I posted this in another thread, but I'm reposting it here so it will be more visible. It's a version of Blitz! called "bB Blitz" that I started back in 12/2005. It's totally unfinished, just quickly thrown together, and the code needs to be rewritten from bB 0.35 to bB 1.1, but every so often I think about finishing it.
It alternates between a title screen and demo mode. You have to press RESET (and then the fire button, IIRC) to begin an actual game.
Right now the buildings are the same every time, but the plan was/is to have random buildings of increasing difficulty (correlating to the number and average height of the buildings). And since the first "Blitz!" game I ever saw was "
BLITZ World Tour"-- which has bonus levels where you must bomb famous landmarks (like the Statue of Liberty)-- I wanted to have bonus levels with stuff like the Great Pyramid, the Gold Castle from Adventure, an "Atari Headquarters" building shaped like the fuji symbol, and other Atari-related "landmarks."
In the spirit of the old "112 Video Games" type of games-- meaning really the same game, but with many variations determined by numerous settings-- I also wanted to have a bunch of different settings, like whether the bombs drop straight down (as in the original Blitz!) or have a slight forward momentum to them (as in "BLITZ World Tour"), whether you have unlimited bombs or a set number of bombs each level, whether or not random wind could be a factor (making your plane move/descend either faster or slower depending on whether they're tail winds or head winds), plus a one- or two-player option, and stuff like that, with GAME SELECT used to pick the game variation. I also wanted to use the DIFFICULTY switches to add a handicap for more experienced players-- like maybe the plane descends further on each pass due to having damage to the wings in addition to being out of gas-- and also different starting levels, etc. For a two-player variation, each player could choose their starting level. (As you can see, my plans for the game were extremely modest.

)
Right now the bombs have a slight forward momentum. When a bomb hits, the explosion must overlap the building by 50% or more (i.e., the center of the explosion must be within the walls of the building), or else it won't damage the building.
Like I said, it was just thrown together, and is unfinished, but is playable. And if I never do anything else with it, at least the code has been released so that somebody else can run with it if they want!
Michael
Edited by SeaGtGruff, Fri Jun 24, 2011 11:03 AM.