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Random Terrain's Profile

Reputation: 259 Excellent
Active Posts:
16,493 (5.07 per day)
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Atari 2600 (2110 posts)
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23-April 01
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User is offline Today, 12:57 PM
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Icon   Random Terrain I don't bother chasing mice around. Wino!

  1. In Topic: You Promised Scans and Didn't Deliver!

    Posted 20 Mar 2010

    Going by other forums on the Internet, I thought a moderator was supposed to be a touchy, biased, cliquey douchebag with a God complex? Where did this neutral, mature stuff come from?
  2. In Topic: You Promised Scans and Didn't Deliver!

    Posted 19 Mar 2010

    View PostChristophero Sly, on Fri Mar 19, 2010 7:43 PM, said:

    All Phil has done is politely ask a select group of people to please follow through on getting him some scans.

    Try yelling "You promised sex and didn't deliver!" at your wife or girlfriend, then ask her if she thought you were being polite. :D
  3. In Topic: You Promised Scans and Didn't Deliver!

    Posted 19 Mar 2010

    You could always PM the people who forgot. If they're too busy to scan, they're probably too busy to see this thread. Or if they're like me, they probably don't even remember promising anything, so this thread would be useless even if they see it.
  4. In Topic: Mass Effect 2 Discussion

    Posted 19 Mar 2010

    View PostJess Ragan, on Fri Mar 19, 2010 10:57 AM, said:

    I cheated a bit and went to YouTube for the solution. Turns out you've got to mention a specific artist, music group, and drug to get through it. All the other paths lead to failure. (Also, yeah, I don't have the Paragon or Renegade points to open up some of the conversation choices. That's what I get for being diplomatic, I guess!)

    Yeah, that guy standing kind of outside of the club tells you about the music group. Didn't know I could keep the murdery daughter.
  5. In Topic: Code Snippets & Samples for bB Beginners

    Posted 18 Mar 2010

    View PostCliff Friedel, on Thu Mar 18, 2010 12:43 AM, said:

    Anyone happen to have an example of a sound system subroutine that can be called from a main loop? The only way I can think of doing this would be to have the sound registers, a duration, the voice it belongs to (0 or 1)and then having it do something like

    subroutine
    if a = 1 then read data : load sound registers for voice
    if a=duration variable then turn off audv0 or audv1 : a = 0 : return
    a = a + 1
    return

    This seems like it would work, but I figured I would ask before trying it and wasting time (and bytes). Any other ideas?

    Cliff

    You mean like the kind of thing that the Music and Sound Editor can create? Right now it creates code using sdata, based on the Music Starter using sdata, but after the next update it will also create code that uses regular data if you want that will look like this:

       rem  *****************************************************
       rem  *
       rem  *  Music Starter using data
       rem  *
       rem  *  Based on code posted in the Ballblazer thread at AtariAge:
       rem  *  http://www.atariage.com/forums/index.php?s=&showtopic=130990&view=findpost&p=1615280
       rem  *
       rem  *  Code adapted by Duane Alan Hahn (Random Terrain)
       rem  *
       rem  *  Explanation:
       rem  *  This has a 256-byte limitation.
       rem  *
       rem  *****************************************************
    
    
       set smartbranching on
    
    
       rem  *****************************************************
       rem  *  Create aliases for variables
       rem  *****************************************************
       dim duration=a
       dim rand16=z
    
    
       rem  *****************************************************
       rem  *  Variable descriptions
       rem  *****************************************************
       rem  *  duration - how long each note plays
       rem  *  x - data counter
       rem  *  rand16 - makes better random numbers
    
    
       rem  *  Volume off
       AUDV0=0
       AUDV1=0
    
    
       rem  *  Initialize duration and data counter
       duration = 1 : x = 0
    
    
    
    
       rem  *****************************************************
       rem  *
       rem  *  Main game loop starts here.
       rem  *
       rem  *****************************************************
    MainLoop
    
       goto GetMusic
    GotMusic
    
       drawscreen
    
       goto MainLoop
    
    
    
    
       rem  *****************************************************
       rem  *  Music
       rem  *****************************************************
    GetMusic
    
       rem  *  Check for end of current note
       duration = duration - 1
       if duration>0 then GotMusic
    
    
       rem  *  Retrieve channel 0 data
       temp4 = musicData[x] : x = x + 1
       temp5 = musicData[x] : x = x + 1
       temp6 = musicData[x] : x = x + 1
    
    
       rem  *  Check for end of data
       if temp4=255 then duration = 1 : x = 0 : goto GotMusic
    
    
       rem  *  Play channel 0
       AUDV0 = temp4
       AUDC0 = temp5
       AUDF0 = temp6
    
    
       rem  *  Retrieve channel 1 data
       temp4 = musicData[x] : x = x + 1
       temp5 = musicData[x] : x = x + 1
       temp6 = musicData[x] : x = x + 1
    
    
       rem  *  Play channel 1
       AUDV1 = temp4
       AUDC1 = temp5
       AUDF1 = temp6
    
    
       rem  *  Set duration
       duration = musicData[x] : x = x + 1
       goto GotMusic
    
