Jump to content

7800 Pac-Man collection here!


219 replies to this topic

#201  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Wed Nov 15, 2006 7:02 AM

Hey Trebor:

Thanks for the input!

Yes, I did change the colors of the maze (and monsters) to more closely match the Arcade. For example, the first maze in the arcade has *absolutely no pink* anywhere in it. It is a red border with a tan/peach(?) interior (see pictures of MAME capture). It bothered me that they made everything shades of pink in the original release instead of at least trying to get close to the arcade colors. (Especially Blinky, which they made 'Hot Pink' instead of Red). (BTW, the placement of the energizers on the first maze was incorrect as well. :ponder: For someone who supposedly programmed the Arcade version, they sure got quite a few things wrong)

As far as the monsters, I tred to get them as close as possible to the arcade but I think there may still be some issue with the palette as far as Inky goes. When I play it on the real thing, he does seem more blue than green (although that might just be my TV):

Hope this helps! :)

Attached Thumbnails

  • Attached Image: P_Collection___Best.PNG

Attached Images

  • Attached Image: maze.png
  • Attached Image: Inky.png

Edited by PacManPlus, Wed Nov 15, 2006 7:08 AM.


#202  

    Dragonstomper

  • 865 posts
  • Joined: 23-April 01

Posted Wed Nov 15, 2006 9:32 AM

View PostPacManPlus, on Wed Nov 15, 2006 1:02 PM, said:

Yes, I did change the colors of the maze (and monsters) to more closely match the Arcade. For example, the first maze in the arcade has *absolutely no pink* anywhere in it. It is a red border with a tan/peach(?) interior (see pictures of MAME capture). It bothered me that they made everything shades of pink in the original release instead of at least trying to get close to the arcade colors. (Especially Blinky, which they made 'Hot Pink' instead of Red). (BTW, the placement of the energizers on the first maze was incorrect as well. :ponder: For someone who supposedly programmed the Arcade version, they sure got quite a few things wrong)

As far as the monsters, I tred to get them as close as possible to the arcade but I think there may still be some issue with the palette as far as Inky goes. When I play it on the real thing, he does seem more blue than green (although that might just be my TV):

Hope this helps! :)

Thanks for the response PacManPlus! I definitely see the change for the better with everything, except Inky. Is it possible to revert back to the original color/hue of Inky as set in the original Ms. Pac-Man released for the 7800? Everything else looks indeed closer to the Arcade version, thanks to your changes :)

Moreover, not just the colors/hues and maze changes make this "hack" (I still have a hard time describing the work you've done as such), closer to the arcade, additionally, thank you as well for incorporating all the different sprite modifications too! Excellent work.

-Trebor

#203  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Wed Nov 15, 2006 11:20 AM

Hey Trebor:

Thanks :)

I just looked again at the screen captures from the updated palette (from three posts ago), and IMHO I think Inky is too 'light' there. If you see the MAME screen cap that I did in the post above, I actually think the updated one is closer (especially when playing it on the real thing). I still have a feeling that palette is not 100% yet (maybe 95%) ;) ... But *definately* much closer than it was before. :)

Bob

Edited by PacManPlus, Wed Nov 15, 2006 11:21 AM.


#204  

    River Patroller

  • 2,030 posts
  • Joined: 04-April 04
  • none
  • Location:germany

Posted Wed Nov 15, 2006 12:12 PM

View PostAtariboy2600, on Tue Nov 14, 2006 9:40 AM, said:

View PostPacManPlus, on Tue Nov 14, 2006 7:55 AM, said:

Hi Guys:

There is going to be a manual, but unfortunately no box. It just comes out to be too cost prohibitive and time consuming. :(

Thanks again for the compliments! :)
Bob
Is there anyway I can still get a box for my self? How much is to make one box?
Hi Atariboy

Yes,there is a way to get the boxes.Ask Marc.I own this 2 boxes now.Marc made them for me.
They look really great and are worth its money.
greetings Walter

#205  

    Dragonstomper

  • 865 posts
  • Joined: 23-April 01

Posted Thu Nov 16, 2006 4:12 PM

View PostPacManPlus, on Wed Nov 15, 2006 5:20 PM, said:

Hey Trebor:

Thanks :)

I just looked again at the screen captures from the updated palette (from three posts ago), and IMHO I think Inky is too 'light' there. If you see the MAME screen cap that I did in the post above, I actually think the updated one is closer (especially when playing it on the real thing). I still have a feeling that palette is not 100% yet (maybe 95%) ;) ... But *definately* much closer than it was before. :)

