This is something I've been doing off and on. I started writing this up about the time I was finishing up Climber 5.
@Nukey Shay and opcode
Here it is...finally
This is more of a fan project than anything. This is my favorite coin-op and I've wanted to do this since I bought the original cart as a kid. I don't know what I'll do with this when/if I finish it. I've got a number of things on my to do list. One of them is possibly entering the Mini Game Compo this year.
I'm exerimenting with timings right now. You'll notice some times where the maze changes color. This is when the fruit should appear. As you can see the timing needs a little work.
I still need to do some work in the kernel too. The flicker is really not where I want it to be. Still I think it's a good start.
If you press the fire button the background will change. This is so you can see there are no HMOVE lines in the maze area. Ignore the ones in the score and status kernels
Anyway..here it is...enjoy.
Edit...changed topic title
Edit...added final Pacman4K build. Archive contains both NTSC and PAL50 versions.
Attached File(s)
-
kernel_test.bin (4K)
Number of downloads: 550 -
Pacman4K.zip (6.56K)
Number of downloads: 247
This post has been edited by DEBRO: Sun Nov 30, 2008 5:51 AM

Sign In
Register
Help


MultiQuote












