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simonl

Member Since 12 Apr 2007
OFFLINE Last Active May 25 2012 12:06 PM

Posts I've Made

In Topic: New GUI for the Atari 8-bit

Wed May 23, 2012 7:45 AM

View PostStephen, on Tue May 22, 2012 7:36 PM, said:

View Postkenjennings, on Tue May 22, 2012 6:41 PM, said:

The name should contain or be based on one or more of the following: "flash", "jazz", "cat".
Two words - Jay Motherfuc^H^H^H^H^H^H^H^Hiner :D

Given it's providing windows etc. for the A8, how about calling it "Atari800Win"? That should avoid any confusion. :grin:

In Topic: Have you completed Lucasfilm's The Eidelon?

Thu Apr 5, 2012 4:11 AM

I finished the Eidolon when it came out - I seem to remember the last battle finished off my spacebar on my 800XL though :( I could describe/spoil the final cut scene for anyone who's interested, but it's one of the few games of the time that actually has an ending worth playing through to. Never finished Koronis Rift as it always seemed to crash when I got near the end.

Cheers,

Simon

In Topic: Complex POKEY thread

Tue Mar 20, 2012 6:42 AM

View PostCharlieChaplin, on Mon Mar 19, 2012 4:56 PM, said:

(The Sound Of Silence, 1964, music and lyrics by Paul Simon, used without permission) -Andreas Koch. P.S.: Who will create this song with advanced pokey techniques for me...?!? ;-)

Surely if you want to convert a Simon & Garfunkel song "Save The Life Of My Child" would work much better with that square wave bassline :D

As far as these POKEY techniques go it's very hard for me to figure out the details from all the disparate threads going back years on here, what would be really useful would be if we could gather them together so for each technique we have:
  • a succinct description of the intended effect e.g. PWM, triangle wave, pitch correction
  • the register settings required, any timing considerations, any note tables required
  • a link to an example, with an indicative timing if it just applies to one sound or section
For instance, MK's description of setting pulse width above pretty much ticks all the boxes for this but it will get lost in the morass of forum posts before too long.

I am interested in doing something with these techniques but unless we can compile something like the above it's going to be an uphill battle! I would suggest step 1 is just make a list of all the techniques that need to be described.

Cheers,

Simon

In Topic: Monday (Random Voice, VROOM Cracktro)

Sat Mar 17, 2012 4:19 AM

View Postcrc, on Fri Mar 16, 2012 11:44 PM, said:


Yep, or the attached (you can't have too many intros with this tune!)

Cheers,

Simon

In Topic: Monday (Random Voice, VROOM Cracktro)

Fri Mar 16, 2012 1:04 PM

View Posttwh/f2, on Fri Mar 16, 2012 12:41 PM, said:

I think I saw once a Pokey version of that song. What but I can't find it .. Anybody has seen it? Maybe it's in ASMA under a different name...

grtx,
\twh!

How about this one:

http://asma.atari.or...rch.php?play=43

Cheers,

Simon