Bob

Hi Bob,

Again, thanks for the continued reponse(s). I respect your decision. :D

-Trebor

#206  

    Stargunner

  • 1,774 posts
  • Joined: 09-August 04

Posted Thu Nov 16, 2006 8:40 PM

View PostPacManPlus, on Wed Nov 15, 2006 1:20 PM, said:

Hey Trebor:

Thanks :)

I just looked again at the screen captures from the updated palette (from three posts ago), and IMHO I think Inky is too 'light' there. If you see the MAME screen cap that I did in the post above, I actually think the updated one is closer (especially when playing it on the real thing). I still have a feeling that palette is not 100% yet (maybe 95%) ;) ... But *definately* much closer than it was before. :)

Bob


Hey I just got the game today and it played great. BTW there's one thing that bugs me is in the beginning Title of Ms. Pac-Man was there flashing dots goes around the created? The one I have dont or thats just me?

#207  

    River Patroller

  • 3,320 posts
  • Joined: 17-September 05
  • Location:Montreal, Canada

Posted Thu Nov 16, 2006 9:49 PM

View Postgambler172, on Wed Nov 15, 2006 1:12 PM, said:

Yes,there is a way to get the boxes.Ask Marc.I own this 2 boxes now.Marc made them for me. They look really great and are worth its money.
Sorry if I missed something obvious, but who is this 'Marc' fellow, and does he take special custom requests?

EDIT: Okay, we're talking about Marc Oberhäuser. Should have checked before asking. :D So, Atariboy2600 and Marc, are you up for a special project? Nothing difficult, but it's a project I've been thinking about for months now. PM me for details, please. :)

Edited by Pixelboy, Thu Nov 16, 2006 10:05 PM.


#208  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Fri Nov 17, 2006 5:47 AM

View PostAtariboy2600, on Thu Nov 16, 2006 9:40 PM, said:

Hey I just got the game today and it played great. BTW there's one thing that bugs me is in the beginning Title of Ms. Pac-Man was there flashing dots goes around the created? The one I have dont or thats just me?


Hey man:

That was one of the two things I had to sacrifice to get this to work right. (I had to use the 'flashing dots' characters of the marquee for the 'double line' around the outside of the maze). The other thing was the color of the first maze in Ultra Pac-Man (Blue instead of Pink like the arcade).

Bob

Edited by PacManPlus, Fri Nov 17, 2006 5:48 AM.


#209  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Tue Nov 21, 2006 5:35 AM

Just noticed something after level 128 (hey, you never know, someone may reach it!) Strange things start to happen like the speed varying greatly from level to level, the fruit becoming worth (something like) 123,238 points, etc. I almost left it in, as a bonus for making it that far into the game - but then I decided to fix it so here it is.

(Al, it's the same one I gave you) :)

Bob

Attached Files



#210  

    Dragonstomper

  • 865 posts
  • Joined: 23-April 01

Posted Tue Nov 21, 2006 6:11 AM

Hi Bob,

The palette discussed here:
http://www.atariage.com/forums/index.php?s...t&p=1179119

Is what will be used in the next version of MESS. Yes, it's that good :)

It appears the current value of Inky is falling somewhere in the range of rows B0 or C0.

Can you try changing Inky to row A0, say anywhere between 0xA0 thru 8xA0 (Probably most ideal 4xA0 thru 8xA0), and see how it looks on an actual TV? I bet it will be closer to Arcade accurate colors ;)

See the color palette chart here:
http://www.atariage.com/forums/index.php?a...st&id=64635

I can definitely understand your point in the earlier post about the other color option (Original color) being too light and what you're currently using being darker and closer to the arcade color.

However, using a value in the range indicated above [0xA0 thru 9xA0], you'll achieve closer to "Arcade accurate" results :D

-Trebor

Edited by Trebor, Tue Nov 21, 2006 6:36 AM.


#211  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Tue Nov 21, 2006 5:26 PM

Hey Trebor:

Thanks again for your input.
I am using $BB for Inky's Color. (Aqua)

As per your suggestion, I did a test with $A5. As you can see from the pictures, Inky is much too blue on the real hardware.
IMHO, I believe I had found the closest color match to the arcade when choosing $BB, so I think am pretty much going to keep it.

Thanks for the input, though! :)
Bob

EDIT: The left picture is $A5, the right one is $BB

(sorry for the blurry pics)

Attached Thumbnails

  • Attached Image: DSCN0299.JPG
  • Attached Image: DSCN0300.JPG

Edited by PacManPlus, Tue Nov 21, 2006 5:27 PM.


