROM from the game's page on AtariAge.
Game Information
- Game Name: SCSIcide
- Released By: Joe Grand, 2005
- Left Difficulty: B / Novice - Smaller Drive Head
- Right Difficulty: Your Choice
- Game Mode: Not Applicable
- Chosen By: Ze_ro
As before, next week's game will be chosen by the next person in the member list, which happens to be Lord Thag! Please send me a private message with your choice of game for next week!
If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!
Current High Scores
- 380A33 (SpiceWare) [+11]
- 2E065E (Omegamatrix) [+10]
- 220704 (keilbaca) [+9]
- 1903F2 (MoonlightKnight) [+8]
- 1703C5 (khryssun) [+7]
- 1504F4 (LarcenTyler) [+6]
- A01BA (scogey) [+5]
(Note: This game displays scores in hexadecimal notation)
- No One!
- Beat the Programmer! - Joe Grand (the guy who made the game) has a high score of 2D0745. Beat that, and you get 5 bonus points!
- SpiceWare, Omegamatrix [+5]
- SpiceWare, Omegamatrix [+5]
- No scores posted for this game
(Default Mode)
Coming Soon |
Member List
- Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan, Mordax, vdub_bobby, Dones, Gamemaster_ca_2003, scogey, graywest, RJ, Voch, video game addict, SpiceWare, Robert M
- Coming Soon
The Manual said:
What's that? You don't have the manual? Unfortunately, AtariAge doesn't have a copy of it online, but I happen to have this game, so here are the hints that the manual provides:
- Make smooth, careful adjustments to the Joystick or Paddle Controller to control the drive head. Sudden, fast movements will make it harder to properly position the drive head over the correct data bit.
- When you get to the higher, faster platter levels, don't try to follow the individual data bits with your eyes. Try to stare "through the screen" and keep your eyes in one position. This will make it easier to see which color data bit is on which track.
--Ze_ro














