Bruce Tomlin, on Sun Nov 19, 2006 11:22 AM, said:
I really wouldn't go so far as to call them "sprites". A proper sprite allows you to set the X and Y position.
They're sprites; just describing their vertical position isn't as simple as a single Y position. The NES has normal sprites - X & Y position + pointer to the graphics data. But then it's limitted to 64 sprites unless you update the sprite array mid-screen. The 7800 can handle 30 on a single line.
But it's all just terminology, really. "Sprite" fits the bill close enough for me. (That's also why I refer to indirect sprites as tiles.) Taking about bitmaps makes me thing of full screen graphics. (Plus in some 7800 graphics modes the relationship between the bitmaps and the pixel colors is really strange.)