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Aegis

Member Since 24 May 2007
OFFLINE Last Active May 22 2012 2:55 PM

Posts I've Made

In Topic: Stella 3.6 released

Fri May 18, 2012 7:43 AM

Haven't had a chance to test it yet Stephen but my preference would be be switching to 32-bit and keeping the phosphor effects - I love what you've done with the Blargg filters (I liked the old ones too) - playing with a Stelladaptor feels almost like the real thing :) Thanks for all your hard work!

In Topic: Need someone to beta-test for next version of Stella

Mon Dec 19, 2011 11:41 AM

Windows 7 x64, ATI 5870 and the 12.1 preview drivers here :)

View Poststephena, on Sun Dec 18, 2011 5:42 PM, said:

I need someone to test beta releases for what will become the next version of Stella. However, I have some pretty strict requirements. Currently, I need someone who uses Windows, has an ATI video card, and has valid OpenGL drivers installed. There's a bug in Stella right now for such a setup, whereby sound stops working after loading the first game. I think I have this fixed, but I don't have a system to test it on.

Any help is greatly appreciated, and of course will help you as well (or at least those using ATI video cards).

In Topic: Better version of Donkey Kong?

Mon Dec 12, 2011 11:18 AM

View PostGodzilla, on Sun Dec 11, 2011 9:51 PM, said:

I have certainly tried to prod. http://www.atariage....hl__donkey+kong

there was even some basic coding done to show I wasn't too crazy in my mock-ups, theres a rom in there somewhere from lost monkey, iirc...

Great screens! I'd love to see a version like that!

View Postpimpmaul69, on Mon Dec 12, 2011 11:00 AM, said:

what? you dont like jumping over pepperoni pizzas?

Heh! I just think that given the amazing work the homebrew community is doing (the new versions of Pac-Man, Boulder Dash and that great Ballblazer demo) that it's a shame we never got a better version of Donkey Kong than the Coleco one - obviously the 2600 is capable of better - the question is, how much better?

View PostBrian O, on Mon Dec 12, 2011 11:06 AM, said:

Would the elevator board even be possible on the 2600?

Beats me :) I'd love to know though!

In Topic: what activision patches have you "earned"

Sun Dec 11, 2011 11:35 AM

Enduro and H.E.R.O. (working on Space Shuttle Pilot/Commander :))

In Topic: Atari 2600 Boulder Dash (R) Announced!

Fri Dec 9, 2011 12:35 PM

Ordered! haven't been this excited about a new game since Adventure II :)