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New game for A8 released


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#1 _Fandal_ OFFLINE  

_Fandal_

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Posted Sun May 7, 2006 1:16 PM

Hi all!

New issue of Flop magazine has been released during Atariada 2006 party and I'm really proud I again was I able to prepare brand-new game for it. It's designed for 2 up 4 players and I supports multijoy. Enjoy!

F.

#2 Gury OFFLINE  

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Posted Sun May 7, 2006 1:37 PM

Great work Fandal, addictive game for two or more.

#3 Mathy OFFLINE  

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Posted Sun May 7, 2006 3:39 PM

Howdy Fandal

View Post_Fandal_, on Sun May 7, 2006 8:16 PM, said:

Hi all!

New issue of Flop magazine has been released during Atariada 2006 party and I'm really proud I again was I able to prepare brand-new game for it. It's designed for 2 up 4 players and I supports multijoy. Enjoy!

F.

I just uploaded it to the MultiJoy section of my Special Stuff page.

Can you please tell me more about the game? And do I understand you correctly when I think this game is for two to four people?

Greetings

Mathy

Edited by Mathy, Sun May 7, 2006 3:39 PM.


#4 _Fandal_ OFFLINE  

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Posted Mon May 8, 2006 1:49 AM

View PostMathy, on Sun May 7, 2006 4:39 PM, said:

Howdy Fandal

View Post_Fandal_, on Sun May 7, 2006 8:16 PM, said:

Hi all!

New issue of Flop magazine has been released during Atariada 2006 party and I'm really proud I again was I able to prepare brand-new game for it. It's designed for 2 up 4 players and I supports multijoy. Enjoy!

F.

I just uploaded it to the MultiJoy section of my Special Stuff page.

Can you please tell me more about the game? And do I understand you correctly when I think this game is for two to four people?

Greetings

Mathy

If you have multijoy, you can set A4R for 2 up 4 players without any problem. Without multijoy you can play just with two players on all XE/XL machines as only older 400/800 machines have 4 joystick ports. Is there anybody to test A4R on real 400/800 PAL machine?

F.

#5 jetset OFFLINE  

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Posted Mon May 8, 2006 4:45 AM

Seems like a fun game, but the screen skips and jumps...is an XE machine required or something or additional memory?

#6 _Fandal_ OFFLINE  

_Fandal_

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Posted Mon May 8, 2006 4:53 AM

View Postjetset, on Mon May 8, 2006 5:45 AM, said:

Seems like a fun game, but the screen skips and jumps...is an XE machine required or something or additional memory?

It's PAL only.

F.

#7 jetset OFFLINE  

jetset

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Posted Mon May 8, 2006 5:10 AM

View Post_Fandal_, on Mon May 8, 2006 6:53 AM, said:

View Postjetset, on Mon May 8, 2006 5:45 AM, said:

Seems like a fun game, but the screen skips and jumps...is an XE machine required or something or additional memory?

It's PAL only.

F.

Posted Image

Boo.

#8 Heaven/TQA OFFLINE  

Heaven/TQA

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Posted Mon May 8, 2006 6:01 AM

i started to base all my code on NTSC first... if the ntsc version runs fine then you can add bits and pieces to spice up the PAL version as you have more cpu time left...

#9 carmel_andrews OFFLINE  

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Posted Mon May 8, 2006 6:39 AM

does a800win+ have multijoy emulation built in (or is that the netplay thing)

#10 _Fandal_ OFFLINE  

_Fandal_

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Posted Mon May 8, 2006 10:08 AM

View Postcarmel_andrews, on Mon May 8, 2006 7:39 AM, said:

does a800win+ have multijoy emulation built in (or is that the netplay thing)

Yes, multijoy support is there. Input -> Joysticks (ALT+J) -> Advanced -> Enable MultiJoy4 Interface.

F.

#11 emkay ONLINE  

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Posted Mon May 8, 2006 10:50 AM

I wonder where I have seen this before ;)

#12 Atari-Jess OFFLINE  

Atari-Jess

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Posted Mon May 8, 2006 11:07 AM

See? this is what I like to see, people making serious games for the atari 8bits.

I applaud this effort wholeheartedly.

#13 Mathy OFFLINE  

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Posted Mon May 8, 2006 11:45 AM

Howdy Fandal

I'll add that information to my site.

Can you tell me what kind of game it is?

Greetings

Mathy

#14 _Fandal_ OFFLINE  

_Fandal_

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Posted Mon May 8, 2006 11:55 AM

View PostMathy, on Mon May 8, 2006 12:45 PM, said:

Howdy Fandal

I'll add that information to my site.

Can you tell me what kind of game it is?

Greetings

Mathy

It's push_'em_all_to_meteorites kind of game. :)

F.




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