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7800 Pac-Man collection here!


219 replies to this topic

#26  

    Stargunner

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Posted Fri Oct 20, 2006 11:25 AM

View PostLord Helmet, on Fri Oct 20, 2006 10:20 AM, said:

I actually like the one that has the full blue background...you just need to put it on a clear cartridge shell :)

Too bad the blue ones are no more :(

Or better yet a Yellow Cartridge shell :D

#27  

    Quadrunner

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Posted Fri Oct 20, 2006 2:20 PM

View PostAtariboy2600, on Fri Oct 20, 2006 12:10 AM, said:


One Multi text coming up :D

Perfecto!!

View PostAtariboy2600, on Fri Oct 20, 2006 1:25 PM, said:


Or better yet a Yellow Cartridge shell :D


I'm working on that but doubt it will be in time for this particular release :cool:

Edited by Shawn Sr., Fri Oct 20, 2006 2:22 PM.


#28  

    Quadrunner

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Posted Fri Oct 20, 2006 2:21 PM

..

Edited by Shawn Sr., Fri Oct 20, 2006 2:22 PM.


#29  

    Stargunner

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Posted Fri Oct 20, 2006 2:25 PM

I also made these two FUll Label art with the Corner Sticker in both 'SUPER GAME CARTRIDGE' and 'MULTI GAME CARTRIDGE' in a clear triangle line.

Attached Thumbnails

  • Attached Image: a78_pacman_collection_label_FULL_SUPER.jpg
  • Attached Image: a78_pacman_collection_label_FULL_MULTI.jpg


#30  

    Stargunner

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Posted Fri Oct 20, 2006 2:41 PM

Whats crasy is that I drew this back in 2005:P BTW do you wanted Pac-Man, Ms.Pac-Man and Blue Ghost as a Clipart so you can use them on say making a Manual? Heres the three in small GIF and if you wanted the larger size PM me.

Posted Image

#31  

    Quadrunner

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Posted Fri Oct 20, 2006 3:35 PM

The full label with the multi game logo and a yellow shell would be the bomb!!

#32  

    River Patroller

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Posted Sat Oct 21, 2006 2:39 PM

Very, Very nice labels, dude :)

Ok - here is the first beta of this multi game.

There are 4 things I still want to work on before I call it 'finished':

1) The 'Missing Row' - I have a direction to go in (thanks Ken!) so I will begin to look at it.
2) The 'Slower Pac Speed when eating dots' issue. This one is still eluding me, but I haven't given up yet!
3) The High Score Cart - not sure what to do here yet... I'm thinking of splitting up the games with their own entry (if I can)?
4) Auto Play mode - still buggy

32K Game - Version .01 below

Attached Files



#33  

    Stargunner

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Posted Sat Oct 21, 2006 5:11 PM

Hey some one had to do the second hard part of the game cart cuase you done soo much work on the game it self you needed some one to a hard job on the labeling too, hey you deservit^_^

#34  

    Breakpack for the new millenium :D

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Posted Sat Oct 21, 2006 5:31 PM

Hmmm,how cool would a transparent yellow cart be? :ponder:
:lust:

#35  

    Quadrunner

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Posted Sat Oct 21, 2006 6:01 PM

View PostBreakpack, on Sat Oct 21, 2006 7:31 PM, said:

Hmmm,how cool would a transparent yellow cart be? :ponder:
:lust:


I pictured it in a solid yellow myself.

#36  

    Quadrunner

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Posted Sat Oct 21, 2006 6:06 PM

View PostPacManPlus, on Sat Oct 21, 2006 4:39 PM, said:

Very, Very nice labels, dude :)


32K Game - Version .01 below


puckman won't start by pressing button 1 or 2. is there any room left on the menu to add a "throttle on\off"?

Just my 2 cents from about 2 mins of playing it. looking great Bob!!

#37  

    River Patroller

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Posted Sat Oct 21, 2006 6:54 PM

Hey Shawn:

Hmmm... I'm using ProSystem with it and it starts fine using button 2..

That yellow cartridge case is a great idea! :)

#38  

    Stargunner

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Posted Sat Oct 21, 2006 7:36 PM

View PostPacManPlus, on Sat Oct 21, 2006 7:54 PM, said:

Hey Shawn:

Hmmm... I'm using ProSystem with it and it starts fine using button 2..

That yellow cartridge case is a great idea! :)


Yes the Yellow Cart and FULL images label would LOOK good!^_^

#39  

    Breakpack for the new millenium :D

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Posted Sat Oct 21, 2006 7:41 PM

I'd like to place an order pleazze! :D

#40  

    Double Nickels on the Dime

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Posted Sat Oct 21, 2006 9:26 PM

meeee toooo :)

#41  

    Stargunner

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Posted Sat Oct 21, 2006 9:42 PM

View PostPacManPlus, on Sat Oct 21, 2006 4:39 PM, said:

Very, Very nice labels, dude :)

Ok - here is the first beta of this multi game.

