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8bit release at Breakpoint'2k6


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#1 twh/f2 OFFLINE  

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Posted Wed Apr 19, 2006 2:16 AM

At this years Breakpoint there even was a atari 8bit release! It's a game and it made the 5th place in the 96k game compo. Overall quality is very high, what a suprise!!

http://breakpoint.un...Q_MsBulimia.zip

anybody knows about the background of the developers?

\twh

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#2 twh/f2 OFFLINE  

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Posted Wed Apr 19, 2006 2:42 AM

View Posttwh/f2, on Wed Apr 19, 2006 3:16 AM, said:

anybody knows about the background of the developers?

Here the webpage of the group called "squo quo".

http://christoph.wit...et=releases2006

amazing :) real scener spirit is going on, I love that!

\twh

#3 Tschibo00 OFFLINE  

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Posted Wed Apr 19, 2006 3:28 AM

Alright, I should chime in, since I'm the guy who did this ;)
SquoQuo is mainly a PC demogroup, but in the meantime I started getting interested in my good old Atari again.
8-bit coding is just a lot more fun than PC coding.
We've already released an Atari game on last year's Breakpoint, called Shit Alpin 2005.

Hopefully we will release Atari demos someday, too. I already have a bunch of effects, but our musician still refuses to use RMT ;)

A last note: The game still has some serious bugs (the worst is the crash after Game Over screen). I'm working on this and will release a final version soon.
Hopper/SquoQuo

Edited by Tschibo00, Wed Apr 19, 2006 3:29 AM.


#4 _Fandal_ OFFLINE  

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Posted Wed Apr 19, 2006 5:19 AM

View PostTschibo00, on Wed Apr 19, 2006 4:28 AM, said:

Alright, I should chime in, since I'm the guy who did this ;)
SquoQuo is mainly a PC demogroup, but in the meantime I started getting interested in my good old Atari again.
8-bit coding is just a lot more fun than PC coding.
We've already released an Atari game on last year's Breakpoint, called Shit Alpin 2005.

Hopefully we will release Atari demos someday, too. I already have a bunch of effects, but our musician still refuses to use RMT ;)

A last note: The game still has some serious bugs (the worst is the crash after Game Over screen). I'm working on this and will release a final version soon.
Hopper/SquoQuo

Nice work, Hopper! Really promising project! Good work!!
To Shit Alpin 2005: it's nice game as well but it doesn't work on real HW! Did you test it on real Atari?

F.

P.S. To those who like music used in Bulimia: doesn't it sound like emkay's "horrible" creations? :)

Edited by _Fandal_, Wed Apr 19, 2006 5:23 AM.


#5 Tschibo00 OFFLINE  

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Posted Wed Apr 19, 2006 5:32 AM

I indeed tested it on real hardware after the release.
More or less it does work (at least on my 130XE), but the loader for example is seriously broken ;)
Well, the music/sound effects are more or less hacked together in short time, that's why they sound rather horrible...
Originally I wanted to use samples, but there was no memory left anymore, since I wanted it to run on 64k machines.
Major intention was to do a drum&bass remix of the original PacMan music

#6 _Fandal_ OFFLINE  

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Posted Wed Apr 19, 2006 6:01 AM

View PostTschibo00, on Wed Apr 19, 2006 6:32 AM, said:

I indeed tested it on real hardware after the release.
More or less it does work (at least on my 130XE), but the loader for example is seriously broken ;)
Well, the music/sound effects are more or less hacked together in short time, that's why they sound rather horrible...
Originally I wanted to use samples, but there was no memory left anymore, since I wanted it to run on 64k machines.
Major intention was to do a drum&bass remix of the original PacMan music

Oh, I can't get it to work, really. I just downloaded it again and I still have no success. It crash on my real PAL Atari when selecting destination, I was never able to start the race itself...

F.

