Hey guys I haven't given up on this project! Still tweaking things here and there and trying to figure out what to focus on next. I altered things a bit so that the Jump now propels the character forward, while the Jumpkick does not. This leads to a little more player shuffling and much less jumpkick spamming.
Also,
* added more sound...
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Hornpipe2
Member Since 7 Feb 2007OFFLINE Last Active Jul 13 2010 11:45 PM
Community Stats
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- Active Posts 403 (0.22 per day)
- Profile Views 10,079
- Member Title Moonsweeper
- Age 28 years old
- Birthday November 2, 1983
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Custom Status
Chiptune Aficionado
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Gender
Male
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Location
Conway, AR, USA
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Interests
Family, computers, music, and DIY projects
Contact Information
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AIM
Hornpipe2
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Website URL
http://greg-kennedy.com
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Yahoo
Hornpipe2@yahoo.com
- eBay ID gregkennedy
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Blog Entries
Hornpipe2's Blog > [KM] Poking Along
Posted 28 August 2009
Hornpipe2's Blog > [KM] (BIN) AI WIP
Posted 11 May 2009
Some beta testers you lot turned out to be! Nine people downloaded the binary and no feedback. I figured it's probably because you all have no friends, so I decided the AI was the next area to focus on : )
Try this one on for size. The AI player will now attempt to rough you up (this is super preliminary and I need to enhance it to...
Try this one on for size. The AI player will now attempt to rough you up (this is super preliminary and I need to enhance it to...
Hornpipe2's Blog > [KM] (BIN) Collision Detection WIP
Posted 07 May 2009
Pixel-perfect collision detection should be working now. Since it's now possible to knock opponents around, please try out the attached binary (with friends if you've got 'em) and give feedback on initial move balance. Are some moves overpowered? Is it too hard to hit with others?
Three things to note real quick -
* the middle kick...
Three things to note real quick -
* the middle kick...
Hornpipe2's Blog > [KM] Collision Detection in progress
Posted 05 May 2009
Banging out some collision detection. Right now I can tell if the danger point (one pixel X/Y location where hits are checked) is within the 40 x (sprite height) area of an enemy. Next I'll need to write a small 'more precise' function to put on both banks with image data - this will check if the dangerous pixel does or does not...
Hornpipe2's Blog > [KM] Title menu (re)done
Posted 04 May 2009
I'm pretty happy with the title screen now, everything's working except there's no Savekey-specific stuff. That's okay, I left 1360+ bytes free on this bank, so there should be lots of room for that later. The Handicap is a fun setting, you adjust the bar left/right to give one or the other player more starting points and help...
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