There are 4 things I still want to work on before I call it 'finished':

1) The 'Missing Row' - I have a direction to go in (thanks Ken!) so I will begin to look at it.
2) The 'Slower Pac Speed when eating dots' issue. This one is still eluding me, but I haven't given up yet!
3) The High Score Cart - not sure what to do here yet... I'm thinking of splitting up the games with their own entry (if I can)?
4) Auto Play mode - still buggy

32K Game - Version .01 below
Looks really good. I sometimes also have had problems starting certain variations using the button (using MESS but will try on the real deal).
Not sure about how High Score Cart would work, the options make for quite a few variations. Also probably need more locatiions in RAM to store the non-HSC high score (actually does it already keep separate high scores per start level?).

#42  

    River Patroller

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Posted Sat Oct 21, 2006 10:20 PM

THIS IS SO FANTASTIC!!! All in 32K!!!

Allan

#43  

    Stargunner

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Posted Sat Oct 21, 2006 10:56 PM

View PostPacManPlus, on Sat Oct 21, 2006 7:54 PM, said:

Hey Shawn:

Hmmm... I'm using ProSystem with it and it starts fine using button 2..

That yellow cartridge case is a great idea! :)


Yes the Yellow Cart and FULL images label would LOOK good!^_^

#44  

    Stargunner

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Posted Sun Oct 22, 2006 12:36 AM

very nice looking labels. Have all these carts already though. Wish i had waited now. :(

#45  

    Quadrunner

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Posted Sun Oct 22, 2006 12:53 AM

Bob,

I'll try it agian. I'm using ProSystem also but real hardware will tell the true tale as soon as I get a chance to burn a chip for it. And as far as saves go with so many variations why not make it support the SaveKey? I think that would be the best route and also start to set a trend for 7800 homebrews to support the SaveKey as yours will be the second to support it with Ken's being the first with Qbert respectivly. I'm quite sure Richard and CPU can alot you enough SaveKey slots to make it work. And as far as the HSC routine, just have one overall score table. Kind of a best of scores deal (??).

#46  

    River Patroller

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Posted Sun Oct 22, 2006 6:45 AM

View PostShawn Sr., on Sun Oct 22, 2006 2:53 AM, said:

Bob,

I'll try it agian. I'm using ProSystem also but real hardware will tell the true tale as soon as I get a chance to burn a chip for it. And as far as saves go with so many variations why not make it support the SaveKey? I think that would be the best route and also start to set a trend for 7800 homebrews to support the SaveKey as yours will be the second to support it with Ken's being the first with Qbert respectivly. I'm quite sure Richard and CPU can alot you enough SaveKey slots to make it work. And as far as the HSC routine, just have one overall score table. Kind of a best of scores deal (??).
Not a bad idea Shawn :) I'll have to look into it. I may have to lay it out first before I know how to do this.



View Postjpfalcon2003, on Sun Oct 22, 2006 2:36 AM, said:

very nice looking labels. Have all these carts already though. Wish i had waited now. :(
That's actually one of the reasons I didn't want to do this at first. But a few people have asked for it, so I did it. I tried to put in some extra features (Plus mode for any game, fast mode for any game, random mazes) so it wouldn't be just the same games already sold put in a package... I tried to make it somewhat different :(


As for the game start, I'll give it a shot on the real deal as well :)
Thanks guys!

#47 ONLINE  

    Dragonstomper

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Posted Sun Oct 22, 2006 8:48 AM

Quote

I'm quite sure Richard and CPU can alot you enough SaveKey slots to make it work
No problem, just tell me how many slots you need

#48  

    River Patroller

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Posted Sun Oct 22, 2006 9:48 AM

Hi Bob
really great.I tried it out on my CC2.It works very well.It seems not to be so difficult to make carts.Maybe you can use the 7800 Pal Ms Pac Man carts.Because this has 32k.
And certainly i want one.
greetings Walter

#49  

    Dragonstomper

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Posted Sun Oct 22, 2006 12:31 PM

View PostPacManPlus, on Sat Oct 21, 2006 3:39 PM, said:

Very, Very nice labels, dude :)

Ok - here is the first beta of this multi game.

There are 4 things I still want to work on before I call it 'finished':

1) The 'Missing Row' - I have a direction to go in (thanks Ken!) so I will begin to look at it.
2) The 'Slower Pac Speed when eating dots' issue. This one is still eluding me, but I haven't given up yet!
3) The High Score Cart - not sure what to do here yet... I'm thinking of splitting up the games with their own entry (if I can)?
4) Auto Play mode - still buggy

32K Game - Version .01 below


Just tested it on real hardware. No issues that I could find. Very nicely done! A cheat mode would be nice - where you hold down the button you can go through the ghosts.

-Jeff

#50  

    River Patroller

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Posted Sun Oct 22, 2006 7:51 PM

Hi Guys!

Version .02

1) Added 'Button' option for Fast Mode to use the button to speed up.
2) Changed the Dot Munch sound for the Pac-Variant games. I like this one better :)
3) Tried to insure that there won't be any more button/start game issues. Let me know if you find one!
4) Limited the Attract mode to one rack, like the arcade :)

Not done yet! ;)

Bob

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