-------------------------------------------------
NES
-------------------------------------------------
In the case with NES games, the battery usually only powers a low-power (or a very-low-power) SRAM chip.
The battery used is in most cases the CR2032, which according to specs can provide about 220mAh at 25 degrees Celsius (which corresponds to approximately 790C). This value is when the voltage the battery provides has depleated to only 2V. Three things should now be noted:
- Very-low-power SRAM chips can usually retain data down to only 1.5V, which means that the battery may provide more charge before your savegame goes.
- The diodes blocking the batteries off during usage has a forward voltage drop-off, typically about 0.7V for most diodes, which means that the gain in charge from the previous note practically doesn't have any effect.
- The voltage-time graph in the battery specs shows that the battery's own drop-off voltage (when depleated) is sudden enough for none of this to matter.
-------------------------------------------------
GameBoy/GameBoy Color
-------------------------------------------------
The other class of cartridge systems I have looked at is Gameboy games. After examining quite a lot of those, I see that two different batteries were used. Older games, usually from 2000 and earlier, uses a whimpy CR1616 battery cell with only about 55mAh (200C). Later cartridges has the CR2025 cell, with 150mAh (540C). There are no diodes, and instead a MM1134 Battery/Power switcher (or equalent) is used (0.3V voltage drop-off, 0.3uA drain). Again, due to the reasons above, the voltage drop-offs are neglected in my calculations, but there are some resistors to reduce the current drain (I estimate it to be around 0.4uA instead of the expected 0.7uA, but this may be quite inaccurate). Lastly, cartridges with a Real-Time clock function (Like 2nd gen Pokemon games) also needs the battery to power the MCB3 chip (which has an unknown but very signifficant drain). Calculating the charge over drain again, we get:
- Old MCB1 games with the CR1616 are expected to retain data for 15 years +/- 5 years. About now, in other words.
- Old games with the CR2024 are expected to retain data for 40 years, so still no worries there.
- I'm unable to find the expected life of cartridges with a RTC, but as a matter of fact; some of them died as little as only 7 years after manufacture. Because of this, I find that they must drain more than 2uA which is more than 5 times as much as the regular cartridges. With a replacement CR2032 in place of the CR2024, I find that these will still only last about 10 years.
Conclusion:
You don't need to worry about the batteries in your NES games yet, but you should be aware that the time is running out for the batteries in the earliest GameBoy games. We all know about the GameBoy RTC games already, and I think we all can agree that's it's a major and unfortunate design flaw.
I haven't looked at SNES, N64 or GBA cartridges yet, so I can't say anything about those.




Send me a message
Find content
Male
Display name history


