Jump to content



1

Need A Pac-Man Collection Cart.


22 replies to this topic

#1 Atariboy2600 OFFLINE  

Atariboy2600

    Stargunner

  • 1,774 posts

Posted Fri Oct 6, 2006 2:06 PM

As Im seeing that the new Pac-Man Collecion is coming for the Colecovison I was wondering if there's going to be one made for the 7800 with Pac-Man, Ms. Pac-Man and Pac-Man Plus in one cart :ponder:

Here's a mockup screen menu I made in how the main title looks.

Posted Image

#2 PacManPlus OFFLINE  

PacManPlus

    River Patroller

  • 3,320 posts
  • Location:Naples, Florida

Posted Fri Oct 6, 2006 2:27 PM

Ouch.

I'm not quite at the ability level to do something like that yet.

:(

Edited by PacManPlus, Fri Oct 6, 2006 2:31 PM.


#3 Atariboy2600 OFFLINE  

Atariboy2600

    Stargunner

  • 1,774 posts

Posted Fri Oct 6, 2006 2:40 PM

View PostPacManPlus, on Fri Oct 6, 2006 3:27 PM, said:

Ouch.

I'm not quite at the ability level to do something like that yet.

:(


Well I know theres many that knows this on here if you can fine some one that could help you in this3 in 1 cart games^_^

#4 Breakpack OFFLINE  

Breakpack

    Breakpack for the new millenium :D

  • 4,183 posts
  • Location:Austell, GA

Posted Fri Oct 6, 2006 2:44 PM

View PostAtariboy2600, on Fri Oct 6, 2006 4:40 PM, said:

View PostPacManPlus, on Fri Oct 6, 2006 3:27 PM, said:

Ouch.

I'm not quite at the ability level to do something like that yet.

:(


Well I know theres many that knows this on here if you can fine some one that could help you in this3 in 1 cart games^_^


Posted Image

#5 Atariboy2600 OFFLINE  

Atariboy2600

    Stargunner

  • 1,774 posts

Posted Fri Oct 6, 2006 4:02 PM

Huuummm... :twisted:

#6 CPUWIZ OFFLINE  

CPUWIZ

    Rarity 11

  • 26,327 posts
  • Cartridge Recycler
  • Location:SoCal

Posted Fri Oct 6, 2006 5:17 PM

That would require a special circuit board. :ponder:

#7 kenfused OFFLINE  

kenfused

    Stargunner

  • 1,192 posts
  • Location:Columbus, Ohio

Posted Fri Oct 6, 2006 6:25 PM

Are they 16K each? If so and with source code it might be not too difficult.

#8 PacManPlus OFFLINE  

PacManPlus

    River Patroller

  • 3,320 posts
  • Location:Naples, Florida

Posted Fri Oct 6, 2006 9:40 PM

Yes, they are, but what sucks is that there would by quite a bit of redundant code that I would rather see used for an additional 'Ms. Pac-Man Plus' game (to make it four games on one cart). So until I can get to that point of a near total reworking... Plus I would want to add the 'missing' row toward the top (and move the score somewhere else) like Nukey Shay originally suggested (see - I didn't forget!) ;)

I couldn't just stuff the three games in a 48K ROM - you would need additional ROM for a menu screen, no?

Please keep in mind - I'm not trying to say that I know anywhere even remotely near what you know, Ken - I couldn't even come close. I'm just explaining what's kept me from attempting it.

The other thing is I think Ms. Pac-Man uses all of the 4K available RAM (I had to re-use some locations for my own purposes).
Ken, do you know (and could you tell me) the complete address range for RAM?

Edited by PacManPlus, Fri Oct 6, 2006 9:43 PM.


#9 kenfused OFFLINE  

kenfused

    Stargunner

  • 1,192 posts
  • Location:Columbus, Ohio

Posted Sat Oct 7, 2006 9:56 AM

View PostPacManPlus, on Fri Oct 6, 2006 11:40 PM, said:

Yes, they are, but what sucks is that there would by quite a bit of redundant code that I would rather see used for an additional 'Ms. Pac-Man Plus' game (to make it four games on one cart). So until I can get to that point of a near total reworking... Plus I would want to add the 'missing' row toward the top (and move the score somewhere else) like Nukey Shay originally suggested (see - I didn't forget!) ;)

I couldn't just stuff the three games in a 48K ROM - you would need additional ROM for a menu screen, no?

