Pink Panther 2600 Prototype On Ebay
Started by Shawn Sr., Sep 12 2006 2:14 PM
173 replies to this topic
#51
Posted Sat Sep 16, 2006 7:25 PM
I'd wager - not likely - however.. Does anyone know if this is rumoured to be a fun game? It doesn't really seem to be worth the obsessive compulsive bother if it turns out to be a real turd of a game in terms of game play. Were there any reviews of this game in the gaming mags of the era? Curious.
#52
Posted Sat Sep 16, 2006 7:56 PM
As long as its close to complete it won't matter. The same pattern used by others is still a good way to make some real good money.
1. Buy said proto
2. Don't speak a word to anyone as to gameplay
3. Make 250 or 500 copies
4. Slap $49.99 price on it.
5. Repeat as desired.
1. Buy said proto
2. Don't speak a word to anyone as to gameplay
3. Make 250 or 500 copies
4. Slap $49.99 price on it.
5. Repeat as desired.
birdie3, on Sun Sep 17, 2006 1:25 AM, said:
I'd wager - not likely - however.. Does anyone know if this is rumoured to be a fun game? It doesn't really seem to be worth the obsessive compulsive bother if it turns out to be a real turd of a game in terms of game play. Were there any reviews of this game in the gaming mags of the era? Curious. 
#53
#54
#55
Posted Sun Sep 17, 2006 1:34 AM
Buyatari, on Sat Sep 16, 2006 11:35 PM, said:
If someone had the dump why would they buy it? Don't buy the cow when you got the milk for free.
#56
Posted Sun Sep 17, 2006 8:01 AM
Quote
Maybe some collectors think different here, but many people are buying e.g. homebrews even though the ROMs are available for download.
Reread what I responding to. I am sure he didn't sell this cart on the side for $50 (price of a homebrew) esp when he had a bid at $1500. If someone went there and was able to download the ROM without him knowing they would have it for free. In that case the auction would have continued most likely without any of us ever knowing. Well at least until someone released 250 carts out of the blue.
Two main reasons this could have ended early.
1. He was offered a shit ton of money
2. He got so many questions he started to entertain the idea that a tested working cart might sell for more money than an untested one. A LOT more.
I think its #2.
Edited by Buyatari, Sun Sep 17, 2006 8:02 AM.
#57
Posted Sun Sep 17, 2006 8:17 AM
Buyatari, on Sun Sep 17, 2006 4:01 PM, said:
Reread what I responding to. I am sure he didn't sell this cart on the side for $50 (price of a homebrew) esp when he had a bid at $1500.
Quote
If someone went there and was able to download the ROM without him knowing they would have it for free. In that case the auction would have continued most likely without any of us ever knowing. Well at least until someone released 250 carts out of the blue.
#58
Posted Wed Sep 20, 2006 6:21 PM
It is back.
http://cgi.ebay.com/PINK-PANTHER-4-ATARI-M...1QQcmdZViewItem
Someone told me that they were interested in this game. My message to you is that I think the price is too high but that is my opinion.
http://cgi.ebay.com/PINK-PANTHER-4-ATARI-M...1QQcmdZViewItem
Someone told me that they were interested in this game. My message to you is that I think the price is too high but that is my opinion.
#59
Posted Wed Sep 20, 2006 6:26 PM
Guess he found a 2600!
*Gasp*
..Al
*Gasp*
..Al
#61
Posted Wed Sep 20, 2006 6:59 PM
Wow, it is back up.....but for $3500.....not sure....
What can I do with $3500???? buy a bunch of clothes, buy some car parts including a new transmission, get some stock, buy groceries to feed the family, pay the mortgage, buy some CPUWIZ/ShyOne signature boxes (VERY NICE BY THE WAY)
and...still...have change
or
a Pink Panther proto
decisions, decisions.......
What can I do with $3500???? buy a bunch of clothes, buy some car parts including a new transmission, get some stock, buy groceries to feed the family, pay the mortgage, buy some CPUWIZ/ShyOne signature boxes (VERY NICE BY THE WAY)
and...still...have change
or
a Pink Panther proto
decisions, decisions.......
#62
Posted Wed Sep 20, 2006 7:05 PM
Wonder007, on Wed Sep 20, 2006 5:59 PM, said:
Wow, it is back up.....but for $3500.....not sure....
What can I do with $3500???? buy a bunch of clothes, buy some car parts including a new transmission, get some stock, buy groceries to feed the family, pay the mortgage, buy some CPUWIZ/ShyOne signature boxes (VERY NICE BY THE WAY)
and...still...have change
or
a Pink Panther proto
decisions, decisions.......
What can I do with $3500???? buy a bunch of clothes, buy some car parts including a new transmission, get some stock, buy groceries to feed the family, pay the mortgage, buy some CPUWIZ/ShyOne signature boxes (VERY NICE BY THE WAY)
and...still...have change
or
a Pink Panther proto
decisions, decisions.......
Pass on it and he will lower the price, I don't think anyone is going to dish that out, hard to get a decent return on it, even if 200 boxed repros are made from it.
#63
Posted Wed Sep 20, 2006 7:13 PM
True...I can't think of anybody in the Atari world that would pay that amount for a proto other than myself...unless I am forgetting somebody.
$3,500....I did not even pay that amount for Air Raid and I competed against some high profile collectors on that one, ones that would pay good money for rare Atari stuff.
$3,500....I did not even pay that amount for Air Raid and I competed against some high profile collectors on that one, ones that would pay good money for rare Atari stuff.
#64
Posted Wed Sep 20, 2006 7:33 PM
Geez, I think this guy is awfully greedy...he sure passed on a bid of $1,500 though....