#7 Heaven/TQA OFFLINE  

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Posted Wed Apr 19, 2006 6:36 AM

huj...well done...but to be honest never heard of the demo crew... but well done for your second atari xl game! :)

#8 emkay OFFLINE  

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Posted Wed Apr 19, 2006 8:31 AM

View PostTschibo00, on Wed Apr 19, 2006 11:28 AM, said:

Alright, I should chime in, since I'm the guy who did this ;)
SquoQuo is mainly a PC demogroup, but in the meantime I started getting interested in my good old Atari again.
8-bit coding is just a lot more fun than PC coding.
We've already released an Atari game on last year's Breakpoint, called Shit Alpin 2005.

We had a discussion last year ;-)

http://www.atariage....ndpost&p=834299


Indeed there is an advanced progress from "shit alpin" to "bulimia" :D
I like the game, and I like the style of music.

Quote


Hopefully we will release Atari demos someday, too. I already have a bunch of effects, but our musician still refuses to use RMT ;)

RMT is a good tool for making experiments. Your musician did the right descision, because RMT misses a lot of pokey programming features.

Quote


A last note: The game still has some serious bugs (the worst is the crash after Game Over screen). I'm working on this and will release a final version soon.
Hopper/SquoQuo


Ok. Some bugs, but : :thumbsup: :thumbsup:

#9 sack-c0s OFFLINE  

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Posted Wed Apr 19, 2006 2:52 PM

Evening hopper - you following me?

First the Archie, then PC, then here? :)

#10 Tschibo00 OFFLINE  

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Posted Thu Apr 20, 2006 2:05 AM

Looong time ago I already did some stuff on the Atari, best known should be Let's Hop, for which I *definitely* should upload the newer version I once did for a public domain diskmag.
Next week I will start correcting the bugs in Ms.Bulimia and I will also check what's wrong with Shit Alpin on real hardware.
emkay: What would you recommend as a tracker? Or just code your own sound engine/tracker?

#11 emkay OFFLINE  

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Posted Thu Apr 20, 2006 4:31 AM

View PostTschibo00, on Thu Apr 20, 2006 10:05 AM, said:

emkay: What would you recommend as a tracker? Or just code your own sound engine/tracker?


Perhaps your musician is interested in my "theories" and my experiments.
For my experiments you may check the Hardsynth thread:

http://www.atariage....8283&hl=tracker



Perhaps this is, when finished, the best POKEY Tracker:

http://www.atariage....2042&hl=tracker


TMC has the best "pokey-funcionality" for now:
http://www.atariage....c=57937&hl=tmc#

#12 raster/c.p.u. OFFLINE  

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Posted Thu Apr 20, 2006 4:46 AM

Quote

Emkay: RMT is a good tool for making experiments. Your musician did the right descision, because RMT misses a lot of pokey programming features.
Emkay, you have very special sounds requirements. ;)
If somebody want to create some classical earthly listenable melodic music, RMT is sufficient for it I think. :)
(I made RMT for it. ;) )
But, I will not pressure anybody to use RMT, of course. :D

#13 miker OFFLINE  

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Posted Thu Apr 20, 2006 12:10 PM

Nice one! The music is... hmm... eatable (thought it's worse ;) ). Good idea overall; maybe some more stages? :)

And maybe release final version as .xex file, not ATR disk image.

Edited by miker, Thu Apr 20, 2006 1:08 PM.


#14 Heaven/TQA OFFLINE  

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Posted Thu Apr 20, 2006 2:51 PM

let's hop? ah...one of my competitors regarding Boinxx... ;)

#15 emkay OFFLINE  

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Posted Sat Apr 22, 2006 3:00 AM

Btw: Any chance of having a "SquoQuo's Mansion" for the A8 (At least the tune).
Allthough, some animated "horror" graphics in some gr.9 - 3d and/or cool G2F pictures must be possible ?

