It's not so much that I'm trying to replicate NES games, I just meant that there aren't games for the VCS that you could say are the 2600 equivelant of games like SMB and megaman, but there should be. I definately agree about a low density of interesting enemies, and thats how this game is. There are a huge number of enemy types with their own "AI" and some enemies have a whole set of attack styles that the game picks from randomly. There are also plenty of power ups that effect different enemies in different ways.
The game scrolls in all four directions though (depending on the level you are on) and you can definately fall to your death. At least it's not "touch the bottom of the screen and die"; the playfield scrolls down for a minute while you flap your arms and scream. You can fall about a screen and a half before it's too much and you die.
I guess I could go ahead and describe the game so far;
You play as a princess named Violet who has been kidnapped by a sorceror and locked in the highest tower of a castle. The only weapon you have is your magic amulet that turns into something that looks like a glowstick when you take it off. You can stab with it, throw it like a boomerang and call it back to you, stab upward with it, and use it to float for about 1/2 second when you are falling (which breaks your fall.) You can double jump by tapping fire twice. The game has a cool map screen and some "cinema sequences" between levels too.
Anyway, the game starts at the top of a tower. You can't do much besides pace until the troll on guard brings you your dinner, then you have to beat him up, take his keys, and start level one.
In level one you have to make your way down the first half of the tower to the witches chamber and kill her dead. She can float, freeze time, and has a deadly shadow.
In level two you fight your way the rest of the way down and battle a woman who turns into a huge dragon. More like a dragon's head and tail it's so friggin big.
Level three scrolls horizontally and takes you through the middle of the castle. In this part the pits have spikes at the bottom, so falling to your death is a bit easier. This level has no boss, but to get into the next level you have to have found a hidden key.
Level four is back to vertical scrolling, you go up another tower to find that ahole sorceror that kidnapped you. Halfway up you run into a demon that chases you out onto the terace. The gameplay here changes a lot, you lose your control of Violet and can more or less only jump and duck, she runs on her own. This part plays a bit like the giant screw game in fusion frenzy. Trip or hit your head and you drop back a little bit, and if the demon catches up you are dust. If you get to the top, the sun rises and the demon vanishes.
Now you fight the sorceror, and yeah it's a disgustingly hard battle. If you win the princess jumps out the window and "floats" down with her trusty glow stick...err amulet, and the castle starts to crumble.
Level five is another horizontal one, you use the amulet to transform into a mermaid and have to swim across the castle's nasty moat without getting eaten, sucked into the muck, or flattened by falling pieces of castle. If you make it across, you get to watch a solar eclipse, and the demon is back. He's the final boss but I might add one more level after this.
Edited by MausBoy, Fri May 5, 2006 4:27 AM.