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Map/Tile Editors G2F vs EnvisionPC which to use/when?


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#1 tschak909 OFFLINE  

tschak909

    Chopper Commander

  • 161 posts
  • Location:USA

Posted Wed May 24, 2006 2:51 PM

Overall, I am amazed at the quality of the dev tools that have popped up in the last 10 years for the Atari 8-bit computers. I coded stuff for myself many years ago, and had to build a lot of my own tools, with the exception of Envision... Now I see not only character set/tile editors, but Music trackers with replay routines (Amiga all over again!), and applicald ustions like G2F, which make converting graphic data for program use, a total breeze! Not even mentioning all the crazy DLI/PMG/GTIA kernel tricks people are pulling off these days, truly amazing......

I am curious. I am writing a side-scrolling shooter, to get back into the groove of things, and I am curious what tool you guys would use to make the playfield maps.... Envision? or G2F??? They both seem to have tile editors... what would be the advantages/disadvantages of each???

#2 Allas OFFLINE  

Allas

    Stargunner

  • 1,096 posts
  • Location:Lima - Perú

Posted Wed May 24, 2006 5:18 PM

Well, recently a days ago im studing the posibility in using JavaMappy to Atari 8bits machine.

JavaMappy is a free editor 2D and isometric maps. This editor works in Windows.

For undestand the save map, the author created the decode routines in many laguages for different OS. Just I saw include Java mobile routines, that I think could be translated for Atari Java (something like Doom routines editor for NUMEN). If it is posible, the possibilities for new software in Atari will grow.

Ok, i send the URL of JavaMappy if anyone is interested.

http://www.alienfact...9B03AA360045E26




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