#16 Tschibo00 OFFLINE  

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Posted Mon Apr 24, 2006 12:12 AM

miker: Adding more stages would be difficult, since I have only 3 bytes left in the moment ;)
Of course I can release the xex as well, I don't just see the advantage!?
So far I've fixed the major bugs except the game over-crash.

Heaven: Maybe I should upload the final version of Let's hop somewhere. The original version that's available for download just plainly sucks ;)

emkay: *g* Erm, not really
Although a nicely distorted track with the text spoken by SAM could be interesting ;)
I guess, whenever we'll finish our first A8 demo, it will be rather oldschool

#17 miker OFFLINE  

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Posted Mon Apr 24, 2006 11:31 AM

Hopper: the advantage of releasing .xex file is obvious. Ms. Bulimia can be added (as file) to disk/partition containing other games. :)

Edited by miker, Mon Apr 24, 2006 11:32 AM.


#18 Tschibo00 OFFLINE  

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Posted Wed Apr 26, 2006 10:41 AM

Alright, the final version is done.
Fixed some major bugs, like the game over crash as well as some minor bugs:
Ms.Bulimia Final
I've also included a XEX file :)

#19 _Fandal_ OFFLINE  

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Posted Thu Apr 27, 2006 12:09 PM

View PostTschibo00, on Wed Apr 26, 2006 11:41 AM, said:

Alright, the final version is done.
Fixed some major bugs, like the game over crash as well as some minor bugs:
Ms.Bulimia Final
I've also included a XEX file :)

Huh, this is not bug free version in no case. Sorry. It's still crashing. Sooner or later some garbage appers on the playing field and the game is uplayable then. Besides there's another bug: some garbage appears when selecting difficulty and holding joystick to the left.

F.

#20 Tschibo00 OFFLINE  

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Posted Thu Apr 27, 2006 11:57 PM

Funny thing is, I tested it yesterday too and saw the same bugs...
Maybe I should've rechecked the final again ;)
So far I've removed the download, in the moment I'm checking, where the problem lies. Sorry

#21 Allas OFFLINE  

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Posted Fri Apr 28, 2006 1:03 AM

Wow! a funny game with a special sense of music and graphics. Sure its unique. Congratulations!

I loaded in my 130XE NTSC machine. The first screen appears with full color and without flickering effects. Great!
The sounds are solid and very crazy.

When appears the level menu I choose the first level, the initial screen game appears and after the redefine char process the machine hangs. Well, I suposse soon will be patched, meanwhile I enjoyed with the emulator. Thanks for your Atarian job.

Edited by Allas, Fri Apr 28, 2006 1:05 AM.


#22 Allas OFFLINE  

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Posted Fri Apr 28, 2006 1:16 AM

View Post_Fandal_, on Wed Apr 19, 2006 6:19 AM, said:

P.S. To those who like music used in Bulimia: doesn't it sound like emkay's "horrible" creations? :)

Yes, but as the best "horrible" creation.
I like "progresive dream", I've heard 50 times at least.

#23 Atari-Jess OFFLINE  

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Posted Fri Apr 28, 2006 2:37 AM

What a waste, why bother making games if you're just gonna make them about faeces and vomit.

I still appreciate the effort, but I disagree with the humour.

#24 TMR OFFLINE  

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Posted Fri Apr 28, 2006 3:00 AM

View PostAtari-Jess, on Fri Apr 28, 2006 9:37 AM, said:

What a waste, why bother making games if you're just gonna make them about faeces and vomit.

Because they want to. If it's a choice between people putting the effort in and not putting the effort in, i'll go with the former any day if we get a playable game out of it and, considering how lean things are, i'm sure a lot of people would agree.

(As for the music, A8Win was in mute before the end of the first round. =-)

#25 Allas OFFLINE  

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Posted Fri Apr 28, 2006 8:13 AM

Do you remember great arcade game CRUSH ROLLER?, well Ms.Bulimia is the only game that I remember that seems style in A8.

crush_2.png

Edited by Allas, Fri Apr 28, 2006 8:15 AM.





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