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Primordial Ooze

Member Since 27 Jun 2007
OFFLINE Last Active Feb 1 2012 10:31 AM

Topics I've Started

Playfield is incorrectly shown at startup

Fri Jan 20, 2012 10:33 PM

I am working on my next game in Batari Basic. The last one i did was 3 years ago so i must be doing something wrong since i'm quite rusty with bB programming. Anyways when my game is loaded up the first time the gameover playfield is shown briefly and then the actual level playfield is shown. In my code there is a check which checks if the score is 0 or greater then 500000 due to the fact that that score is unobtainable through legal means, but at the beginning when a game is started it sets the score to 3000 so none of those if statements should be triggering yet. There aren't any possible leaks in my code that will have the code jump to that point for no reason. I can't seem to figure it out and wonder of any bB guru's can try to see what's going on. I have attached the latest version of my source code for reference. Any assistance would be greatly appreciated.

Sincerely,

Primordial Ooze

Lightgun detection incorrect

Tue Dec 27, 2011 9:35 AM

I am using Eckhard Stolberg's light gun detection routing modified to work on the right controller port. However for some reason the detection code doesn't work as the cross-hair sprite isn't moved to where the player fired his light gun. I have tested my lightning with his GUNTEST binary to verify that my light gun isn't at fault and verified that the light gun is working. I have attached the latest version of my source code for reference. Any assistance in this matter would be greatly appreciated.

Sincerely,

Primordial Ooze

343 Scanlines Why?

Tue Dec 13, 2011 1:34 PM

Hi,

I just finished adding the crosshair sprite into the game and am having difficulties. For some reason when i added the code for the crosshairs, my scanline count went up to 343 which is way too high. I figured it had something to do with the lightgun detection code and disabled the call to the routine, except my scanline count remained the same at 343. I can't see how displaying 2 sprites will cause the scanline count to jump to 343. I have attached the latest version of the source code for reference. Any assistance would be greatly appreciated.

Sincerely,

Primordial Ooze

Screen Rolls

Thu Dec 8, 2011 12:15 PM

I've been working on a parity type game and am having progem's trying to get it to work. For some reason the screen rolls when i try to run it. However all i'm doing is simply displaying 2 sprites which should be simple enough. If Anyone can get this working, it would be greatly appreciated.

Sincerely,

Primordial Ooze

EDIT: Nevermind.

Quacker Blaster Website is going offline

Tue Nov 29, 2011 1:35 PM

Unfortinately the web host where the quacker blaster website is hosted has decided to discontinue their "premium" web hosting service. Whats worse is they will continue to allow free accounts to freeload on their resources. What really grinds my gears is for a "one-time" fee they promised "lifetime premium" and now i find out they will discontinue all premium services after only 4 months of me paying. So with out further ranting can anyone please suggest some free web hosting services that aren't advertisement driven or click and build only(Google Sites) cause my entire site is custom build. Thanks for the support of such a great community! :-D

Sincerely,

Primordial Ooze