It looks wonderful so far!
Pacman4K
Started by DEBRO, Jan 14 2006 7:32 AM
269 replies to this topic
#26
Posted Thu Mar 9, 2006 11:49 AM
Dennis - continue! continue! 
It looks wonderful so far!
It looks wonderful so far!
#27
Posted Fri Mar 17, 2006 7:36 PM
Albert, on Sun Jan 15, 2006 8:24 PM, said:
Wish there was a way to avoid having the gaps in the playfield maze, though (which evokes memories of Ebivision's Pac-Man).
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Even with the various flavors of Pac-Man on the 2600, I still think there's room for improvement in replicating the original arcade game. How much room, I don't quite know. 
#28
Posted Fri Mar 17, 2006 7:52 PM
DEBRO, on Thu Mar 9, 2006 8:18 AM, said:
I want to make this as close to the arcade as I can get. I don't know if I'll include intermissions yet.
BTW for those that don't know, this was in the works before my hack was begun.
#29
Posted Fri Mar 17, 2006 8:12 PM
DEBRO, on Sun Jan 15, 2006 5:26 AM, said:
supercat said:
I personally prefer from a gamer's perspective kernels that can share both P0 and P1, since such kernel designs often tend to flicker less than those that cannot. I believe Pesco/HackEm do this.
BTW, Pesco/HackEm does not do this. The ghosts and fruit share the same sprite so they would use a similar technique as I do. One thing they do is restrict the ghosts vertical movement.
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Cybergoth said:
My only point of critic would be that it's just Pac-Man again...
And it's not really Pac-Man "again" if you don't include wannabe hacks like mine
#30
Posted Mon Apr 24, 2006 1:58 PM
any screen shots?
#32
Posted Mon Apr 24, 2006 11:12 PM
PacManPlus, on Mon Apr 24, 2006 4:27 PM, said:
Here ya go 
Can you tell I'm looknig forward to this?
Can you tell I'm looknig forward to this?
My God! Is it me or does that game looks almost like the 5200 Pac-Man even the Ghost looks like the old 5200 Pac-Man's Ghost!! Great JOB!! Please make this the Final 2600 Pac-Man game that we Atari fans was always dreaming about having
#33
Posted Tue Apr 25, 2006 8:16 AM
Reproducing the old 400/800/5200 "Space Invader" ghosts is not a good thing, IMHO.
#35
Posted Tue Apr 25, 2006 11:07 AM
wowzarz, diz looks spiffy. seems the 2600 is the home to varied and different ports of pac man and space invaders :-)
#36
Posted Sun Jun 18, 2006 9:21 AM
Had there been any news on this game?
#38
#40
Posted Wed Aug 2, 2006 3:15 PM
Hey any news on this demo game? I hope it could become a full Pac-Man game^_^
#41
Posted Wed Aug 9, 2006 3:27 PM
Man I've been happy with Pacman Arcade (Rob Kudla Hack)... but this... this is the pot of gold at the end of the rainbow...
I hope this makes it to cart form...
I hope this makes it to cart form...
#42
Posted Wed Aug 9, 2006 9:09 PM
Hi there,
Sorry for not responding sooner. I still plan on finishing this but I just haven't had the time to devote to it lately. BTW, I'm not using the "Space Invader" looking ghosts like the 5200/A8 anymore. I'm using the ghosts done by ZylonBane.
Sorry for not responding sooner. I still plan on finishing this but I just haven't had the time to devote to it lately. BTW, I'm not using the "Space Invader" looking ghosts like the 5200/A8 anymore. I'm using the ghosts done by ZylonBane.
#43
Posted Thu Aug 10, 2006 1:00 AM
DEBRO, on Wed Aug 9, 2006 10:09 PM, said:
Hi there,
Sorry for not responding sooner. I still plan on finishing this but I just haven't had the time to devote to it lately. BTW, I'm not using the "Space Invader" looking ghosts like the 5200/A8 anymore. I'm using the ghosts done by ZylonBane.
Sorry for not responding sooner. I still plan on finishing this but I just haven't had the time to devote to it lately. BTW, I'm not using the "Space Invader" looking ghosts like the 5200/A8 anymore. I'm using the ghosts done by ZylonBane.
Screenshot my lord?
#44
Posted Sun Sep 24, 2006 4:34 PM
Hye are there any update on thsi demo game??
#45
Posted Sun Sep 24, 2006 8:49 PM
Yes yes,screeeeeeens!

Edit:BTW,I like the '5200' look of the ghosts.When I saw the pics,I was like 'is this the 5200 version?!'
Still impressive anyway you look at it.Once you get this down perfect,A Ms.Pac hack would prolly be easy to do,like the arcade version
Hope Super Pac and Baby pac aren't far behind
Edit:BTW,I like the '5200' look of the ghosts.When I saw the pics,I was like 'is this the 5200 version?!'
Still impressive anyway you look at it.Once you get this down perfect,A Ms.Pac hack would prolly be easy to do,like the arcade version
Hope Super Pac and Baby pac aren't far behind
Edited by Breakpack, Mon Sep 25, 2006 6:02 AM.
#46
Posted Wed Oct 25, 2006 6:43 PM
Wonder if Pacmanplus can help in making this game?
#47
Posted Wed Oct 25, 2006 7:54 PM
We need it!
#50
Posted Sun Oct 29, 2006 8:15 PM
Hi there,
I can do better than that and give you another test ROM. This still has bugs in it. I'm mainly using it to test timing. The frame delay values are consistent with 7800 Ms. Pac-man just reduced to 1 byte of RAM vs. 4 bytes 
This test ROM is 4K and pretty much too tight to add anything else. I wanted to see if I could do a no frills Pacman in 4K. This is playable but missing elements (i.e. energizer sound, sound for eating monster, fruit sound, game over, death sound is awful, etc.). I'm also working on the variable flicker. The one in this one is buggy and doesn't give the results I'm looking for. I'll have to expand to at least 8K to get a decent one.
Give this a run in your favorite emulator or run it on the real thing and let me know what you think so far. Watch out for Blinky in "Cruise Elroy" state as he really flies after you at that point (again...working on timing).
Also, the monster sprite graphics come from ZylonBane and the Pacman sprite comes from PacManPlus. Thanks guys.
Atariboy2600, on Thu Aug 10, 2006 2:00 AM, said:
Screenshot my lord? 
This test ROM is 4K and pretty much too tight to add anything else. I wanted to see if I could do a no frills Pacman in 4K. This is playable but missing elements (i.e. energizer sound, sound for eating monster, fruit sound, game over, death sound is awful, etc.). I'm also working on the variable flicker. The one in this one is buggy and doesn't give the results I'm looking for. I'll have to expand to at least 8K to get a decent one.
Give this a run in your favorite emulator or run it on the real thing and let me know what you think so far. Watch out for Blinky in "Cruise Elroy" state as he really flies after you at that point (again...working on timing).
Also, the monster sprite graphics come from ZylonBane and the Pacman sprite comes from PacManPlus. Thanks guys.
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