    
    
    
       rem  *****************************************************
       rem  *  Music Data Block
       rem  *****************************************************
       rem  *  Format:
       rem  *  v,c,f (channel 0)
       rem  *  v,c,f (channel 1) 
       rem  *  d
       rem  *
       rem  *  Explanation:
       rem  *  v - volume (0 to 15)
       rem  *  c - control [a.k.a. tone, voice, and distortion] (0 to 15)
       rem  *  f - frequency (0 to 31)
       rem  *  d - duration
    
    
       data musicData
       8,12,29
       0,0,0
       15
       2,12,29
       0,0,0
       8
       8,12,19
       0,0,0
       15
       2,12,19
       0,0,0
       8
       8,12,17
       0,0,0
       15
       2,12,17
       0,0,0
       8
    
       255
    end
       goto GotMusic

My Information

Member Title:
Visual batari Basic User
Age:
Age Unknown
Birthday:
Birthday Unknown
Custom Status:
Randomness - Nonlinear - Replay Value
Gender:
Location:
North Carolina (USA)
Interests:
I have many interests. Visit my web site to see the tip of the iceberg.

Contact Information

E-mail:
Private
Website URL:
Website URL  http://www.randomterrain.com/

Comments

  • (2 Pages)
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  1. Photo

    Random Terrain Icon

    24 Dec 2009 - 9:06
    Thanks. If you have any ideas on how to make the E.T. section of my site better, please let me know. I especially need ideas for new E.T. videos.
  2. Photo

    JacobZu7zu7 Icon

    24 Dec 2009 - 9:00
    Random and replayable = Heaven. Thx for showing how *replayable* E.T. is. Great site. I saw that site of urs many years ago, but just saying it now. Good work! E.T. LIVES... and he is the most unique charecter to play on the 2600 for me, and each time is different and fresh. Now that's a feat!
  3. Photo

    Random Terrain Icon

    18 Oct 2009 - 5:13
    Darn! OK, forget it. Don't bring in the clones.
  4. Photo

    moycon Icon

    18 Oct 2009 - 12:15
    I think even in a world full of RT clones. The original would always be considered the laziest.
  5. Photo

    Random Terrain Icon

    11 Oct 2009 - 2:46
    Thanks, MausGames. I wish there were more people like me in the world too. Billions of them. Then I wouldn't seem to be so lazy. I'd just be average. :D
  6. Photo

    MausGames Icon

    11 Oct 2009 - 2:38
    I second what Chickybaby said, even though the sarcasm drives me nuts. You're definitely an original thinker, wish there were a lot more guys like you in the world.
  7. Photo

    Random Terrain Icon

    27 Sep 2009 - 5:22
    That sounds like a goodbye message, Chickybaby. Since you are a moderator now, Albert must have told you about his plan to ban me on Christmas day as a present to the AtariAge community. :D
  8. Photo

    Chickybaby Icon

    24 Sep 2009 - 4:13
    RT, I love how you're post show intelligence and creativity. One minute you can be the most sarcastically hilarious bugger on AA, serious another, and helping and instructing the next. Long Live Randomness! It is definitely one unique and great trip knowing ya! Thanks. ;)
  9. Photo

    Polybius Icon

    23 Sep 2009 - 4:27
    I like games like that too. theyre much more fun.
  10. Photo

    Foxy Cleopatra Icon

    24 Aug 2009 - 6:36
    I do not have a question about batari Basic, but I did some Amazon shopping from your link Random.
  11. Photo

    The #5 Icon

    29 Jul 2009 - 11:04
    I have a question about batari Basic
  12. Photo

    Random Terrain Icon

    21 Apr 2009 - 3:58
    You don't have to remove it, rpgfaker. It gave people a chance to talk about how it could have been funnier and why it wasn't funny as it is.
  13. Photo

    rpgfaker Icon

    21 Apr 2009 - 10:31
    Hey Random Terrain I asked the moderators to remove the pacman video sorry if you were offended
  14. Photo

    Random Terrain Icon

    02 Nov 2007 - 7:43
    Thanks.
  15. Photo

    128bytes Icon

    02 Nov 2007 - 1:39
    Love the new avatar!
  • (2 Pages)
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