Rybags, on Fri Jun 16, 2006 10:21 AM, said:
Its a language which evolved, early on it was designed to give commands to a turtle, a robot with a pen which could draw lines and rotate through angles, and move.
In more recent times, it is used as an introductory language and the turtle is represented on-screen rather than being a machine.
With fairly simple programming you can get spirograph like designs.
See Wikipedia Entry on Logo Programming Language
http://en.wikipedia....amming_language
Logo was designed for Kids to easy learn Programming. However, it is a misconception that Logo is a "toy" language. Logo inhereits some powerful concepts from the Lisp Programming Language, and is much more powerful than for example Basic. It supports Lists as native datatypes, and Logo Programs are stored in Lists can be manipulated from the Program itself.
For serious learning Logo, I recommend the Books of Brian Harvey
"Computer Science Logo Style",
http://www.cs.berkeley.edu/~bh/
We have currently a Logo Course in the ABBUC Magazine (in german)
The only drawback of Atari Logo is that it can only use 48K, which is not much for Logo (Interpreter with Grabage Collection).
There are negotiations (from ABBUC) underway to get Atari Logo free, maybe Open Source it or make it available again including documentation, and improve it to use also extended memory. I will post more on this when new info is available.
Best regards
Carsten