#65
Posted Wed Sep 20, 2006 8:15 PM
Quote
$3,500....I did not even pay that amount for Air Raid and I competed against some high profile collectors on that one, ones that would pay good money for rare Atari stuff.
I wouldn't use Air raid as a measuring stick. If you paid $3500 for air raid $100,000 for Pink Panther wouldn't be too much.
Quote
Pass on it and he will lower the price, I don't think anyone is going to dish that out, hard to get a decent return on it, even if 200 boxed repros are made from it.
I never produced a homebrew but I was under the impression that every run of 250 boxed game would net you appox 10k in profits.
#66
Posted Wed Sep 20, 2006 8:33 PM
Now that we got screenshots,anyone care to make a homebrew of it?
Edited by Breakpack, Wed Sep 20, 2006 8:33 PM.
#67
Posted Wed Sep 20, 2006 8:54 PM
Buyatari, on Wed Sep 20, 2006 7:15 PM, said:
I never produced a homebrew but I was under the impression that every run of 250 boxed game would net you appox 10k in profits.
More like $5000 in profit, if you sell them all! Which isn't easy, especially not with a property like Pink Panther.
#68
Posted Wed Sep 20, 2006 8:57 PM
Looks like this guy went all out on his Atari. Must have been Gold Plated or something, because it ran up the price by $2000!
Where do you get that figure?
Doing a bit of reverse calculation here, I'm guessing you're thinking $40 per boxed copy. However, $40 per boxed copy only means $10,000 in revenue, not profits. Each copy includes costs related to materials, printing, royalties (to whatever artist(s) you hire), and manufacturing. More likely than not, those figures would easily add up to $35-$37, bringing the actual profits to a meager $750 - $1,250. There's no way you'd recover $3,500 on that sale unless you jacked up the price per copy to take it into account. Of course, if you jack up the price per copy, fewer will sell.
Sooo... caveat emptor.
Buyatari, on Wed Sep 20, 2006 9:15 PM, said:
I never produced a homebrew but I was under the impression that every run of 250 boxed game would net you appox 10k in profits.
Doing a bit of reverse calculation here, I'm guessing you're thinking $40 per boxed copy. However, $40 per boxed copy only means $10,000 in revenue, not profits. Each copy includes costs related to materials, printing, royalties (to whatever artist(s) you hire), and manufacturing. More likely than not, those figures would easily add up to $35-$37, bringing the actual profits to a meager $750 - $1,250. There's no way you'd recover $3,500 on that sale unless you jacked up the price per copy to take it into account. Of course, if you jack up the price per copy, fewer will sell.
Sooo... caveat emptor.
#69
#70
Posted Wed Sep 20, 2006 9:14 PM
jbanes, on Wed Sep 20, 2006 7:57 PM, said:
Looks like this guy went all out on his Atari. Must have been Gold Plated or something, because it ran up the price by $2000!
Where do you get that figure?
Doing a bit of reverse calculation here, I'm guessing you're thinking $40 per boxed copy. However, $40 per boxed copy only means $10,000 in revenue, not profits. Each copy includes costs related to materials, printing, royalties (to whatever artist(s) you hire), and manufacturing. More likely than not, those figures would easily add up to $35-$37, bringing the actual profits to a meager $750 - $1,250. There's no way you'd recover $3,500 on that sale unless you jacked up the price per copy to take it into account. Of course, if you jack up the price per copy, fewer will sell.
Sooo... caveat emptor.
Buyatari, on Wed Sep 20, 2006 9:15 PM, said:
I never produced a homebrew but I was under the impression that every run of 250 boxed game would net you appox 10k in profits.
Doing a bit of reverse calculation here, I'm guessing you're thinking $40 per boxed copy. However, $40 per boxed copy only means $10,000 in revenue, not profits. Each copy includes costs related to materials, printing, royalties (to whatever artist(s) you hire), and manufacturing. More likely than not, those figures would easily add up to $35-$37, bringing the actual profits to a meager $750 - $1,250. There's no way you'd recover $3,500 on that sale unless you jacked up the price per copy to take it into account. Of course, if you jack up the price per copy, fewer will sell.
Sooo... caveat emptor.
Your calculations are wayyyy flawed.
#71
Posted Wed Sep 20, 2006 9:29 PM
If someone buys this proto he is only purchasing the physical prototype to the game. It doesn't give the buyer the right to reproduce the game and sell boxed copies of it. It wasn't that long ago that a Pink Panther movie was released. The Pink Panther name and image is something that I am sure the owners wish to protect.
#72
Posted Wed Sep 20, 2006 9:39 PM
mcgrail0007, on Wed Sep 20, 2006 8:29 PM, said:
If someone buys this proto he is only purchasing the physical prototype to the game. It doesn't give the buyer the right to reproduce the game and sell boxed copies of it. It wasn't that long ago that a Pink Panther movie was released. The Pink Panther name and image is something that I am sure the owners wish to protect.
That is what I was getting at, you would have to pull the same thing the CGE guys did with Snow White, which is also heavily protected.
#74
Posted Wed Sep 20, 2006 11:20 PM
CPUWIZ, on Wed Sep 20, 2006 10:14 PM, said:
Your calculations are wayyyy flawed. 
I think you'll agree that it all comes down to how inexpensive you can make each link in the supply chain. An example of a basic set of costs might be (more figures pulled out of thin air, yipee!):
- Board - $2.50
- ROM - $1.00
- Cart shell - $3.00
- Label - $0.50
- Box - $10.00
- Artwork Royalties - $2.00
- Glossy Manual - $3.00
So on and so forth.
Am I still wrong?
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