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Ace_1

Member Since 20 Jul 2007
OFFLINE Last Active Jan 10 2012 10:40 AM

Posts I've Made

In Topic: What was/is the reason for region lockouts?

Tue Jan 10, 2012 10:42 AM

View PostMN12BIRD, on Mon Jan 9, 2012 8:36 PM, said:

The SNES is only physical. Stock system and or stock carts, a Super Famicom cartridge will NOT fit into an American SNES unless you cut out the tabs inside the cart slot or the slots on the back of the cartridge. I bet the store that sold the imports was cutting slots into the back of the carts.

Not quite. Don't forget the European Super NES, which has a physical lockout on North American cartridges, but an electronic lockout as well due to the shape of the cartridges being the same as Super Famicom cartridges. European Super NES cartridges and consoles use a different lockout chip than any North American Super NES or Super Famicom cartridge(both the North American Super NES and the Super Famicom share the exact same lockout chip). This prevents all NTSC games from working in a European Super NES unless you A) disable the lockout chip(in turn, causing games with the SA-1 co-processor which can detect the presence of a lockout chip not to work), B) replace the PAL lockout chip with an NTSC lockout chip or C) rig up both an NTSC and a PAL lockout chip and activate whichever one is needed. You would also need to widen the cartridge slot so North American Super NES games can fit.

The difference in lockout chips also prevents European Super NES games from running on any NTSC Super NES. You would need to once again either disable the existing NTSC lockout chip, wire up both the NTSC and PAL lockout chips(I'm not even sure this would work) or replace the lockout chip entirely, and if you have a North American Super NES, break the tabs in the cartridge slot.

In Topic: Games you find infuriating but can't stop playing.

Mon Dec 19, 2011 10:40 PM

Thunder Force II for the Sharp X68000. That game is BRUTAL unlike its Genesis counterpart, Thunder Force II MD, but the insanely high difficulty is what keeps bringing me back to the Sharp X68000 original. It's so damn difficult I am determined to beat the damn game on Normal difficulty with 3 stock, the default settings.

In Topic: Afterburner 32X or the new Afterburner Climax?

Wed Nov 23, 2011 9:39 PM

Get both. After Burner Complete for the 32X is a damn good port, but After Burner Climax not only looks beautiful, but is even faster and more frantic than After Burner II.

Speaking of ports, may I suggest the Sega Saturn port of After Burner II? It's a direct port which is about the same as having the Sega X-Board arcade original. After Burner Complete is slightly downgraded as the game isn't as smooth as the Saturn port or the Sega X-Board original as After Burner Complete runs at 30FPS rather than 60FPS and has some instances of slowdown. Not to mention, After Burner Complete has no analog controls whereas you can After Burner II with a flight stick or any other analog controller on the Sega Saturn.

As an After Burner fan, I'd just buy any After Burner port I come across which is worth something, and I say go for both the 32X and Saturn ports. They're both good. And get After Burner Climax, you won't be disappointed.

In Topic: Sega Gopher

Fri Nov 18, 2011 11:46 PM

I personally think all AtGames Geniclones are completely piles of crap. There are better Geniclones than these software-emulation based abominations. Only problem is that those Geniclones which are based off a proper GOAC design and not some shoddy software emulation are all home consoles, not portables.

I'll just stick to my big, bulky, battery-hungry Nomad for my Genesis fix on the go. At least I won't have to deal with ear-shattering audio(try playing a Thunder Force game on any AtGames clone. It sounds HORRIBLE).

In Topic: Are dead NES carts common? (or: "Why oh why is the NES so frustrating?")

Tue Nov 8, 2011 1:51 PM

View PostTr3vor, on Tue Nov 8, 2011 7:49 AM, said:

It was one of the earlier ones, it didn't have a Yobo thing stuck to the back of it. I havn't even heard that kind of crap sound coming from it, it sounded exactly how it was supposed to. I fixed my NES about a year after I got it and compared them, they sounded exactly the same.

Those ones have NOACs with reversed sound channel duties. They sound completely wrong, but those NOACs have proper DPCM, so the screwy DPCM of NOACs with proper sound channel duties is not applicable to those. Both of my FC Twins have Yobo's name on them, so both use the same NOAC.