Jump to content

Maids + Elevators = 2600 Homebrew


231 replies to this topic

#51  

    Quadrunner

  • 5,831 posts
  • Joined: 24-November 04
  • Boom bam.
  • Location:Seattle, WA

Posted Thu Mar 1, 2007 10:09 AM

It is a 2LK and only one of the scanlines updates the color. And in the 2 lines there are only 4 free cycles, so I don't think, even with only one color change per screen, that it can be handled on both lines.

You don't *have* to start with my maid sprite, you could create a wholly new one.

The black player will overlay the color player, so if the boundary is between skin and black (rather than between skin and white) then you can get a seeming-one-line change in color:

Attached Image: maid_modified.PNG

This doesn't look real great, but it illustrates: with a blank line (to hide the transition between skin-tone and white) the stretchy neck is eliminated. You could also just make the collar black for the same effect. I also make the two-line collar into a one-line collar, for no real reason. :) Well, other than I thought it looked a little better.

Edited by vdub_bobby, Thu Mar 1, 2007 10:26 AM.


#52  

    Chopper Commander

  • 151 posts
  • Joined: 26-May 01
  • Location:So. Cal

Posted Thu Mar 1, 2007 3:00 PM

"This is a very rough port/translation of the A8 games Elevator Repairman and Spy's Demise; I haven't figured out an exact title yet (sound familiar? :roll:), so feel free to make suggestions!

All other comments, suggestions, etc. welcome as well!"

How about 'Mad Maids' or Maid in America!

Edited by TunnelRunner, Thu Mar 1, 2007 3:01 PM.


#53  

    Thrust, Jammed, SWOOPS!

  • 16,625 posts
  • Joined: 25-April 01
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Thu Mar 1, 2007 3:43 PM

Hand maid

#54  

    Quadrunner

  • 5,831 posts
  • Joined: 24-November 04
  • Boom bam.
  • Location:Seattle, WA

Posted Thu Mar 1, 2007 5:03 PM

Keep those name suggestions coming! :D

#55  

    Quadrunner

  • 6,255 posts
  • Joined: 26-May 06
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Thu Mar 1, 2007 5:36 PM

How about "Attack of the Killer Elevators"?

#56  

    Quadrunner

  • 27,072 posts
  • Joined: 23-January 01
  • Location:NGC 224

Posted Thu Mar 1, 2007 5:39 PM

View Postatari2600land, on Thu Mar 1, 2007 6:36 PM, said:

How about "Attack of the Killer Elevators"?
Yeah, I don't really think this building is up to code (no pun intended). :)

..Al

#57  

    Dragonstomper

  • 624 posts
  • Joined: 28-August 05

Posted Thu Mar 1, 2007 7:58 PM

:arrow: :?: :arrow: Attached Image: maid.GIF

#58 ONLINE  

    River Patroller

  • 4,809 posts
  • Joined: 03-December 02
  • It's dead, Jim.
  • Location:Newhall, CA

Posted Thu Mar 1, 2007 10:04 PM

View Postvdub_bobby, on Thu Mar 1, 2007 3:03 PM, said:

Keep those name suggestions coming! :D
How about...

M*A*I*D

or...

M.A.I.D.

Of course, somebody else gets to figure out what it's an acronym for.

;)

#59  

    Quadrunner

  • 6,255 posts
  • Joined: 26-May 06
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Fri Mar 2, 2007 2:23 AM

View PostNathan Strum, on Thu Mar 1, 2007 8:04 PM, said:

View Postvdub_bobby, on Thu Mar 1, 2007 3:03 PM, said:

Keep those name suggestions coming! :D
How about...

M*A*I*D

or...

M.A.I.D.

Of course, somebody else gets to figure out what it's an acronym for.

