Albert, on Wed Jan 28, 2009 9:10 PM, said:
Christophero Sly, on Wed Jan 28, 2009 8:09 PM, said:
Albert, on Wed Jan 28, 2009 4:06 PM, said:
I have adjusted this up to an 8 here as well.
Wow. An 8? I agree it was rarer than 4, but that high... I don't know.
Seems to be pretty rare. I haven't seen an NTSC copy on eBay in a while.
It's not a game I specifically watch for on ebay, so I'll take your word for it. I do remember seeing a copy on ebay a few months back though.
This change in rarity, and your comment about seeing the game on ebay, highlight something about rarity designations that has always concerned me, and that is that what is actually being quantified is not the game's "rarity", but, instead, its "availability", or the perception thereof.
As I understand it, this one was readily available from Telegames for years. Evidently, enough people owned the game when it was easily obtainable that it was felt to be only a rarity 4. Now that it's no longer available directly from Telegames, our new perception is that it's suddenly a much rarer game. Something doesn't add up there. Either the game was and is a true rarity 4 based on the number of extant copies of the game, and it's only a perceived lack of "availability" that has changed its rarity to 8, or else the game was previously incorrectly judged to be a "rarity 4" because of a perception that it was readily available at that time--in other words, it was really an "availability 4" not a "rarity 4".
Which of those two circumstances is it? If we claim that this new rarity 8 designation accurately reflects the games true rarity, then we must favor the later circumstance--that the previous rarity 4 designation was incorrect and actually a reflection of the game's perceived availability at that time. But why should we believe that is true? How do we certify that this new rarity 8 is the accurate designation and not the one that is based on a perception of availability?
Because I don't see what could have changed by such a significant amount. The number of copies in existence certainly didn't. It's only our perception of their availability that could have, and availability is not a true measure of rarity.
Yes, I realize I'm making this rather complicated, but I think it's an important consideration. Nevertheless, I'll try to put it more simply. I prefer to give the previous rarity designation, and those who settled on it, the benefit of the doubt, and believe that even if rarity 4 wasn't entirely accurate, it was close, within a point or two, three at the most extreme. That's why I have trouble seeing this one suddenly jump four points. To me, such an extreme reappraisal suggests that perceptions of availability are being factored into the equation here, and I don't believe that availability has any part in a valid appraisal of rarity.
I can easily understand the reverse situation where we learn that a once rare game exists in much larger quantities than previously known. For example, Motorodeo. However, a once common game suddenly jumping four points to true rarity status... I don't understand how the original number of copies of the game have been so grossly underestimated.
Edited by Christophero Sly, Wed Jan 28, 2009 11:58 PM.