atari2600land, on Mon Aug 24, 2009 5:55 PM, said:
It's not going to be an exact port, so things will remain a bit different. I've added a few more screens, but am having trouble figuring out why jumping on an enemy and then jumping from it reaches the same height as jumping off the ground. I'm also going to try and see if I can get it scrolling (it's like Pitfall right now.)
I know it's not going to be an exact port, but one of the main features of SMB2 was that you could go backwards, I think you should make it so it lets you go backwards















