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HSC Season 3 Week 36: Montezuma's Revenge


23 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Mon Mar 20, 2006 11:58 PM

Important Note - This week's competition is over, no further scores will be accepted. If you still wish to discuss Montezuma's Revenge and compare future scores, feel free to do so here.

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.

Game Information

  • Game Name: Montezuma's Revenge
  • Released By: Parker Bros.
  • Left Difficulty: Not Applicable?
  • Right Difficulty: Not Applicable?
  • Game Mode: Default
  • Chosen By: vdub_bobby
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, March 28th at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games!

As before, next week's game will be chosen by the next person in the member list, which happens to be cyberneticimplant! Please send me a private message with your choice of game for next week!

If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!

Current High Scores

  • 539,800 (stop_rebel_scum) [+11]
  • 77,800 (vdub_bobby) [+10]
  • 61,800 (LarcenTyler) [+9]
  • 48,800 (SpiceWare) [+8]
  • 43,100 (graywest) [+7]
  • 31,700 (supercat) [+6]
  • 4900 (Goochman) [+5]
  • 4600 (scogey) [+4]
  • 1500 (khryssun) [+3]
Best Tips

  • stop_rebel_scum [+2]
Bounties and Challenges

  • None yet
TwinGalaxies Top 3

    (Difficulty B)
  • 159,800 (Richard Wensing)
  • 115,400 (Mark Androvich)
  • 77,400 (Alan W Hewston)
Current Standings

    Coming Eventually


Member List
    bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan, Mordax, vdub_bobby, Dones, Gamemaster_ca_2003, scogey, graywest, RJ, Voch, video game addict, SpiceWare, Robert M, Mad Scientist, Dan Iacovelli, Gateway, Rom Hunter, gospeedde
Scoring Points in Montezuma's Revenge

  • Collect a Key - 100 points
  • Collect a Amulet - 200 points
  • Collect a Jewel - 1000 points
  • Collect a Torch - 3000 points
  • Kill a Skull - 2000 points
  • Kill a Spider - 3000 points
  • Open a Door - 300 points
  • You’ll gain an extra life for every 10,000 points scored
  • You can have a maximum of 6 lives at once
Hints and Tips

The Manual said:

As always, you really should read the manual.

What's that? You don't have the manual? Well, AtariAge has a typed copy of the manual online. Unfortunately, the manual provides no specific hints.

stop_rebel_scum said:

If you're holding four items, you can't pick up any other items, INCLUDING gems. This can be frustrating. One way to get rid of the extra item is to use swords rather than hoard them... if you win a level and still have a sword, that's points you could have got by killing something. I don't enjoy the routes used on the maps posted on AA, but the maps are great for knowing what sword-vulnerable enemies are ahead so you can plan to kill the one that's the most dangeous.

Another thing to watch out for: if there are two bouncing skulls, the sword will only kill one of them. This means either don't use swords on them, or aim for the second one rather than killing the first and having the second grab you. If you're coming from the room above the skull room on a ladder, you can just hold down and avoid them completely. Don't bother jumping skulls or spiders if a ladder is available to hide on so they can just pass.


--Ze_ro

#2 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Tue Mar 21, 2006 10:58 AM

There is a map floating around online somewhere, of the 1st and 2nd runs through.

#3 khryssun OFFLINE  

khryssun

    Dragonstomper

  • 814 posts
  • Location:Marseille - France

Posted Tue Mar 21, 2006 6:00 PM

Fast Try 1,500

Attached Thumbnails

  • 1500_MR.png


#4 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Tue Mar 21, 2006 6:14 PM

14,300.

Can do much better.

Montezuma__s_Revenge___Starring_Panama_Joe__1983___Parker_Bros__1.png

Here's the link to the maps: http://members.tripo...MapWarning.html

He has the first three times through mapped; anyone know what happens after that? Does it start over at level 1? Does it end (gasp)? :)

Edited by vdub_bobby, Tue Mar 21, 2006 6:16 PM.


#5 Lucky Man OFFLINE  

Lucky Man

    Dragonstomper

  • 693 posts
  • Location:City of Angels

Posted Tue Mar 21, 2006 6:36 PM

I'm not a member of the HSC, because I already belong to the LSC, but can you guys tell me if there's any way to jump over those rolling skulls? They get me everytime! :x

#6 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Tue Mar 21, 2006 7:13 PM

Rather tough game. I almost had a chance to get the cartridge, but was beaten to the punch!

Attached Thumbnails

  • Montezuma__sRevenge1.JPG


#7 supercat OFFLINE  

supercat

    Quadrunner

  • 6,367 posts

Posted Tue Mar 21, 2006 11:04 PM

View PostLarcenTyler, on Tue Mar 21, 2006 7:13 PM, said:

Rather tough game. I almost had a chance to get the cartridge, but was beaten to the punch!

31,700. I use a different route from that shown on the map. I start by going right, right, down, right, down, right, grab goodies in dark, left, updown, left (BE CAREFUL OF HIDDEN SNAKE AT LEFT OF PIT!), up. Doing things this way means it's only necessary to go through the four-forcefields room once.

#8 SpiceWare ONLINE  

SpiceWare

    Quadrunner

  • 5,994 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Tue Mar 21, 2006 11:11 PM

3700 some of those screens are pretty psychodelic :-o

Attached Thumbnails

  • Montezuma__s_Revenge___Starring_Panama_Joe__1983___Parker_Bros__1.png


#9 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Wed Mar 22, 2006 8:26 AM

Does this game truly loop after the third 'temple?' Either way, it's getting to be mighty interesting once you have a grasp of what to do and how to do it.

Attached Thumbnails

  • Montezuma__sRevenge2.JPG


#10 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Wed Mar 22, 2006 10:49 AM

67,100.

