Update!
ElevatorsAmiss20070414.bin 4K
70 downloads
Changes: tweaked colors, added elevator change-of-direction sound effect when music isn't playing, changed scoring.
Any comments on the new colors:
Old scoring: you got what was left of the timer when you completed a floor and got the level*100 plus a difficulty bonus (0, 200, 400, 600) when you completed a level.
New scoring: you get what's left of the timer *plus* a difficulty bonus (0, 20, 40, 60) when you complete a floor and get the level*100 when you complete a level.
On normal difficulty, I average a timer bonus of ~50 per floor, plus the difficulty bonus (40 per floor); adds up to about 700 points per level. First level I get a 100 point bonus, 2nd level 200 pts, etc. So after 10 levels I'd have a score of about 12,700.
You wouldn't hit 100,000 until about level 40, and you'd roll the score around level 140.
How does that sound? I tend to think it increases too slowly at the beginning, but I'm not sure.
Cybergoth, on Fri Apr 13, 2007 10:55 PM, said:
vdub_bobby, on Fri Apr 13, 2007 10:50 PM, said:
Yeah. /sheepish
I had noticed that but hoped no one else would notice or care.

I'll take care of that.
The logic seems to be tricky here at first thought, but on second thought the boosting code just needs to be skipped when the maiden is standing precisely on the leftmost position on the bottom floor, or?
Oh, not too hard. I have a bit that determines if the fair maid is moving or not; I'll just skip the boost stuff if she ain't moving.
I did a bunch of work on this over the weekend, but I forgot about this. Have to wait for the next update.
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vdub_bobby, on Fri Apr 13, 2007 10:50 PM, said:
Also, I'm playing around with a "tick" sound when the elevators change direction and I just don't like it. I'll test it on hardware and mess with it some more, though.
Just forget about it then

Maybe - let me know what you think of what's in there now.
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One more thing: Why that odd RESET/SELECT handling?
Because...um...because I didn't put a lot of thought into it?
I'll take a look at that code for the next update.