A few entry points I've noticed:
F100 -- Reposition sprite specified in X using value in A F10D -- Calculate position for routine at F100 F238 -- Display a four-digit score or else two 2-digit scores F2BF -- Convert a binary number to BCD FE7D -- Handle color/BW switch FFC4 -- Wait for INTIM FE48 -- INTERRUPT VECTOR-- Adjust return address and do something with the byte following the BRK (color lookup I think)
Not enough stuff analyzed to tell how the game is supposed to play, but based upon examining the binary I would guess that the game was basically done and the programmer was working on the title screen; the code to branch out of the title screen and start the game wasn't put in yet, however.
Should I examine this more, or has someone already done so?