#212  

    Dragonstomper

  • 865 posts
  • Joined: 23-April 01

Posted Tue Nov 21, 2006 7:28 PM

View PostPacManPlus, on Tue Nov 21, 2006 11:26 PM, said:

Hey Trebor:

Thanks again for your input.
I am using $BB for Inky's Color. (Aqua)

As per your suggestion, I did a test with $A5. As you can see from the pictures, Inky is much too blue on the real hardware.
IMHO, I believe I had found the closest color match to the arcade when choosing $BB, so I think am pretty much going to keep it.

Thanks for the input, though! :)
Bob

EDIT: The left picture is $A5, the right one is $BB

(sorry for the blurry pics)

Wow. Thanks for your patience and testing this for me. I really appreciate your generosity and kindness. It was extra considerate of you to even post pictures for me, thanks again!

Sooo...although I still believe the color choice is too green (You wouldn't mind trying $AB would you...lol. Apparently, the palette colors are much more blue [Or sometimes called cooler/cool temp], on your actual TV)...where do I buy this work of art? :cool:

With box/without box, manual/no manual...I'll take it! :love:

Even if this was the worst hack I have ever seen (And thankfully it is one of the *best* instead), I would purchase this just for the sake of all the respect, patience and professionalism you have shown - Not just in this thread or/and just to me, but all your post to everyone.

Not to mention the support for the community - This is really fantastic work.

Thanks Again, Bob! You da man!

#213  

    Stargunner

  • 1,386 posts
  • Joined: 23-December 05
  • Location:New Orleans, LA area

Posted Sun Dec 10, 2006 2:16 AM

What's new on this game. Can't wait to get a copy.

#214  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Sun Dec 10, 2006 7:55 AM

Oops - just saw your post Trebor - Thanks!

The game should be available within the next day or two; keep you eyes open! :D

Thanks, everyone
Bob

#215  

    Quadrunner

  • 27,072 posts
  • Joined: 23-January 01
  • Location:NGC 224

Posted Sun Dec 10, 2006 7:59 AM

View Postjpfalcon2003, on Sun Dec 10, 2006 2:16 AM, said:

What's new on this game. Can't wait to get a copy.
Posted Image

:)

..Al

#216  

    Breakpack for the new millenium :D

  • 4,181 posts
  • Joined: 26-September 03
  • Location:Austell, GA

Posted Sun Dec 10, 2006 1:46 PM

View PostAlbert, on Sun Dec 10, 2006 8:59 AM, said:

View Postjpfalcon2003, on Sun Dec 10, 2006 2:16 AM, said:

What's new on this game. Can't wait to get a copy.
Posted Image

:)

..Al

I want one!!!!! :lust:

#217  

    River Patroller

  • 3,527 posts
  • Joined: 19-February 02
  • We stinks.
  • Location:the Spanish and Indian home of the heroes and villains

Posted Sun Dec 10, 2006 9:14 PM

ME FIRST!!!!

#218  

    Stargunner

  • 1,774 posts
  • Joined: 09-August 04

Posted Mon Dec 11, 2006 10:59 AM

View PostAlbert, on Sun Dec 10, 2006 9:59 AM, said:

View Postjpfalcon2003, on Sun Dec 10, 2006 2:16 AM, said:

What's new on this game. Can't wait to get a copy.
Posted Image

:)

..Al


Wow never knew my art can go soo far^_^

#219  

    Star Raider

  • 65 posts
  • Joined: 11-August 06
  • Location:Central Californa (Visalia)

Posted Tue Dec 12, 2006 5:08 AM

View PostPacManPlus, on Sun Dec 10, 2006 8:55 AM, said:

Oops - just saw your post Trebor - Thanks!

The game should be available within the next day or two; keep you eyes open! :D

Thanks, everyone
Bob


I've been keeping an eye on this topic and its good to see the project is nearing completion. I bought 3 games off you earlier this year and love everyone of them. Just let us know when you'll be taking orders because your work is first rate.

:cool:

Atariboy 2600-those scans are pretty nice dude. It makes the games even more exciting when you see such great game art to compliment a great game compilation.

Edited by Angelus, Tue Dec 12, 2006 5:11 AM.


#220  

    River Patroller

  • 3,166 posts
  • Joined: 19-June 02
  • Location:Naples, Florida

Posted Tue Dec 12, 2006 8:01 AM

Thank you very much! :)

Actually that cart is going to be offered here through AtariAge - not by me this time (it will have a manual as well)

Al does a much better job of cart-making anyway :)

Bob





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users