Please keep in mind - I'm not trying to say that I know anywhere even remotely near what you know, Ken - I couldn't even come close. I'm just explaining what's kept me from attempting it.

The other thing is I think Ms. Pac-Man uses all of the 4K available RAM (I had to re-use some locations for my own purposes).
Ken, do you know (and could you tell me) the complete address range for RAM?
Well maybe some of the graphics could be shared or combined? I know centipede did some stuff like putting code into little 64 byte free blocks in the graphics to save rom space which might complicate things. True, I don't know how much free space could be scraped up for a menu. For the RAM I would have to go back and look at a memory map, there is lots of weird mirroring and stuff probably mostly thanks to its 2600 compatability.

You could maybe do something simpler like pressing pause on the title screen in one game would just zero out some ram and hardware and jump to the start address of another. If you have source, are you recompiling the games or just using the source as a roadmap for patching the game?

--Ken

#10 gambler172 OFFLINE  

gambler172

    River Patroller

  • 2,060 posts
  • none
  • Location:germany

Posted Sat Oct 7, 2006 10:34 AM

Hi Ken
would be great to have a cart with all Pac Man hacks for the 7800.
greetings gambler172

#11 PacManPlus OFFLINE  

PacManPlus

    River Patroller

  • 3,320 posts
  • Location:Naples, Florida

Posted Sun Oct 8, 2006 6:07 PM

View Postkenfused, on Sat Oct 7, 2006 11:56 AM, said:

View PostPacManPlus, on Fri Oct 6, 2006 11:40 PM, said:

Yes, they are, but what sucks is that there would by quite a bit of redundant code that I would rather see used for an additional 'Ms. Pac-Man Plus' game (to make it four games on one cart). So until I can get to that point of a near total reworking... Plus I would want to add the 'missing' row toward the top (and move the score somewhere else) like Nukey Shay originally suggested (see - I didn't forget!) ;)

I couldn't just stuff the three games in a 48K ROM - you would need additional ROM for a menu screen, no?

Please keep in mind - I'm not trying to say that I know anywhere even remotely near what you know, Ken - I couldn't even come close. I'm just explaining what's kept me from attempting it.

The other thing is I think Ms. Pac-Man uses all of the 4K available RAM (I had to re-use some locations for my own purposes).
Ken, do you know (and could you tell me) the complete address range for RAM?
Well maybe some of the graphics could be shared or combined? I know centipede did some stuff like putting code into little 64 byte free blocks in the graphics to save rom space which might complicate things. True, I don't know how much free space could be scraped up for a menu. For the RAM I would have to go back and look at a memory map, there is lots of weird mirroring and stuff probably mostly thanks to its 2600 compatability.

You could maybe do something simpler like pressing pause on the title screen in one game would just zero out some ram and hardware and jump to the start address of another. If you have source, are you recompiling the games or just using the source as a roadmap for patching the game?

--Ken

I have a couple of ideas floating around in my head. Let me see what I can do. Thanks! :) Is it ok with you if once in a while I ask you questions?

Bob

#12 jpfalcon2003 OFFLINE  

jpfalcon2003

    Stargunner

  • 1,386 posts
  • Location:New Orleans, LA area

Posted Mon Oct 9, 2006 11:45 PM

Would be cool to have if the Ms. Pac-Man version was fast Ms. Pac-Man on the cart.

#13 Shawn Sr. OFFLINE  

Shawn Sr.

    Anti-Keyboard Warrior

  • 12,489 posts

Posted Tue Oct 10, 2006 2:17 PM

The damn thing will end up being like a 16in1 pacman cart cause everyone will want different compilations of the different pac games so best bet would be to put them all on one. That is unless you want to make custom code each time for sets of 4 (or "x" whatever) games for each person intrested.

