There's a thick layer of bricks in a canyon! How it got there is anybody's guess, but you've been chosen to get rid of them. It's up to you to drop bombs from your aircraft and get rid of them, while a rival bomber tries to do the same. Destroy layer upon layer, but make your shots count. Too many misses and you're going back to kitchen duty! So get your bomber ready, because this week's game is Canyon Bomber!
Game Information
- Game Name: Canyon Bomber
- Released By: Atari, 1979
- Left Difficulty: A / Expert - One bomb drop at a time
- Right Difficulty: A / Expert - One bomb drop at a time
- Game Mode: Game 1 - Canyon Bomber, 1 Player vs Computer
- Chosen By: Ze_ro
As before, next week's game will be chosen by the next person in the member list, which happens to be cyberneticimplant! Please send me a private message with your choice of game for next week!
If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!
Current High Scores
- 4492 (the 5th ghost) [+11]
- 1330 (Rom Hunter) [+10]
- 1152 (khryssun) [+9]
- 1047 (silverpoodleman) [+8]
- 1042 (Christophero Sly) [+7]
- 1021 (vdub_bobby) [+6]
- 458 (SpiceWare) [+5]
- 418 (LarcenTyler) [+4]
- 413 (Goochman) [+3]
- 401 (supercat) [+2]
- the 5th ghost [+2]
- Help Me Out Bonus - Write an exciting intro paragraph for this game and you'll get an easy 1 point bonus (first entry only)
- LarcenTyler [+1]
- LarcenTyler [+1]
- 1000-Point Mark - According to the manual, you should aim to get 1000 points in this game, so if you can do it, you'll get 2 bonus points!
- the 5th ghost, Rom Hunter, khryssun, silverpoodleman, Christophero Sly, vdub_bobby [+2]
- the 5th ghost, Rom Hunter, khryssun, silverpoodleman, Christophero Sly, vdub_bobby [+2]
- 3000-Point Mark - If you can manage to get 3000 points or higher, you'll get an addition 5 points (So 7 points overall since you'd also get the previous bounty in the process).
- the 5th ghost [+5]
- the 5th ghost [+5]
- 1620 (Robert T Mruczek)
- 1400 (Stephen R Riesenberger)
- 1147 (Robert Macauley)
(Difficulty B)
Coming Eventually |
Member List
- cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan, Mordax, vdub_bobby, Dones, Gamemaster_ca_2003, scogey, graywest, RJ, Voch, video game addict, SpiceWare, Robert M, Mad Scientist, Dan Iacovelli, Gateway, Rom Hunter, gospeedde
- You compete against the computer for a higher score. A miss is recorded each time you fail to hit a target in the canyon. A miss is also recorded if your plan travels across the canyon without dropping a bomb.
- There are eight bars of bricks which extend acroos the canyon. Each brick in the first two bars is worth one point each. The bricks in the third and fourth bars are worth two points each. In the fifth and sixth bars the bricks are worth three points each, and the bricks in the last or bottom two bars are worth four points each.
- If all of the bricks in the canyon are eliminated, a new canyon appears on the screen and play continues.
The Manual said:
What's that? You don't have the manual? Well, AtariAge has both a scanned copy and a typed copy of the manual online. Unfortunately, the manual provides no specific hints.
the 5th ghost said:
1) Make the sides your 1st priority. Clear the canyon from the outside in. This way, when you are near finishing it, you will leave yourself an opportunity to hit the bricks in the middle, regardless of which side the plane comes out or how fast. Resist the temptation to drop bombs in the middle of the canyon, you'll get your chance in the end.
2) Look to see where the bomb exits each different plane. This will help you time your shots just right.
--Ze_ro














