Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear...
Game Information
- Game Name: Dolphin
- Released By: Activision, 1983
- Left Difficulty: A / Expert - Only 2 seconds to touch squid
- Right Difficulty: A / Expert - Only 2 seconds to touch squid
- Game Mode: Game 1
- Chosen By: LarcenTyler
As before, next week's game will be chosen by the next person in the member list, which happens to be Kaeru_Yojimbo! Please send me a private message with your choice of game for next week!
If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!
Current High Scores
- 299,990 (D.Yancey) [+11]
- 178,350 (keilbaca) [+10]
- 102,000 (Rom Hunter) [+9]
- 88,370 (silverpoodleman) [+8]
- 84,350 (LarcenTyler) [+7]
- 57,920 (SpiceWare) [+6]
- 35,580 (Robert M) [+5]
- 9630 (khryssun) [+4]
- 2160 (Goochman) [+3]
- LarcenTyler [+2]
- Patch Challenge - Friends of Dolphins - Score 80,000 points and you get 1 bonus point.
- Secret Society of Dolphins - Max out the score (299,990 points) and get an additional 2 bonus points.
- Perfect Game (placed by D.Yancey) - Complete the entire game of Dolphin without the loss of a dolphin. You will have to take a photo at the beginning of the last round before the score maxes at 299,990 because when it maxes out, the number of extras disappears. Your photo should clearly show the score of 290,000+ with 18 extras remaining. Then you should have a photo of the max score. This must be done on an actual Atari. If you can manage it, then you win all of D.Yancey's points for this week.
- Triple Amazing! (placed by D.Yancey) - Play game 2 for 2 players. Let player 2 lose all of his dolphins while keeping player 1 alive by obtaining extra dolphins due to scoring points. After player 2 has perished, continue to max the score with player 1. When you do this, player 2 will be resurrected with 9 extra dolphins. Lose those 9 and you will receive 99 more extras. Lose a few on purpose here because if you go over 99 then you'll be back to zero. Continue to max the game score with player 2. When you do this, player one will be resurrected at the beginning of the game. Try to complete the game again with player one. When your score gets upwards of 250,000, you will be in for a surprise indeed!!
This can be done! This must be submitted as a video (PCAE can provide AVI output). If you can manage this, you will win 25 of D.Yancey's points.
- 299,990 (Stephen R Riesenberger, Todd Rogers, David B Yancey, Douglas Korekach)
(Difficulty B)
Coming Eventually |
Member List
- KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan, Mordax, vdub_bobby, Dones, Gamemaster_ca_2003, scogey, graywest, RJ, Voch, video game addict, SpiceWare, Robert M, Mad Scientist, Dan Iacovelli, Gateway, Rom Hunter, gospeedde
- Coming Soon
The Manual said:
What's that? You don't have the manual? Well, AtariAge has both a scanned copy and a typed copy of the manual online. Here are the hints it provides:
- The best tip I can give you is this: 'He who hesitates is lunch.' But, for
the record, here are a few more pointers.
- At first, don't completely rely on the 'slip'. Instead, become an expert at
decoding sonar. Work with one tone at a time until you can easily predict the
exact location of each opening. Notice, too, that there is never an opening
at the very bottom or very top of the schools.
- Another thing to notice is that a bad wave often follows each opening. So,
after your Dolphin swims through, be ready to make a quick move.
LarcenTyler said:
-Remember that colliding with a seahorse pushes you backward a little. If you're having some trouble, you can always jump over a school of seahorses, but note you will only get 10 points for this. It's best to do this if the squid is getting too close for comfort.
-Remember that there are only five possible openings available, so there are five different tones that are played. Learn to recognize which one is which, and, even if you're tone deaf, you should have it down in no time.
-When the color of the squid changes, the seagull will appear after you go through the next set of seahorses, so get close to the top. When you see him coming, jump and quickly turn around, so you'll be able to chase the squid easier.
shadow460 said:
--Ze_ro