;)
Mothers Against Inebriated Drivers, of course! ;)

How about M.A.U.D.E.
Must Avoid Undulating Deadly Elevators? ;)

#60 ONLINE  

    Quadrunner

  • 8,107 posts
  • Joined: 14-May 01
  • This is Sparta!
  • Location:Bavaria

Posted Fri Mar 2, 2007 2:33 AM

View Postvdub_bobby, on Wed Nov 15, 2006 5:18 PM, said:

3. Can use the fire button to go faster, at the cost of the timer speeding up

Either that, or instead of a timer have some "boost" power. If you make it all the way without using it - full score. BTW: Are you gonna randomize it some more or is it supposed to be a "pattern" game? Maybe make that two different modes or diff-switchable as well.

Greetings,
Manuel

#61  

    Quadrunner

  • 5,831 posts
  • Joined: 24-November 04
  • Boom bam.
  • Location:Seattle, WA

Posted Fri Mar 2, 2007 9:54 AM

View PostCybergoth, on Fri Mar 2, 2007 12:33 AM, said:

View Postvdub_bobby, on Wed Nov 15, 2006 5:18 PM, said:

3. Can use the fire button to go faster, at the cost of the timer speeding up

Either that, or instead of a timer have some "boost" power. If you make it all the way without using it - full score.
Actually, I think I'm going to drop the fire-button-boost idea.

Quote

BTW: Are you gonna randomize it some more or is it supposed to be a "pattern" game? Maybe make that two different modes or diff-switchable as well.
Kinda...both.
When you complete a level, one or more elevators will speed up (or, rarely, slow). The elevators are chosen randomly and the magnitude of the speed-up is also random.

However, the initial position and speeds of the elevators are fixed. So every game will start off as a "pattern game" but eventually that will change. I also may make initial elevator positions/speeds random in the Expert game setting.

#62  

    Quadrunner

  • 5,831 posts
  • Joined: 24-November 04
  • Boom bam.
  • Location:Seattle, WA

Posted Fri Mar 2, 2007 9:55 AM

View Postespire8, on Thu Mar 1, 2007 5:58 PM, said:

Nice. :)

#63  

    River Patroller

  • 2,960 posts
  • Joined: 01-April 04
  • Debaser
  • Location:your worst nightmare

Posted Fri Mar 2, 2007 11:21 AM

Another name - in the great tradition of Activision-style games with exclamation points:


MaiDay! MaiDay!

alternate spelling: Maid-Day!

After all - she has to get up to the roof because of some sort of emergency...

#64  

    Stargunner

  • 1,051 posts
  • Joined: 06-February 04
  • Moldova does it again.

Posted Fri Mar 2, 2007 3:49 PM

Why not use "Maid 'n Action"? It uses maid and action. It also sounds like "Maiden Action", "Maid in Action", and "Maid and Action"

#65 ONLINE  

    Quadrunner

  • 8,107 posts
  • Joined: 14-May 01
  • This is Sparta!
  • Location:Bavaria

Posted Fri Mar 2, 2007 6:40 PM

View Postvdub_bobby, on Fri Mar 2, 2007 4:54 PM, said:

Actually, I think I'm going to drop the fire-button-boost idea.

I hope not. It's kinda giving the player a means of at least trying to do something when otherwise he's just helpless. - A step towards reducing the feeling that success in the game depends more on luck than on skill :)

#66  

    Thrust, Jammed, SWOOPS!

  • 16,625 posts
  • Joined: 25-April 01
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Sat Mar 3, 2007 3:00 AM

I agree with Manuel.

#67  

    I am the Black Knight. Give me your money!

  • 6,933 posts
  • Joined: 02-December 04
  • Location:New Jersey

Posted Sun Mar 4, 2007 6:48 PM

I like the button boost idea. I think you should get more points if you complete a floor faster, but your time decreases quicker if you use the button pressing.

Game is colorful. I like that. So, is M*A*I*D supposed to be the sequel to M*A*S*H? If this is sold I think it should come with a t-shirt like the original M*A*S*H* did.

