Jump to content



1

Flowers Mania final release


6 replies to this topic

#1 Goochman OFFLINE  

Goochman

    Quadrunner

  • 5,771 posts
  • Moongates to the Past

Posted Fri Jun 2, 2006 1:07 PM

Folks.

We're going to play Flowers Mania for the HSC starting next week. Could someone point me to the final release that we can use?

#2 miker OFFLINE  

miker

    Stargunner

  • 1,441 posts
  • Stay Atari!
  • Location:Warsaw, Poland

Posted Fri Jun 2, 2006 1:26 PM

http://atari.fandal....p?files_id=5288

unpacked length: 39337 bytes

#3 CharlieChaplin OFFLINE  

CharlieChaplin

    Stargunner

  • 1,293 posts
  • Location:Germany

Posted Sun Jun 4, 2006 10:43 AM

Hmm,
the first version of Flowers mania was approx. 46kbytes, the new version is approx. 39kbytes now. Really sure it is unpacked ?!? Well, then it is approx. 7kbytes shorter - quite much for a bugfix. What has been fixed or removed then ?!?
greetings, Andreas.

#4 miker OFFLINE  

miker

    Stargunner

  • 1,441 posts
  • Stay Atari!
  • Location:Warsaw, Poland

Posted Sun Jun 4, 2006 12:46 PM

No... it isn't packed already. There were removed some parts of redundant code/tables & some bugs (e.g. waking flower animation bug). Additionally the game speed got reduced, but there's a bit more flowers to deal with in levels 4 & 5.

That's all. :)

#5 xxl OFFLINE  

xxl

    Moonsweeper

  • 465 posts
  • Location:KRAKOW/Poland

Posted Sun Jun 4, 2006 1:50 PM

and DLI was changed (little bit)

#6 MEtalGuy66 OFFLINE  

MEtalGuy66

    River Patroller

  • 2,356 posts
  • If it aint broke, fix it anyway!
  • Location:Houston, TX, USA

Posted Mon Jun 5, 2006 7:50 PM

Thats a really nice game.. Works fine on NTSC too.

Whoever did the music did a really nice job as well as the graphics.

Appears to be using both POKEY chips too!

#7 urborg OFFLINE  

urborg

    Chopper Commander

  • 147 posts
  • Location:Poland

Posted Tue Jun 6, 2006 12:29 AM

Some alternative versions of gfx tiles were removed from code in final version because they were unused. So the final code is much shorter.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users