#14 Breakpack OFFLINE  

Breakpack

    Breakpack for the new millenium :D

  • 4,183 posts
  • Location:Austell, GA

Posted Tue Oct 10, 2006 2:47 PM

A hidden Super Pac-Man game on there definately be a welcome surprise. ;)

#15 PacManPlus OFFLINE  

PacManPlus

    River Patroller

  • 3,320 posts
  • Location:Naples, Florida

Posted Thu Oct 12, 2006 11:48 AM

:D

Attached Images

  • newms.jpg


#16 jpfalcon2003 OFFLINE  

jpfalcon2003

    Stargunner

  • 1,386 posts
  • Location:New Orleans, LA area

Posted Fri Oct 13, 2006 2:29 AM

View PostBreakpack, on Tue Oct 10, 2006 3:47 PM, said:

A hidden Super Pac-Man game on there definately be a welcome surprise. ;)
Jr. Pac-Man or Baby Pac-man would be even better

#17 Shawn Sr. OFFLINE  

Shawn Sr.

    Anti-Keyboard Warrior

  • 12,489 posts

Posted Fri Oct 13, 2006 4:28 PM

View Postjpfalcon2003, on Fri Oct 13, 2006 4:29 AM, said:

View PostBreakpack, on Tue Oct 10, 2006 3:47 PM, said:

A hidden Super Pac-Man game on there definately be a welcome surprise. ;)
Jr. Pac-Man or Baby Pac-man would be even better

All the above :D

#18 PacManPlus OFFLINE  

PacManPlus

    River Patroller

  • 3,320 posts
  • Location:Naples, Florida

Posted Mon Oct 16, 2006 11:47 AM

Making quite a bit of headway on my new project. ;)

Another week or two...

Unfortunately, there won't be any room on it for Super, Jr., or Baby, though :(

more details as I get them :)

#19 Atariboy2600 OFFLINE  

Atariboy2600

    Stargunner

  • 1,774 posts

Posted Mon Oct 16, 2006 1:22 PM

View PostPacManPlus, on Mon Oct 16, 2006 12:47 PM, said:

Making quite a bit of headway on my new project. ;)

Another week or two...

Unfortunately, there won't be any room on it for Super, Jr., or Baby, though :(

more details as I get them :)

Super, Jr., or Baby? I know about Jr but I had yet to see Super or Baby Pac-Man, does that mean you going to bring them to life? :ponder:

#20 Breakpack OFFLINE  

Breakpack

    Breakpack for the new millenium :D

  • 4,183 posts
  • Location:Austell, GA

Posted Mon Oct 16, 2006 1:25 PM

View PostAtariboy2600, on Mon Oct 16, 2006 3:22 PM, said:

View PostPacManPlus, on Mon Oct 16, 2006 12:47 PM, said:

Making quite a bit of headway on my new project. ;)

Another week or two...

Unfortunately, there won't be any room on it for Super, Jr., or Baby, though :(

more details as I get them :)

Super, Jr., or Baby? I know about Jr but I had yet to see Super or Baby Pac-Man, does that mean you going to bring them to life? :ponder:

THERE'S GONNA BE A 7800 JR.!!!!!?
















































YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!!!!!!!

#21 PacManPlus OFFLINE  

PacManPlus

    River Patroller

  • 3,320 posts
  • Location:Naples, Florida

Posted Mon Oct 16, 2006 5:54 PM

Whoa - hold on there everyone ! I said (in that post) that I didn't have room for hose games - because they were asked about in the prior post...

oof... :P

#22 Breakpack OFFLINE  

Breakpack

    Breakpack for the new millenium :D

  • 4,183 posts
  • Location:Austell, GA

Posted Mon Oct 16, 2006 5:59 PM

But,ya didn't say it couldnt be done on another cart.....


















































:)

#23 diggs130 OFFLINE  

diggs130

    Stargunner

  • 1,313 posts
  • Location:minnesota

Posted Mon Oct 16, 2006 7:11 PM

pac multicart :cool:


















































I want one for sure~








































Jr pac :cool: :cool:




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users