I'm a designer/illustrator and something I've always wanted to do is design for a 2600 game. By this I mean the stickers, promo poster, packaging etc. Purely as a personal / portfolio thing of course. Anyway, it's something I will be doing regardless, but I'd *really* like it to be a real actual game. Anyone looking through my portfolio wouldn't basically know it was really functional and not just a mock-up but it is more a personal thing in that respect. I'm sure everyone here can relate to that to some degree.
If anyone would be interested in helping me realise this, I'd really appreciate hearing from you. Being a personal thing I can't afford to pay very much, but I know what it's like having people expecting freebies so I'd like to offer to pay for materials and a small amount to show my appreciation.
I've worked on a few games before, including graphics for a couple of (small) commercial games, but I'm a relatively poor programmer, and never worked on anything so dauntingly low-level. This is why I'd prefer to leave the coding side to someone that can actually do it! I can help with the graphics/sound side of things though. I've worked on mobile phone games, so I'm used to tiny sprites and restrictive palattes (not THIS restrictive of course - but will do what ever's possible!).
I plan on starting work on this later this month, I'm not 100% sure on what kind of game I want right now, but I plan to base it upon an animation I made with my other half a while back: http://video.google....p;q=crazy daisy
It actually very loosely takes some inspiration from Howitzer / Outlaw, so perhaps something similar would be appropriate. I'm not very clued up on the technical side of the Atari 2600 so it'd aid me a lot in deciding if you help me to understand the restrictions. For example, I've seen games (like Pitfall) that seem to have 16 unique colours - even the ST only had 16 colours (IIRC), so I'm assuming it was in bands of different palettes, but don't really have a clue.
Many thanks!
Rik