I don't really have any name suggestions for the game.. how about Elevator Reaction? You're reacting to the fact that you might die. Speaking of death, if there was a way to add in a death animation it would be nice. Not to mention a sound to know I've died, not just start at the beginning so quickly.

Edited by yuppicide, Sun Mar 4, 2007 6:49 PM.


#68  

    I am the Black Knight. Give me your money!

  • 6,933 posts
  • Joined: 02-December 04
  • Location:New Jersey

Posted Sun Mar 4, 2007 6:53 PM

All this talk about Iron Maiden makes me think of "Maiden Japan", which was a live album.

#69  

    Quadrunner

  • 6,366 posts
  • Joined: 01-June 05

Posted Sun Mar 4, 2007 6:58 PM

View PostCybergoth, on Fri Mar 2, 2007 6:40 PM, said:

I hope not. It's kinda giving the player a means of at least trying to do something when otherwise he's just helpless. - A step towards reducing the feeling that success in the game depends more on luck than on skill :)

I don't particularly like the boost button idea, though there should be something the player can do to influence the game.

Perhaps having the fire button speed up slightly (by a fixed amount, not a fixed percentage) all of the elevators that are moving downward at the time. Proper manipulation of the button would allow a sufficiently-skilled player to control the phasing of the elevators to allow the player to pass, but the optimal pattern of button pushing would be hard to work out (and by the time it had been worked out, it would be too late). The player would thus have to find a sub-optimal but adequate solution as quickly as possible.

#70  

    Dragonstomper

  • 590 posts
  • Joined: 27-November 03
  • scrolling
  • Location:Seattle

Posted Sun Mar 4, 2007 10:54 PM

Names for your game.

"Elevator Lady" (Lady. Lady. Levitate Me)

"Cleaning Woman!" (Cleaning Woman! Cleaning Woman! - you see when I was seven years old my father rand off with the cleaning..."

"Maid Up"

"You got it Maid!"

Oh, there's more where that came from. Just let me know if you need more ideas. :D

#71  

    I am the Black Knight. Give me your money!

  • 6,933 posts
  • Joined: 02-December 04
  • Location:New Jersey

Posted Sun Mar 4, 2007 11:21 PM

Elevator Evade

#72  

    Quadrunner

  • 6,366 posts
  • Joined: 01-June 05

Posted Sun Mar 4, 2007 11:33 PM

Add a soundtrack of shmaltzy tunes: "Elevator Music".

#73  

    Quadrunner

  • 5,831 posts
  • Joined: 24-November 04
  • Boom bam.
  • Location:Seattle, WA

Posted Mon Mar 5, 2007 10:27 AM

Well, I'll put the button-boost back on my list of "maybes". :)

Right now, priorities:

1. Music.
2. Animation(s)
3. Two-player mode (may be cut for lack of ROM).
4. Various bells and whistles (displaying level number, top-of-hotel graphic, SFX, fire-button-boost, etc.)
5. AVox EEPROM support (big big maybe, both ROM and RAM are very tight)
6. AVox speech support (same caveats apply)

And of course, once all the main features and gameplay are in there is the necessary polishing...

Music is about half done, I hope to have something to share by the end of the week.

Thanks for the names; none of them jump out at me as a clear choice, so keep 'em coming. :lol: Front runner right now is "Maid Up" :D

#74 ONLINE  

    River Patroller

  • 4,809 posts
  • Joined: 03-December 02
  • It's dead, Jim.
  • Location:Newhall, CA

Posted Mon Mar 5, 2007 2:21 PM

How about "Maid in Japan"? She could be running around one of those capsule hotels. :)

Maid in the Shade?

Maid Marion?

Maid Out?

#75  

    Chopper Commander

  • 144 posts
  • Joined: 24-July 05
  • Location:Italy

Posted Mon Mar 5, 2007 3:26 PM

'hell await her' ? :)

Simone





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users