ZylonBane, on Sun Feb 5, 2006 9:07 AM, said:
Okay sure, if you cram a 7800 cart with megabytes of storage, it could be done in some fashion. But you still can't (AFAIK) get anything close to a general-purpose true-color display on the 7800. Let's not forget, the ONLY reason to play Dragon's Lair was to ogle the great animation. The actual "gameplay" is mindlessly deterministic.
You could have 160x200x16 color animation running at any desired frame rate (15, 20, 24, 30, or 60fps) or you could use 320x200x4 color mode with artifacting to create 16 colors at somewhat better resolution (but the color selection would be more limitted that way). Not quite as good as the Amiga's 320x200x32 colors, but not horrible either.
True, the thing would run through storage like water, but so what? Each frame would be one 16K page of flash. So 24 frames/sec would be 384Kbytes/second. I think the whole game has about an hour's worth of animation (counting double all the scenes that appear non-mirrored and mirrored, since there'd be no way to mirror them on the fly). So at 24fps, that would be 1.4gigs. At 12fps, that would be 720MB.