Got to third level, but died three times on the 2nd screen in the 3rd level! :roll:
Montezuma__s_Revenge___Starring_Panama_Joe__1983___Parker_Bros__2.png

EDIT: Judging from the manual, the game ends after the third level:

Quote

In this game, there are 3 Difficulty Levels. Each time you successfully complete one Difficulty Level, and have a remaining PANAMA JOE, you’ll automatically advance to the next Difficulty Level.
Not completely clear, though. :ponder:

EDIT II: I beat the 3rd level today; it kept going - looked like it repeated the 3rd level, though I died too quickly to verify. :ponder:

My guess is it repeats level 3 forever.

Edited by vdub_bobby, Thu Mar 23, 2006 12:37 AM.


#11 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Thu Mar 23, 2006 9:15 AM

By the way, AtariAge has the same Montezuma's Revenge map hosted over here... that other page is pretty nasty (blue text on a blue background, and Tripod's annoying junk all over the place). The 2600 Archives section has a lot of useful stuff that no on seems to find.

--Zero

#12 graywest OFFLINE  

graywest

    Chopper Commander

  • 152 posts
  • Location:Indianapolis, IN

Posted Thu Mar 23, 2006 10:54 AM

11500

Attached Thumbnails

  • graywestmonte.png


#13 graywest OFFLINE  

graywest

    Chopper Commander

  • 152 posts
  • Location:Indianapolis, IN

Posted Thu Mar 23, 2006 11:03 AM

Another one...
43100

Attached Thumbnails

  • graywestmonte2.png


#14 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Fri Mar 24, 2006 8:36 AM

I just can't get into this game, looks like i'm sitting out on this one too.

#15 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Fri Mar 24, 2006 10:20 AM

Scored 67,500 last night; that third level is wicked! No pic right now.

#16 stop_rebel_scum OFFLINE  

stop_rebel_scum

    Chopper Commander

  • 135 posts

Posted Fri Mar 24, 2006 1:40 PM

Here's mine, 87,600... I can do way better though

If you're holding four items, you can't pick up any other items, INCLUDING gems. This can be frustrating. One way to get rid of the extra item is to use swords rather than hoard them... if you win a level and still have a sword, that's points you could have got by killing something. I don't enjoy the routes used on the maps posted on AA, but the maps are great for knowing what sword-vulnerable enemies are ahead so you can plan to kill the one that's the most dangeous.

Another thing to watch out for: if there are two bouncing skulls, the sword will only kill one of them. This means either don't use swords on them, or aim for the second one rather than killing the first and having the second grab you. If you're coming from the room above the skull room on a ladder, you can just hold down and avoid them completely. Don't bother jumping skulls or spiders if a ladder is available to hide on so they can just pass.

One thing I like about this game is that it's not timed, so you can stop and plan a jump or move for a long time. Also the controls are very tight, which I enjoy. You can make Joe turn left or right without moving a step, but it's hard because he's so jumpy. The 5200 version is wonderful, with so much more to explore, though. I can't make it too far with my 5200 controllers the way they are. Spiders can also climb ladders in that one, yeesh!

Anyone know how the C64 version compares?

Attached Thumbnails

  • P3230323.JPG


#17 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Fri Mar 24, 2006 2:20 PM

77,800

Attached Thumbnails

  • Montezuma__s_Revenge___Starring_Panama_Joe__1983___Parker_Bros__3.png

Edited by vdub_bobby, Fri Mar 24, 2006 2:20 PM.


#18 SpiceWare ONLINE  

SpiceWare

    Quadrunner

  • 5,994 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sat Mar 25, 2006 4:43 PM

45,800

Attached Thumbnails

  • Montezuma__s_Revenge___Starring_Panama_Joe__1983___Parker_Bros__8.png


#19 SpiceWare ONLINE  

SpiceWare

    Quadrunner

  • 5,994 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sun Mar 26, 2006 6:21 PM

48,800

That's it for this week's game as I'll be busy tomorrow evening.

Attached Thumbnails

  • Montezuma__s_Revenge___Starring_Panama_Joe__1983___Parker_Bros__9.png


#20 stop_rebel_scum OFFLINE  

stop_rebel_scum

    Chopper Commander

  • 135 posts

Posted Sun Mar 26, 2006 6:34 PM

here's my much better.. 539,800. I got a little bored and became reckless but it seemed possible to keep going to 999,999. Maybe if I have a lot of time on my hands some day. It definitely does repeat level three on and on without variation, a bit disappointing, but I love the game anyway.

oh and something weird I noticed.. if you hold the reset switch down, the skull in the first room will still roll slowly in place but won't move.

Attached Thumbnails

  • montezuma.jpg

Edited by stop_rebel_scum, Sun Mar 26, 2006 6:40 PM.


#21 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Mon Mar 27, 2006 10:46 AM

:o

Nice score!

#22 Goochman OFFLINE  

Goochman

    Quadrunner

  • 5,771 posts
  • Moongates to the Past

Posted Mon Mar 27, 2006 12:20 PM

4900 - I forgot how frustrating this version is - nice job for a 2600 game though.

#23 scogey OFFLINE  

scogey

    Moonsweeper

  • 252 posts
  • Location:Michigan

Posted Mon Mar 27, 2006 10:12 PM

4600.

This game is a real 2600 programming gem...graphics wise. It is however frustrating as @#%*!.


Thank you.

#24 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Wed Mar 29, 2006 6:19 PM

Well, that's the (belated) end of this week's competition. I hope everyone enjoyed playing Montezuma's Revenge! Join us again next time when we'll pilot a squadron of fighters with just a paddle and a button!

--Zero




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