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CyranoJ

Member Since 23 Nov 2006
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Blog Entries

CJ's Ramblings > Rebooteroids Returns

Posted 25 May 2012

OK, so real life is still keeping us all busy, but we have managed to almost finish the Raptor example game we mentioned (It just needs some sound effects and a few spot graphics) so that should be around soon.

I took some time this week to look back at the Rebooteroids code, and I'm not at all happy with it. Raptor's object handling was derived...


CJ's Ramblings > Hiatus

Posted 14 March 2012

Well, real-life elbows its way back into things. For the next few months Reboot will be busy doing non-Reboot things, however we will be back. RAPTOR development will be continued by Matmook in the meantime, and hopefully I'll get some time here and there to help out.

See you all on the other side of this short intermission!

CJ.

CJ's Ramblings > What's been going on?

Posted 11 February 2012

Well, It feels like ages since I wrote anything here... so what have we been up to?
  • Well, we've released HMS Raptor - and I've been cleaning the source code up to get ready to ship with the RAPTOR library.

We've re-worked Kobayashi Maru to v1.1 (FINAL! - even the titlescreen says so!) ready to be sent off to the...


CJ's Ramblings > Happy Holidays Everyone

Posted 23 December 2011

Well, here we are again - another Christmas.

It's been an interesting year. A long year. A satisfying year. And a frustrating year. But most of all, it's been a happy year.

I'd like to take some time now to say thank you to several people.

The gang at Reboot - It as been an absolute pleasure working and playing with you all....


CJ's Ramblings > Collaboration

Posted 16 December 2011

Phew, busy few weeks again.

Since RAPTOR was released internally to Jagware things have moved along at a swift pace. LinkoVitch of u235 has released his DSP Sound Engine, which has been swiftly incorporated into the project, and Matmook of CVSD has written a complete animation engine that takes text-based script files and produces code that interfaces...